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@KAZCHEW "Ex. Your accuracy 200%, enemies evasion 150%, 200-150= 50%, you have 50% chance of hitting" /// That, i understood.. the thing is i'm level 79 at the level 4-1 and as a mage i'm doing way more dps in putting all my point in int/con while ignoring accuracy completely that by putting half my stats point in it and losing int dps.
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As someone who just reached max level cap (569) There should be a way to filter items you keep/sell such as keep what item (drop rate/exp rate/stat %/skill%) and what % you want to keep. At the higher levels you kill everthing so fast that your inventory fills up instantly and it takes forever to find the item you're looking for.
Also last note, this game becomes really laggy late game with so much stuff going on.
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I think I speak for everyone when I say that i wish the stats menu was the full list and we did not have to scroll to see everything
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Please add a cap to movement speed, too much will glitch out the game and make your character constantly teleport back and forth without attacking enemies.
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I figured out that you had to click and hold to scroll.. However I think the color of the FONT for damage and the Item Font color needs to be changed to be better visible.
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I am not able to see my stats. The window stops at WIS I know there is a window below it because I can mouse over and it shows INFO about it. Is this just me or everyone?
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I don't quite get the accuracy thingy. As a mage my arcane (and possibly fireball) miss as much as 400 dex (+40% accuracy) that if i've 0 in it.
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2 suggestions. make the stats window 1-2 line bigger so we can see all stats at once and only have to scroll for the details. 2nd maybe display stats as base (+ buffValue) or totalStat (buffValue) for a bit more info.
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@Semperfi87 think the way equipment stats are read is 1(+1)% = 2% as outside parenthesis is base stat inside is the upgrade bonus that is added onto base stat
it's actually impossible to do that on the tool i'm so i'm really sorry, but i promise i'll make a better version in another tool where it'll play while tabbed, for now i would like to cover the issue with the boost system.
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Right now, this game seems like it COULD be interesting, but too early to say, seems like its alpha stage or something.
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here is a build to pass lvl 60~70.. enough con to stay alive, then 5:5:3 STR:DEX:POW. take 100 multishot, 50 pierce. later into 100 pierce so you dont need WIS
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I need some sort of PDef Reduction on enemies. Im sinking hundreds of points into Strenght because my Damage is getting reduced to a pulp as soon as im too high a level
I don't know how you're having a black screen, what browser are you using?, have you tried to clear your cache?. PM me what browser you're using and i'll try it, then i might find a fix.
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Well, I can see this as being a good game once you balance it. However, at the risk of sounding trollish, I think when you fixed the distrubution speed, you made it way too fast, seeing as I have insane difficulty placing the exact amount of points I want into something. I have to click what seems to be 20 different times just to get exactly 5 points instead of 7~3 points into anything...
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you can scroll down in stat menu to see "Con", that menu need to be a little longer, so it would show Con without scrolling.
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Up to about level 100 the game was fun, trying to figure out what skills etc. get me forward etc. 2 hours after 100 i cant spend stats fast enough as i get them. Overall, it starts a little difficult, once you figured what works it goes very easy. Still see promise in the game, but right now it turned into a cpu burner for me :-) Will check back in a few weeks.
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Once i reached around level 105 and with it mastery 2 of improve arrow the game got super easy. Basically rushed trough 7-9 and landed in a empty area 10. Either bugged or simply no content there?
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Would save a lot of time if we were able to move an item that we already have equipped into the upgrade/combine slots. Vice versa, it would be nice if we could move an item that we upgraded/combined directly into our equip slots. There is too much unnecessary clicking.
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would be nice to see a stat window. With all the stats there are a window that shows us the total of everything would be nice. one main example is you can see total attack speed after all gear and agil is taken into account. but this is done for all stats.
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There was absolutely nothing indicating i could scroll down in the stats page, where con, one of the most important stats is. No matter what lvl i get my equips to they read the same stats. Some of the skills feel completely useless.
I like the concept but it's got a ways to go.
There is in the Instruction, i would help me alot if people could read the instruction, but don't worry i'm making an in game tutorial dunno when i finish though.
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Yes btw, I should have mentioned I already know you can hold to distribute points faster, the problem is, it still WAY too slow, horrendously slow. The last time I had to re-distribute over 800+ points it took several minutes of holding the button, its tedious and tiring just doing that at low level, later on this be unbearable.
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When i let a window for the game to play itself while i am on another window to do something not related, after some time the hero stop attacking the monster and just stay there not moving, the monster don't attack me either. I have to change the level of stage to get it work again. It mean that it's not completely "idle" in the sense that i can't let the game running without looking after it regularly which is kind of annoying.
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7/5 GAME! can play fallout 4 on my pc with little to no lag, try playing you game 10 / 20 clicks to gain 1 stat point and lags like hell......
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I go to hold down the button in the skill list to up my skills faster and it goes up a couple then my other points to spend vanish. This has happened two times.
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I am really enjoying this game so far. A very fresh idea to the idle genre! However, I can't figure out the auto combine works for the life of me. I put 6 different items in there thinking they would automatically upgrade themselves as I pick up the same items, but since that isn't it... how does it really work?
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I don't know if it's normal , but the combine system rewards combining items that are closer in level . For example it's better to combine 2 lvl 0 together , then do it again and combine the two resulting lvl 2 items together than to just combine the lvl 0 items one after another with the same item .
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Great start to a game. Honestly just keep up with it and this could be pretty amazing. The only frustrating aspect is that since I didn't pump ONLY STR for the beginning, it takes forever to level up because I can't move up to higher levels to grind. Oh well, lesson learned, always prioritize STR over anything else.