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well leftit going at night and had no gains at all not exp gold or item drops. movement speed is pointless for wizard as he just stands there blasting away and the item menu is kinda bad as what i thought was the inventory tab was a sell button. better than not working but thats about it
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Boss showing up seems to be really really rare, havent managed to kill one yet even after about 4 hours of playing simply because they are so rare and only appeared for me at the start when i was weak, should really increase the base chance to encounter a boss.
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After using the combine function my item got stuck in there.
Basically, you know how the combine looks like: [item1]+[item2]=[item3].
My combined item seems to be permanently stuck in [item3].
I can't remove even after double clicking it. Even clicking 100 times wont solve it.
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At around area 157 while trying to go as far as I can, while having around 3M TP as a mage, it still feels like it would take forever to finally increase the TP gain another level in talent. Though guess should be careful with messing with this if you decide to lower the cost, it shouldn't be too easy to get the max level of it, shouldn't feel near impossible either.
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This game as a great potential, but I noticed 2big things:
-Agility is totally useless, I chose Ranger and maxed it, got recked, changed all my points to strength and won 2zones
-Too repetitive, you should lower the difficulty and make boss every 5or so lvl, so it's not always the same
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how does import export work ? Ive start playing in IE and if i want to export, it give me a link that does nothing so i copy that link to chrome and it give me a good json file so i save that file and when i try to import it, it just dont do a thing and not even a message telling me any error code or what ever.
Make sure you are choosing the Class you exported the File. Then Choose JSON file then press Import button. I'll check how Export/Import work when using different Browser.
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@mikimm5 it actually gives you boost for that so you catch up... the only real solution for this, for now i guess, is just put this tab in new browser window and don't minimize it and just use your previous window, the game should play at normal speed at background then.
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Well the current problem is definitely with high areas xp (area 15+). Up to area 10 you get some progress , but then it just slows down and stops progressing at all.
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I don't feel like I am receiving appropriate exp from mobs. I am currently on Area 95 but only level 128. I have 1000% exp boost from LvLup and Exp gear each piece providing +50% exp with the 2.5x exp boost.... and i'm only gaining about 500B exp every 10 seconds.
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Alright, since it changed again, 1.5.7 and reset archer with it still having 700% exp talent, nearly reached lv94 when reached area 12. This is with trying to get there as soon as possible, also i had a accidental 300 second boost when starting up the archer at lv1 but i don't think it would change much.
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this time i reached area 12 with a level of 89 on the archer, after a reset. Kinda curious where you expect players to be by this point btw.
With no Exp Boost of Some Sort, At area 10 you Should be at 150.
EDIT: but if you mean getting there as soon as soon can. At Area 10 you should be below 100, at no exp boost of some sort.
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Also @joshol , you kinda have to find out how much of like crit you need to have to be at 100% crit on a certain enemy by trial and error . And monsters are divided in 10 areas (and then it starts again) . You have plant , red plant , bat , red bat , insect , red insect , weird green-ish creature , darker version of said creature , then golden "dragon" and a darker version of it . And then you encounter green plants again but they are stronger than the dark dragons.
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What type of increase did you do to monster xp ? Because if it's just multiply it by a fixed amount it won't fix the problem . After the last update and reseting i'm lvl 116 on area 42 :)
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Without enemy stats available, your stats aren't very helpful. Also, what do different colors on impact mean? (blue especially?) That would help figure out stats vis a vis enemies also.
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also i think the current xp problem isn't the way xp required for leveling increases , but the fact that xp from monsters doesn't increase fast enough :)
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I dont know if im getting it wrong, but are equipement really adding stats ? My helmet say it give +10 penetration with (+25%) but still, my penetration is at 0 when i check my stats
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The one addition I'd love more then anything else right now - autostat allotment on level up. Where you can select stats based on your minimal stat per level to be allocated when you level up. So say, if level 1->2 gives you 10 stat points, I could select it to set 5 int, 1 dex, 2 agi, 2 con for every 10 points automatically. The inventory seems like it'll also get out of hand fast, when you start having a level 1, 2, 3, 4, 5, 6, 7, 8, 9 ring trying to craft your way up to 10 or other ridiculous amounts. This seems like it can be worked around if enemies start dropping higher level gear as you progress, so you can ditch lower levels as you progress.
They do, Every 5 Areas The Range of Item Level Increase.
But Combining only add 1 level to the base, regardless of the level of the second item.
Edit: auto allocation would be a Talent, Thanks for the Suggestion.
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O jogo é ótimo, mas acho que poderia diminuir os Golds necessário para a combinação dos equipamentos.
Um exemplo:
"Um cajado que aumente 50% de algum atributo precisa de 10jj Gold para combinar e aumentar apenas 1 nível"
isso é muita coisa, demora séculos para conseguir isso
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1.5.5, I xp test again, made sure to reset the archer and have another go, finished reaching area 12 with half way to lv88. I not sure exactly where you want players to be by that point still. Also thanks for listening and trying your best to balance, i find the change to stat giving skills to be a good chance, they more noticeable vs. the fixed amount from earlier.
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1.5.4 xp testing, reset my archer again, reached area 12 with almost exactly the same results as last time, still around lv85, maybe there something weird with how xp is handle right now or maybe i not getting the proper exp rate somehow?
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All the shortcuts seem to be built for super late game or something (shift+; ctrl+; I need 10's, not thousands.). Many of the stats points seem to have almost no impacts on actual stats. (ie, agility doesn't impact my attack speed in any meaningful way - maybe this is an endgame focus again...). The lack of sort button and no autocombining held items, or even in an easy way, makes the item system weak and almost worthy of leaving the game... but I'll wait a bit, enjoying.
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Archer, with reset, xp talent to 700%. I like the consistency, that part was done right in xp. However it is much slower, I when I got to Area 11, I almost managed to clear all of area 11 with no level ups at lv84.
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little update on my post about leveling , 10 area later i only got 5 more level . Am i the only one having such a problem ?
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Also maybe increase xp from monsters scaling a little bit more ? I'm lvl 65 only at arena 16 and i have the xp talent lvl max ^^'