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I think level 34 is harder than level 35, because of the huge number of combinations one can create with the green-blue rotating pieces and blue-orange rotating pieces. It's amazing to see how two simple ideas (connecting tracks, rotating mechanics) combined together can create a puzzle of such complexity. And it isn't even near its full potential yet.
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I really think the entire game should be about that rotating mechanic that's in level 27 onward. Up until that point, the game lacks complexity in it's choices of what to do, there's not that many options for you to even try and so the puzzles complete themselves. The puzzles also begin to get quite messy without making the game itself much more challenging. The rotation drastically adds to the amount of options, and so even if the puzzles don't have to be more challenging, they immediately become the most interesting part of the game.
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I always love the feeling of coming to a game's sequel after just finishing its predecesor, and i'm Breezing through the beginner tutorial levels, theres a peace to it, after spending a long time solving that games hardest puzzles, the anticipation of seeing what this new instalment has to offer, its a feeling so few games provide, and so amazing when it does.
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Just as good as the original, now with a smother learning curve. Can't wait for Unpuzzle 3, hopefully with custom puzzles
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So, we have "Unpuzzle" in the "Puzzle" genre, and "Don't Escape" in the escape genre, so what's next? "Stop platforming?"
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More is not always better - all these extra functions just made the levels more confusing, without really adding anything.
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Simply amazing what a variety of mechanism you can come up with in what's essentially a game about throwing blocks out of the screen.
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Some of the mechanics weren't used very much before being taken out of the stages again; seems like there'd be untapped potential with the game.
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pretty cool design. Could be more challenging. Also the green hooks can get a little confusing. I would suggest looking at a zip tie for inspiration for a graphical redesign of this element
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2/2
However, in some of these levels, if you move the tiles incorrectly, you will "succeed" before you get a chance to get all the stars. This actually punishes mistakes and carelessness.
More directly, there is a mode which replaces the stars on the board with a move limitation. If you solve the puzzle, but use too many moves, that is considered a partial fail.
I'm not sure how you could add a fail state to a game like this, however. A simple timer might be a suitable stop-gap, but I'm not sure how effective that would be overall.
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I really wish there was some sort of "fail state" in this game. Otherwise, I would argue it shouldn't be called a puzzle game at all.
Games like this, and games like Pokemon, are what I like to call games with "inevitable success." No matter what you do, you are moving towards beating the game.
The puzzles in this game all have one solution: remove the block with the fewest obstacles and repeat. Or, if that's giving you trouble, you can try this: drag each block in each direction. There is nothing to watch out for, nothing to trick or trap the player, so there feels like there is no challenge whatsoever.
One game that is able to solve this problem (at least in one of the game modes) is Roll the Ball. In this game, you have to roll a ball along a sliding tile game. Also there are optional stars to get on the board, usually required a less direct path. This normal mode falls into many of the same traps as this one, but there are two exceptions.
1/2
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I'm so confused on how I completed this game. I RARELY used hints and that was towards the beginning levels. This made me feel really smart though I didn't know how I was figuring them out.
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Once again a great job, but doesn't seem like the ach works for me. It get's stuck on 34, even when level 35 has been completed twice ^_^
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I don't like when there's something unfinished as I started the game quite a while ago and still hadn't gotten the badge so I came back to get it and now I feel like I might have more than the 3 brain cells
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i played both games and LOVED them i had an great time playing this game and the new innovative game mechanics were great and really easy to understand. all in all one of the best video games of all time!
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Love this and the iOs version, though I wish you hadn't mucked up the iOs version with the new graphics and game mode. It was perfect before.