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Comments for PRIGA - Idle Adventure RPG

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rsytrd

Jan. 04, 2016

Under rating threshold (show) maybe add a store that sells enhancements that you can add to items or as rare drops getting 1% something is not really rewarding and fast to get

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(1)

Developer response from Kazchew

On a second version of this i'm planning on adding on towns and different area but for now i wanna focus on whats on it.

rsytrd

Jan. 04, 2016

Under rating threshold (show) at the moment i am at area 2 unlocked stage 6 but can only farm 3 i am level 52 archer i feel like the xp needs to be brought down or when you level you get more skill points because getting to a second level 100 skill at this point seems near impossible sorry for the bad typing i am dyslexic ps love the game so far

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(1)

wretched666

Jan. 04, 2016

Under rating threshold (show) Good start, I like the general idea. Some points: 1. Some stats are unclear. 2. Even while holding the +, increasing stat is too slow. 3. When you die the only consequence is going back to stage 1-1. There should be an auto-advance option otherwise it is not truly an idle game. 4. More classes and features like benefits to resetting will make the game more interesting

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(0)

cynosure42

Jan. 03, 2016

Under rating threshold (show) Clicking the +/- takes forever, otherwise I'm enjoying it so far.

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(0)

Developer response from Kazchew

you can hold it, to add rapidly.

Rarylith

Jan. 03, 2016

Under rating threshold (show) Ok.. found how to make it work, sadly we can't put the equipped item in there while keeping them equipped.

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(0)

Rarylith

Jan. 03, 2016

Under rating threshold (show) how does the automatic function of crafting work, please?

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(0)

TaSManiaC

Jan. 03, 2016

Under rating threshold (show) is there any way you could make the targeting less spastic? whichever enemy gets closest is the one my character focuses on, whereas I'd love him to stick to the one he had already almost killed first.

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(0)

pokoloco

Jan. 03, 2016

Under rating threshold (show) not to bad 3.5/5

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(0)

Darvious

Jan. 03, 2016

Under rating threshold (show) Auto crafting and auto selling aren't working for me, and I really don't care to figure it out. Plenty of other games that don't take guessing to know how to play.

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(0)

DoruTheDragon

Jan. 03, 2016

Under rating threshold (show) There got to be a faster way to spend the points, right now it takes forever if you decide to respec, discourage experimenting with builds. Please make distribution faster somehow, like spend max or spend 10 at a time.

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(0)

Developer response from Kazchew

you hold it to add rapidly.

xaviersxmen

Jan. 03, 2016

Under rating threshold (show) Spending skill points is a pain. You have to leave the button and come back to put one more in there.

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(0)

VanguardM

Jan. 03, 2016

Under rating threshold (show) I'll actually be playing this one for a while, though it certainly needs some refining.

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(0)

troublemaker83

Jan. 03, 2016

Under rating threshold (show) @Kazchew: The game does not run if it's not in focus - doesn't matter if I'm in another tab or another window. The game stops all progress and can't really be called much of an idle game at that point. There's a lot of potential here with this game, I'm looking forward to the updates - but continued game progression while in the background is a big issue.

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(1)

Developer response from Kazchew

I'll do my best to do something about it.

troublemaker83

Jan. 03, 2016

Under rating threshold (show) Cardinal rule #1 for ALL idle games: Must continue playing even while window isn't in focus. This game breaks that rule - not nice. Please fix.

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(3)

Developer response from Kazchew

You can make a new browser instead of a tabbed to run it.

TaSManiaC

Jan. 03, 2016

Under rating threshold (show) could we also get a hover description for stats? would be very nice =)

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(1)

Developer response from Kazchew

on it's way

LOLgatoz

Jan. 03, 2016

Under rating threshold (show) you can click and hold + or - to speed up the points in skills

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(5)

Dracano

Jan. 03, 2016

Under rating threshold (show) 1 STR = 5 PHYSICAL ATK 1 INT = 5 MAGICAL ATK 1 DEX = .1% CRIT, .1 Block, .1 ACC 1 AGI = .002% ASPD, .1 MSPD, .1 EVA 1 POW = 1% Crit Damage, 1% Block Reduction 1 WIS = .1% Prediction, .1% Penetration 1 CON = 3 Physical Defense, 3 Magic Defense, +10 HP Prediction reduces how hard enemy crits hit you. Direct reduction, not % reduction. ex. enemy crit = 10% Prediction = 10%. The critical will add 0% damage. Penetration reduces the amount of damage the enemy will block. Directly decreases, not % reduction. ex. Opponents block = 10% Penetration = 10%. Your attack will not be reduced by the block.

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(40)

KurnDerak

Jan. 03, 2016

Under rating threshold (show) What this game needs is some sort of real instructions as to what is going on. The only instructions really thus far are a response to a comment. How much does increasing each stat help? What is the cost for increasing powers since it obviously doesn't stay a 1:1 ratio? How do you unlock other classes, if they are even in the game yet? Do you gain anything by resetting or dying after certain points in your progress? What does dying do?

