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quite funny. But a lot of puzzles are just user-unfriendly. Figuring out a puzzle is nice, but being forced to figure out what Am I supposed to do is another thing :P
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35 levels, when you complete everything it puts you in the 1º stage like if it was progressing normaly. A distracted person can keep playing this game and redoing stages for a good time...
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I am also having the issue where this game is unplayable on Firefox. Circuits don't block each other, repeatedly clicking the button just displays connections that stop lighting up at a curve, and I can't turn the music off. Couldn't figure out any rhyme or reason to some of the levels until I watched a walkthrough video and realized it was playing a completely different game.
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Solid game, awesome puzzles. The only thing that keeps it from true greatness is the constant nagging feeling that you're just solving by exhaustion
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I wish you didn't just loop back to the first level, honestly, at first I questioned why the level was so easy because I started ignoring the level number. I thought you introduced each concept very well good game.
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Great game, however (maybe it's because of me, not you) I found myself just randomly pressing the buttons and stuff most of the time.
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I love the concept and execution, as some have said not too hard but very enjoyable, I look forward to more from the Dev.
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Circuit is exactly what it says it is.
Visuals: Minimalistic
Audio: None?
Story: Definitly none
Controls: Click
Gameplay: Well I found myself solving the puzzles without really thinking about it, wich is the reason behind my minimalistic review. It's actually a pretty good game. It's way too short and I wasn't really enjoying myself.
Conclusion:
Rated P for "Hey it is a puzzle game".
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I do not understand the rules this game operates by. It's not clear why some levels fail or what's going on with the relationship between power and segments...
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Clicking on a gate closes the circuit while line has energy but does not open if you click to the gate again. Should be working both ways.
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In Chrome for me the problem is that the lines do not block each other, on top of wonky behaviour when restarting a line. This makes some puzzles trivial and others impossible to solve.
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Great concept introductions - teaching by example and experimentation. It seems a bit rough though to have to restart the level when you overload a box, and the restart is so quick you don't get a chance to figure out where you went wrong. Maybe just have the miss-step reverse instead? Makes it a might easier I suppose, but a bit more enjoyable.
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No, this must be bugged then. Power originates at the bend nearest the square, and only one switch effects the second square on the left of level 9. If timing doesn't matter, there must be a bug because I've tried every combination. Also, the sound button doesn't work.
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Wow a really nice game. Took me a while and I had fun. I like the concept of try and error tutorial without any unnecessary texts - just straight to the fun :D