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maybe add a store that sells enhancements that you can add to items or as rare drops getting 1% something is not really rewarding and fast to get
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at the moment i am at area 2 unlocked stage 6 but can only farm 3 i am level 52 archer i feel like the xp needs to be brought down or when you level you get more skill points because getting to a second level 100 skill at this point seems near impossible sorry for the bad typing i am dyslexic ps love the game so far
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Good start, I like the general idea. Some points: 1. Some stats are unclear. 2. Even while holding the +, increasing stat is too slow. 3. When you die the only consequence is going back to stage 1-1. There should be an auto-advance option otherwise it is not truly an idle game. 4. More classes and features like benefits to resetting will make the game more interesting
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is there any way you could make the targeting less spastic? whichever enemy gets closest is the one my character focuses on, whereas I'd love him to stick to the one he had already almost killed first.
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Auto crafting and auto selling aren't working for me, and I really don't care to figure it out. Plenty of other games that don't take guessing to know how to play.
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There got to be a faster way to spend the points, right now it takes forever if you decide to respec, discourage experimenting with builds. Please make distribution faster somehow, like spend max or spend 10 at a time.
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@Kazchew: The game does not run if it's not in focus - doesn't matter if I'm in another tab or another window. The game stops all progress and can't really be called much of an idle game at that point. There's a lot of potential here with this game, I'm looking forward to the updates - but continued game progression while in the background is a big issue.
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Cardinal rule #1 for ALL idle games: Must continue playing even while window isn't in focus. This game breaks that rule - not nice. Please fix.
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1 STR = 5 PHYSICAL ATK
1 INT = 5 MAGICAL ATK
1 DEX = .1% CRIT, .1 Block, .1 ACC
1 AGI = .002% ASPD, .1 MSPD, .1 EVA
1 POW = 1% Crit Damage, 1% Block Reduction
1 WIS = .1% Prediction, .1% Penetration
1 CON = 3 Physical Defense, 3 Magic Defense, +10 HP
Prediction reduces how hard enemy crits hit you. Direct reduction, not % reduction. ex. enemy crit = 10% Prediction = 10%. The critical will add 0% damage.
Penetration reduces the amount of damage the enemy will block. Directly decreases, not % reduction. ex. Opponents block = 10% Penetration = 10%. Your attack will not be reduced by the block.
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What this game needs is some sort of real instructions as to what is going on. The only instructions really thus far are a response to a comment. How much does increasing each stat help? What is the cost for increasing powers since it obviously doesn't stay a 1:1 ratio? How do you unlock other classes, if they are even in the game yet? Do you gain anything by resetting or dying after certain points in your progress? What does dying do?
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To the gameplay itself: Its a bit boring right now. Something is missing (And I dont talk about more classes). I think about a Map to select the area and sometimes u have like special maps with special enemies. or maybe u have already an Idea
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Hey Dev: I cant tell much about balance yet, but I can tell something about the interface: First needs a Tooltip when I hover over the different stats. Right now I have to scroll down to your comment all time and I guess not all players find this. Then its not working to buy stats when u fast click it (I have 20 statpoints to spend and fastclick on INT but it only counts like 1 click every sec or something. With this too I am sure more people will test it and give feedback about balance. And to balance what I can say so far: I have a Mage and just level INT so far without problems.
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everytime i leave this game run for more than say an hour i come back and my dude no longer has a weapon and doing no damage
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Things are improving, which is great to see. When I'm combining items, they always have to go through an inventory slot. Would be helpful to be able to move directly from the upgrade area to equipped, or from the just upgraded to the upgrade component. Keep up the good work. And an active character sheet, or a mouse over on the stats to see how everything is currently stacked up would be helpful.
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Also, you could add a soft reset that gives rewards, like resets your level and stage progress but you keep your equip and get x stats for every area completed.
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also, the stats don't work properly, I have 15 base PDEF and MDEF and with equips it should be 61 but it's only 37.5 Same for HP, instead of having 320 or so I have 225. This is on mage char
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Would give 1/5 because: Doesnt work on background (yeah i know you mentioned it in instructions but there is no reason to not fix it), almost every stat other than str/int is useless, the autosell/autoupgrade doesnt work for items that you currently have in your inventory, game slows down a lot when open inventory, character or skills window, while it makes sense to have some delay when increasing stats/skills while holding the mouse button, its stupid to apply the delay for separated clicks, the delay plus the slow down caused by the window makes upgrading stats/skills very slow and annoying. But since you have been updating the game i rather wait and see what will you fix before rating it.