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(2)

FallenCake

Jan. 03, 2016

Under rating threshold (show) To the gameplay itself: Its a bit boring right now. Something is missing (And I dont talk about more classes). I think about a Map to select the area and sometimes u have like special maps with special enemies. or maybe u have already an Idea

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(-1)

FallenCake

Jan. 03, 2016

Under rating threshold (show) Hey Dev: I cant tell much about balance yet, but I can tell something about the interface: First needs a Tooltip when I hover over the different stats. Right now I have to scroll down to your comment all time and I guess not all players find this. Then its not working to buy stats when u fast click it (I have 20 statpoints to spend and fastclick on INT but it only counts like 1 click every sec or something. With this too I am sure more people will test it and give feedback about balance. And to balance what I can say so far: I have a Mage and just level INT so far without problems.

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(0)

darklord88

Jan. 03, 2016

Under rating threshold (show) i would like quest system and shop system so add them and game would be 3 1/2 stars

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(0)

GarbagePailKid

Jan. 03, 2016

Under rating threshold (show) everytime i leave this game run for more than say an hour i come back and my dude no longer has a weapon and doing no damage

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(0)

Upaut

Jan. 03, 2016

Under rating threshold (show) Where's the auto-stat button? Why doesn't auto-sell look like it's working?

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(0)

Olug

Jan. 03, 2016

Under rating threshold (show) Nevermind, found the active status, would be nice if that status box was larger

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(0)

eik6kt

Jan. 03, 2016

Under rating threshold (show) Looks like crit.dmg doesn't work as it should...

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(1)

Olug

Jan. 03, 2016

Under rating threshold (show) Things are improving, which is great to see. When I'm combining items, they always have to go through an inventory slot. Would be helpful to be able to move directly from the upgrade area to equipped, or from the just upgraded to the upgrade component. Keep up the good work. And an active character sheet, or a mouse over on the stats to see how everything is currently stacked up would be helpful.

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(1)

hellalien

Jan. 03, 2016

Under rating threshold (show) Chrome does not show stats(spended and not)

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(1)

florin2010

Jan. 03, 2016

Under rating threshold (show) Also, you could add a soft reset that gives rewards, like resets your level and stage progress but you keep your equip and get x stats for every area completed.

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(3)

florin2010

Jan. 03, 2016

Under rating threshold (show) also, the stats don't work properly, I have 15 base PDEF and MDEF and with equips it should be 61 but it's only 37.5 Same for HP, instead of having 320 or so I have 225. This is on mage char

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(0)

sohz

Jan. 03, 2016

Under rating threshold (show) Im the only one who cant launch it on firefox? blank screen, work with other browsers

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(1)

ken030988

Jan. 03, 2016

Under rating threshold (show) Would give 1/5 because: Doesnt work on background (yeah i know you mentioned it in instructions but there is no reason to not fix it), almost every stat other than str/int is useless, the autosell/autoupgrade doesnt work for items that you currently have in your inventory, game slows down a lot when open inventory, character or skills window, while it makes sense to have some delay when increasing stats/skills while holding the mouse button, its stupid to apply the delay for separated clicks, the delay plus the slow down caused by the window makes upgrading stats/skills very slow and annoying. But since you have been updating the game i rather wait and see what will you fix before rating it.

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(1)

Wildkatz

Jan. 03, 2016

Under rating threshold (show) Black screen, doesn't load :(

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(3)

Truth_X_ile

Jan. 03, 2016

Under rating threshold (show) my personal rating is 4, active and helpful replies and has great potential to be a successful game, although graphics are a bit dull, it's the gameplay that matters keep up the good work, look forward to future games being made by you.

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(0)

Truth_X_ile

Jan. 03, 2016

Under rating threshold (show) [1] Items in inventory need item description or name of slot [2] a visible scroll bar instead of an orange dot like in the pause menu to turn off damage, so adding a visible line/bar would help as I kept clicking it if it would have done something [3] Skills Section has a scroll option but no scroll bar shown [4] possibly a quick sell button or sell all, clicking too fast to sell items makes the items screen disappear having to reclick the sell button, going at a slow pace is doable but having the inventory screen disappear is a bit much [5] Skills and Mastery descriptions also need a "hover over description, currently it's click and hold [6] Inventory obtained items don't refresh, not as important but would be nice for it to refresh as an item is obtained

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(0)

florin2010

Jan. 03, 2016

Under rating threshold (show) The game needs more item rarities, better boss drops like uniques or something maybe, also add an option to deal dmg with clicks or something? Only thing that really affects the game atm is your level and going full str/int. Lastly, rare items which give +x% should also be buffed somehow, 1% to stats or skills is pretty much nothing.

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(0)

pyroblaze

Jan. 03, 2016

Under rating threshold (show) Great start to a game, really does has potential. One thing to suggest would be for allow the game to keep playing when you switch screens. For me when I tab-out the game just pauses.

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(2)

zoofiilia

Jan. 03, 2016

Under rating threshold (show) can be good game in future but not yet 3/5 for now

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(1)

eridol

Jan. 03, 2016

Under rating threshold (show) no its not just you kyoza. blackscreen here too. clearing cache/refresh didnt work.

