Under rating threshold (hideshow)
make the easy badge a medium 1 and put "score 100 pts in 1 shot" =)
seriuosly great concept, a perfect game 5/5 no competition by far the best game of its type
Under rating threshold (hideshow)
How about instead of losing xp for losing, you give xp to the people that were quitted on? Because sometimes if you have a power outtage it really isn't your fault. And you really can't blame someone for leaving if their teamate is shooting them on purpose. So i think you should get, say 3 xp for each turn you missed, like if it was a 30 turn game and the person quit of turn 10, then you would get a 60 xp bonus instead of making the other guy lose 10 xp. I am not asking for free tank coins or something, so this should be reasonable.
Under rating threshold (hideshow)
If your opponent quits, and the score at the time would justify a decisive victory or domination XP bonus, you should still get the bonus.
Under rating threshold (hideshow)
I try to filter for 10 or 15 games, but I definitely don't want 30 games, but the stupid filter doesn't seem to work consistently.
Under rating threshold (hideshow)
if a player shoots there own team more than 3 times in a row the shoud get auto kicked from the game. too many muppet guests and idiots out there. and they should get rid of the 10XP loss from leaving. if you are in a situation where you HAVE to leave, then its not fair.
Under rating threshold (hideshow)
when you get to level 40 you need something to do with all the extra XP, so when you get to level 40 it should unlock a XP shop that lets you buy wepons that you cant get anywhere alse with XP. the would have to cost a lot of XP to buy to make it fair though.
Under rating threshold (hideshow)
@Mattihew Its a nice idea but might get very complicated as the number of weapons you need depends on the number of turns the match you are playing will have. Plus you need classes for matches that have double weapons.
Under rating threshold (hideshow)
@giavi & CandyCastle: Giavi is right. We should be able to do so. BUT there should be a limit... like with 'weapon points' based on how much damage they do and how easy they are to hit. e.g. shot would have 1 weapon point, while nuke could have... maybe 20 or so. And then you can add a maximum amount of weapon points. Like, 100 weapon points maximum, and then you can put together fixed arsenals for 5- turn games, 10-turn games, etc. Or maybe create more for every type and choose a random :D
Under rating threshold (hideshow)
kchamp this is a good game make it better by addding tank piont adds and i`ll tip u and extra 3 kreds
so we earn tank pionts like a lucky spin or dip to get them a daily dip or spin
Under rating threshold (hideshow)
for all those morons out there, stop posting ideas about what you "think" should be in the game, the bare truth is, kChamp doesn't care what any1 here thinks at all, thats that.
Under rating threshold (hideshow)
there should be like upgrades like to upgrade your fuel supplies or upgrade yout abilty to go up hills + if you agree
Under rating threshold (hideshow)
@GamerDude25, I don't think you finished that conversation... More like:
Teammate: Move. Me: I can't move. Teammate: Noob. Me (In head.): Asshole =_=
Under rating threshold (hideshow)
I don't know how hard implementing an AI would be for the firing range, but how about you get to control both of the tanks, one turn at a time? I think that would make it doubly useful for trying to get use to aiming, getting out of tight spots, ect.
Also, how about an option to disable earthquakes? We can easily reset the map by changing maps very quickly, so it wouldn't hurt.
Under rating threshold (hideshow)
I noticed that a lot of people want free ways to earn coin. Ideas: 4 wins in a row=5 coin. Long range snipe (max dmg.) on high wind=2 coin. Win a game (at least 20 rounds and 4 ppl) 4x enemy points=6 coin. Also, there should be achievements that give coin or xp (or both), but just once. Do with these suggestions what you will.