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my personal rating is 4, active and helpful replies and has great potential to be a successful game, although graphics are a bit dull, it's the gameplay that matters keep up the good work, look forward to future games being made by you.
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[1] Items in inventory need item description or name of slot
[2] a visible scroll bar instead of an orange dot like in the pause menu to turn off damage, so adding a visible line/bar would help as I kept clicking it if it would have done something
[3] Skills Section has a scroll option but no scroll bar shown
[4] possibly a quick sell button or sell all, clicking too fast to sell items makes the items screen disappear having to reclick the sell button, going at a slow pace is doable but having the inventory screen disappear is a bit much
[5] Skills and Mastery descriptions also need a "hover over description, currently it's click and hold
[6] Inventory obtained items don't refresh, not as important but would be nice for it to refresh as an item is obtained
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The game needs more item rarities, better boss drops like uniques or something maybe, also add an option to deal dmg with clicks or something? Only thing that really affects the game atm is your level and going full str/int. Lastly, rare items which give +x% should also be buffed somehow, 1% to stats or skills is pretty much nothing.
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Great start to a game, really does has potential. One thing to suggest would be for allow the game to keep playing when you switch screens. For me when I tab-out the game just pauses.
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inventory is complete mess ... items move accidentally on clicking like they are alive, making any arrangements or combine requires lots of senseless clicking, it is really hard to get info on item or to read its level _______ and game is EXTREMELY BORING, i am on area 1 lv 7 and i don't see a single pixel of game progress [oh , a numbers changed]
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klicking stats lasts forever.. i have to klick 5-10 times to get 1 up (even thogh i have all 5 points to spend after lvl up) classic example of a too early released game -.-
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love the game so far, would be nice to be able to see the stats of an item, without having to select it, since currently you have to move an item every time you want to see the stats of something
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drop the crafting and made better items drop from higher level monsters. its so hard to see and find the level 0 helmets. and after crafting why do i have to double click to get the item back to my stash, it should be auto. Why do i need to click on item to0 read it and end up with lots of clicking and replacing my equipped items? you need to try playing this before releasing it.
I did play it, alot, you do know i need to play it to know if it's working properly right? and reason why there's a Auto Combine Their is to put a non-rare item so it will go up to a high level, once you find a rare type of that item you use the manual combine to combine and result into a high level/upgraded rare item.
sorry, this is seriously my fault for not making a tutorial.
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Great Start, I am looking forward to how this game will develop. I am wondering if there are plans to have more characters and if there are plans to have characters help each other (or join each other on screen)
I do plan on more characters, but not on playing them together on screen, i am also planning on making an online version, when i learn how to do it, for now let me do some balancing 1st then i'll make the other 3, then i'll learn how to make it online.
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I had the same freak out when I started. Refreshing helped. The in game tutorial would be helpful, and combining didn't seem to work. Not sure what's going on. Also the skills increase hits several levels on a single click. Looks like it has potential but needs polish
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This game is broken, the second i begin the game my character starts freaking out then gets killed by plants. I do see this game having potential but this game needs a lot of updates before that can happen
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Hello guys, this game is currently un-balance, so i need your help with that,
my current goal now is to make it pretty balance, then i'll update it, new class, new skill, etc. but currently we need to balance the game and i'll need your help with, Thank you and Have Fun.
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I'd like to know what stats do and a quick tutorial on how to combine items and use auto would have helped.
Also STR is what upgrades my archer damage which is not what i would expect
Sorry for not having a tutorial, do you mean in-game or outside of it?, if in-game i'll try to make one,
for combining it requires two of the same items weapon + weapon = weapon 1, weapon 1 + weapon = weapon 2, it also need to be the same rank of item which you can know via icon or base stats>
for the stats
STR - Physical Attack
INT - Magic Attack
DEX - Accuracy, Critical rate, Block rate
AGI - Attack Speed, Evasion, Movement Speed
POW - Critical Damage, Block Reduction
WIS - Prediction , Penetration
CON - HP, Physical Defense, Magic Defense
Block reduction - is a multiplier for you defensive stats (Critical for Defense)
Prediction - Reduce Oppenent's Critical in calculation , Your Prediction = 20%, Opponents Critical = 30% , 30%-20% = 10%
Penetration - Reduce Oppenent's Block in calculation , Your Penetration = 20%, Opponents Block = 30% , 30%-20% = 10%