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(2)

szaryobywatel

Jan. 03, 2016

Under rating threshold (show) inventory is complete mess ... items move accidentally on clicking like they are alive, making any arrangements or combine requires lots of senseless clicking, it is really hard to get info on item or to read its level _______ and game is EXTREMELY BORING, i am on area 1 lv 7 and i don't see a single pixel of game progress [oh , a numbers changed]

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(5)

Vogerl

Jan. 03, 2016

Under rating threshold (show) klicking stats lasts forever.. i have to klick 5-10 times to get 1 up (even thogh i have all 5 points to spend after lvl up) classic example of a too early released game -.-

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(1)

Developer response from Kazchew

You hold it, to add rapidly.

kyoza

Jan. 03, 2016

Under rating threshold (show) its just me or only blackscreen?

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(1)

Developer response from Kazchew

refresh, clear cache.

TaSManiaC

Jan. 03, 2016

Under rating threshold (show) love the game so far, would be nice to be able to see the stats of an item, without having to select it, since currently you have to move an item every time you want to see the stats of something

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(0)

Developer response from Kazchew

hovering on it? i can do that. you can expect it tomorrow.

aloe111

Jan. 03, 2016

Under rating threshold (show) drop the crafting and made better items drop from higher level monsters. its so hard to see and find the level 0 helmets. and after crafting why do i have to double click to get the item back to my stash, it should be auto. Why do i need to click on item to0 read it and end up with lots of clicking and replacing my equipped items? you need to try playing this before releasing it.

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(0)

Developer response from Kazchew

I did play it, alot, you do know i need to play it to know if it's working properly right? and reason why there's a Auto Combine Their is to put a non-rare item so it will go up to a high level, once you find a rare type of that item you use the manual combine to combine and result into a high level/upgraded rare item. sorry, this is seriously my fault for not making a tutorial.

aloe111

Jan. 03, 2016

Under rating threshold (show) it gets messy trying to upgrade items after a while. too much micro management to find that pair of level 0 pants

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(0)

Developer response from Kazchew

they don't need to be the same level you can add a level 60 and 40 and result on 101

spencers123

Jan. 03, 2016

Under rating threshold (show) Great Start, I am looking forward to how this game will develop. I am wondering if there are plans to have more characters and if there are plans to have characters help each other (or join each other on screen)

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(1)

Developer response from Kazchew

I do plan on more characters, but not on playing them together on screen, i am also planning on making an online version, when i learn how to do it, for now let me do some balancing 1st then i'll make the other 3, then i'll learn how to make it online.

Olug

Jan. 02, 2016

Under rating threshold (show) I had the same freak out when I started. Refreshing helped. The in game tutorial would be helpful, and combining didn't seem to work. Not sure what's going on. Also the skills increase hits several levels on a single click. Looks like it has potential but needs polish

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(1)

Developer response from Kazchew

Sorry about that, it should be fix now. About the Combining you need gold for it and it need to be the same type of item.

Kamish6940

Jan. 02, 2016

Under rating threshold (show) This game is broken, the second i begin the game my character starts freaking out then gets killed by plants. I do see this game having potential but this game needs a lot of updates before that can happen

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(1)

Developer response from Kazchew

Sorry about that, try refreshing. you should start at a title screen.

archdurf

Jan. 02, 2016

Under rating threshold (show) Also just noticed the stat screen scrolls this helped me a ton

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(3)

Developer response from Kazchew

I uploaded a new version, reduce the damage growths of opponents, so it will be easier to get to higher levels. i'll re-increase it if it's too low

Kazchew

Jan. 02, 2016

Under rating threshold (show) Hello guys, this game is currently un-balance, so i need your help with that, my current goal now is to make it pretty balance, then i'll update it, new class, new skill, etc. but currently we need to balance the game and i'll need your help with, Thank you and Have Fun.

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(34)

archdurf

Jan. 02, 2016

Under rating threshold (show) I'd like to know what stats do and a quick tutorial on how to combine items and use auto would have helped. Also STR is what upgrades my archer damage which is not what i would expect

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(48)

Developer response from Kazchew

Sorry for not having a tutorial, do you mean in-game or outside of it?, if in-game i'll try to make one, for combining it requires two of the same items weapon + weapon = weapon 1, weapon 1 + weapon = weapon 2, it also need to be the same rank of item which you can know via icon or base stats> for the stats STR - Physical Attack INT - Magic Attack DEX - Accuracy, Critical rate, Block rate AGI - Attack Speed, Evasion, Movement Speed POW - Critical Damage, Block Reduction WIS - Prediction , Penetration CON - HP, Physical Defense, Magic Defense Block reduction - is a multiplier for you defensive stats (Critical for Defense) Prediction - Reduce Oppenent's Critical in calculation , Your Prediction = 20%, Opponents Critical = 30% , 30%-20% = 10% Penetration - Reduce Oppenent's Block in calculation , Your Penetration = 20%, Opponents Block = 30% , 30%-20% = 10%

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