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Thank you for the new options! :) This game got great potentials. One thing i notice tho, in the menu it's impossible to tell if the option is on or off. With text damage its easy to tell but i can't figure it out with auto-level. :)
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I would like to be able to reset heroes individualy because my archer is stuck. Every time i reach stage 66-1 the game bug on me. DOsent do that with the others char.
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Also have some bug that my sword and shield slot (what i am wearing) will change color to whatever the 1st invo slots color is.
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Crit build is OP because having 100% crit means having 100% block chance and the Pow increases both crit damage and block reduction making those 2 stats the best offensive AND defensive stats in the game.
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best proportions for str\int and critpower = 0.55*not spended stats to attack and 0.45 * not spended stat. Exemple: you have 1000 not spended stat points(in this patch in my Mozilla firefox not spended stats displayed incorrect, better spend then in some stat and this num true) then you must spend 550 to str\int and other(450) to power.
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Hey perhaps you can add an additional tab for finding specific items. Like, "Only equipment that gives +SKILL", and etc.
Happy playing everyone!
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Can you make a button that automatically makes you progress through the stages instead of having to move up a stage manually every time :p
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It only just occur to me, I know enemies can reduce our total evasion with stats but I feel like it be nice if there a passive mastery somewhere in the rage skill of the warrior that actually reduce your total evasion % (max limit -100%). This way you can have your warrior activate his rage constantly to stay on par against the other classes, also its hard to tell if rage is activated.
I forgot to add it on description of the skill, but the rage can also activate after 30 attack and the duration stacks will be added on the next update.
EDIT: if you have Berserk mastery
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Bosses can spawn randomly in place of a normal mob, but the chance is pretty low, also they have a lot of HP so if you don't have a critical build yet, you may find yourself fighting them for awhile to get that bonus stat/skill pts but this is how most is going to get started on making a critical build to begin with so this is normal. Best thing to do is push yourself to a place with more mobs or maxed amount allowed that you can 1-2 hit kill and farm there.
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1k points in dex 100% crit chance and then str and pow push (more pow) and all 500 points in agi 1 more in shot speed (ranger)
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Ok, now i see think what best stats - dmg and Con, later will be good crit, but persentage other stats not so good. All stats with +0.1% or less not good.
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About warrior: shields must give armor and mresist, not damage. Now i cant see any points to start with warrior - hes first passive awfull, and he dont have any armor to fight in mele range. My 41 archer with first passive can easy kill all monsters in long range, but with first warrior skill i cant do nothing. All classes must have unique sides, not only changed skills, it must be items, mb stats(some stats must be usefull for only one or more classe, as example archer, rogue use str,dexterity and crit and i user must upgade all them(they must be usefull), not only full str, warriors and barbarians\or someone else use str,armor and lot HP, mage and mb summoners or smthing else(you can create different type of mage : fire,ice,earth...) use int and ... something else=D) and all passive must give equal advantage it names balanse). This is my vision of a good RPG.
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Protip: don't invest 100% stats into offense, you can only reliably 1-shot Area 1 and if you try that on later the progress will be too slow. Also by going 100% offense you deny yourself of any Boss kills which grant stat and skill points equal to few level up.
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TaSManiaC
Now, as I wrote, all stast except str\int useless, just add all in str. And you always have button '-' to return spended points.
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does the reset button just reset the character selected, or all characters btw? I'd love to restart my archer, who at nearly 200con @ lvl 51 keeps getting killed by enemies in area 1 - 6 and up now for some reason...
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so.. my lvl 569 mage at area 65-7 crashes the game every single time I start playing on it.. plays just fine for about 5-10 seconds and then the whole game (and tab on chrome) freezes..
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I have not seen a single boss with my Warrior. I have been grinding same level for hours but then I start to play with Archer and guess what in 30 min I killed like 50 bosses.... is boss spawn rate class thing or...
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Well the game is fun but my computer for some reason doesn't want to keep data so every time I quit the game, I have to start over.
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Its needs something like Kill 100 and progress to next level. So when leaving it to idle, you iwll actually progress instead of wasting so much time on a level you outclass
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in this type of game you must add buttons for lock\unlock item, combine all not locked in one, sell all from one type or all not locked. Realy hard to play without it. Will be good if buttons left\right in keyboard can change map lvl.
Every area must have their own skin, as example: second- deser, third - winter and smthing else (something with logical and simple without overloading the eye). In future you must add more rare types(normal, rare, magic,epic,god,divine. And do smthing with stats! almost all useless(only str and int needed). Seriously, absolutly useless.
If you sometimes do this changes, then this game will be one of the best in its genre (idle,rpg,upgrades). More classes will be good but hard realize.
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Found that with Ranger if you hover over anything that brings up a tooltip your character will attack twice as fast. Gonna test with mage and warrior also, but a quick cheat for anyone until dev fixes.
[Update] Its the game runs twice as fast. Not just you. It works for all classes
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Found that with Ranger if you hover over anything that brings up a tooltip your character will attack twice as fast. Gonna test with mage and warrior also, but a quick cheat for anyone until dev fixes.
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the game can't load in my laptop the loading bar color changes to red and it won't start although I waited for around 15 minutes.
I've tried to reload it many times but the results are the same.
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Would be interseting to know what are the conditions to spawn bonus boss, like if i 1 shot a mob it has lower spawn rate or one per hour or something
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LEft game open for the night hoping for a thousand points -.- but instead i wake up and see the freaking warrior standing still doing nothing taking hits... only got half a level in 8h
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Another note on the warrior, for some reason he doesn't attack at the same speed in all directions. I'm at 4,2 attacks per second and it is pretty obvious that when he attacks to the south, he attacks way faster than in all other directions.
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Protip: early game, focus on STR/INT and CON (enough so that you only receive 1 damage on an enemy crit) . Once you get high enough of a level, split your strength with your DEX and your POW. Feel free to add points to POW instead of STR/INT, Once you get DEX up to 1k, stop there because you'll be hitting crits every turn, and with your POW your crits will become super powerful, easily 1 hitting the small fry.
And don't be afraid to create a new tab and leave this on if you have to get up and do stuff. The BOOST really does help. OH, and focus on equipment that gives you +STAT, because you'll be heavily relying on your stats to get you through the battles. Happy playing!
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Really nice game and fast updates, but since the last update Warrior has started acting weirdly, he suddenly loses his sword and doesn't attack unless you switch stages. Been playing for 3 hours at least and this just started happening.
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doesnt need to be 101... for people who are saying skills dont work, on the warrior specifically it does work its just not lighting up orange, to tell what level your skill is mouse over it and it will give you the lvl number plus the bonus you have in parenthesis
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xavier it needs to be 101 as that 100 is what it will become, and intelligence does nothing if you dont have your 4th talent if you do it adds dmg