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Lovely little puzzle game. Yes more levels/puzzles please. Also how about introducing a new mechanic every 10 puzzles.
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Will it be on Steam? If it already were I'd have purchased it by now! I love this kind of game. I recommend Hook by targaciej, another insta-buy.
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Wow... I didnt learn of the hint button until the game was over. I was under the impression it was a timing thing on all the later stages. Apparently all had a slow methodical solution with 0 risk of collision despite only 1 moving at a time. Nice game regardless, i quite liked it.
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im best at tis game coz i do tis in rl all te time when im in grandmas hous and stel her gewelry it all get stuck and i have to fix it to stel so im best at tis game i bet in 1 second
There is a mute button, hidden under "3 dots" button. If it doesn't work, you can mute your tab with game, by clicking the tab with right mouse button and selecting the mute option, it works in most browsers
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I think the game is pretty cool in concept, certainly made me feel relaxed as you intended with the music. However, the visual feedback for your 'linked' rhombuses is a little poor (yes they are different shapes, but because everything is blue it is hard to tell the difference.
If you want to keep the minimalism color scheme, perhaps make the shape inside (the wifi symbol) the thing that shows which two shapes are tied together, rather than the outside shape. As humans we tend to focus on what is inside the box, rather than the outline
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Nice little game. Not too hard, not too easy. I like how it automatically resets the level if I do an invalid move. And the dev seems to be very responsive. Good job!
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Reminds me of a mix of Klocki because of the various obstacle mechanics, and I can definitely see this was maybe inspired by a different short puzzle game on here called Hook, where you have to click different buttons without blocking other buttons from working.
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Found a bug: On level 24, if you clear the double-triangle thingie that goes on and off on the lower right, the first one on the line of the most lower-right rhombus, and then undo, it doesn't come back. Not sure if this happens anywhere else, but I do know this doesn't always happen, tested it on level 23.
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It's a 5/5 game when you want to relax your brain, not to challenge it. I'd like to see more games like that. Great job!
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As Lustre said, "There was a hint function?"
I saw that subtext when I was on Lvl23, but didn't even need it then.
Great Job, @Kekgames
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Finally a true puzzle game again :) thank you so much for this little piece of entertainment ;) I only have one criticism; We need more! :D
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so... this game have hint and undo button eh...
i knew it after i finished the game and read the achievement description, lol
5/5 for the game, need more level :D
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Very awesome game, I'd love to see more games like these where you really have to use your brain and pick which moves benifit you later to finish the level!
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Badge: "This is a medium badge and not an easy badge because you're too cool to use the hint system. Right?"
Me: There WAS a hint system? Well!
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Simple, yet intriguing. This game really likes to catch you off guard and has you think about all your moves in advance. Great game, would love to see more levels!
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SWEET! "You just won the
"On the Right Track" Badge
"On the Right Track" (completed)
Badge earned
medium - 15 points" I didn't even realize it had a Badge.... or a Hint system. :))
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>Maybe, I'll change "3 dots" to something more obvious, but all 3 buttons shouldn't be there all the time
You could change to the menu when you hoover the mouse over there. This could be hard to do in flash tho. But a nice and minimalist solution IMO
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I found a bug: when you have these blocking switches, if you make a square delete pass through it (deleting it) and then use the undo button, the square goes back but the switch remains deleted. This essentially allows cheating.
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haha... I beat the game without badges and discovered the comments below and on the badge, too. WTG hiding the hints developer...
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One suggestion: it would help to have an undo move button, so you don't have to start over when you see that you've screwed something up. Otherwise great game.
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Nice game. I really wish the speed was more of a factor: clicking while something is moving gives so much more complexity, planning ahead, then executing.