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I love the concept and execution, as some have said not too hard but very enjoyable, I look forward to more from the Dev.
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Circuit is exactly what it says it is.
Visuals: Minimalistic
Audio: None?
Story: Definitly none
Controls: Click
Gameplay: Well I found myself solving the puzzles without really thinking about it, wich is the reason behind my minimalistic review. It's actually a pretty good game. It's way too short and I wasn't really enjoying myself.
Conclusion:
Rated P for "Hey it is a puzzle game".
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I do not understand the rules this game operates by. It's not clear why some levels fail or what's going on with the relationship between power and segments...
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Clicking on a gate closes the circuit while line has energy but does not open if you click to the gate again. Should be working both ways.
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In Chrome for me the problem is that the lines do not block each other, on top of wonky behaviour when restarting a line. This makes some puzzles trivial and others impossible to solve.
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Great concept introductions - teaching by example and experimentation. It seems a bit rough though to have to restart the level when you overload a box, and the restart is so quick you don't get a chance to figure out where you went wrong. Maybe just have the miss-step reverse instead? Makes it a might easier I suppose, but a bit more enjoyable.
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No, this must be bugged then. Power originates at the bend nearest the square, and only one switch effects the second square on the left of level 9. If timing doesn't matter, there must be a bug because I've tried every combination. Also, the sound button doesn't work.
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Wow a really nice game. Took me a while and I had fun. I like the concept of try and error tutorial without any unnecessary texts - just straight to the fun :D
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A better explanation of what's going on would be helpful. I'm passing levels literally clicking at random and not sure why that solution worked.
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Would be nice to know how every switch works before actually testing it.
Losing a level at the very first click just because you don't know it will trigger too much power beforehand isn't fun.
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At first I want to comment about the game but then I got a bit distracted by the developer's name.
But it's a nice game. If there's a(n extended) mobile version, I'd buy it.
Hi, thanks for the comment. It's not in my plans to go to mobile now, but I will definitely make a sequel, or at least a level pack for the game in the near future.
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so there are 35 levels, that loop, no menu, no ending, no greetings, no links, no trophies, but ok, the game itself is really good
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A nice game, but it's unplayable on Chrome because of all the bugs. (It works fine on Edge, and I haven't checked any other browser.) Sources work in an unpredictable way, currents jump between random points on the circuit and flow across one another...
Hello, it's the first time I hear something like that. Could you please push the "Game bug" button while having the issue, and attach the screenshot of bug you are talking about?
Upd.
Thanks for the report, I'm working on the bugs
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Really liked it. The level design was great. The "minimalism" theme seemed a bit forced at the start but in the end worked out. The light bulb mechanism seemed very out of place to me. Otherwise, great ideas. 4/5.
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great game 5 stars but we need more levels. you introduce cool new concepts and then only use them for a few levels. more levels!!!!! :)
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I am really not a fan of the blackout levels towards the end. Everything beforehand was about puzzling out the proper order and timing. The blackout levels just annoy you by forcing you to memorize the whole level layout in one second (or flip back and forth between levels, or take a screenshot). If you decide to continue developing levels, I say you should definitely scrap that mechanic.
Hi, the idea of "blackout levels" was that you should power lamps to see some fragments of "wire" and then turn it off to be able to proceed. Anyway thank you for the comment, I'll replace those levels later, I guess
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I honestly can't tell what's intended game mechanics and what's bugs. If there are any angled pieces in the wires, clicking more than once on a circle causes it to flake out like it can't decide whether to retract the current or not, and it's a total crapshoot whether it'll operate normally, keep output despite the circle being off, or even double up the output with a single connection.
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Great concept! I haven't seen anything like this before. Very intuitive and smart puzzle. The only thing I didn't like were the dark light levels- I didn't see much of a point to them. (Pun intended, but I'm serious.)
As someone else pointed out, looping back to the first level once I had finished was a bit strange. I expected something more, maybe a bit of closure. Overall, your game is a well polished puzzle that is complex while still being incredibly easy to understand. 4/5 from me!
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Probably took about 30 minutes to finish. I had fun. Wasn't particularly hard. I wish there was some kind of fanfare before it looped back to the first level. I thought it introduced each new concept well. Wish there was more. No apparent replay value.