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Great job in adding new difficulty in this sequel! These are fun.
Also, I find it great that it won't give me penalty for making wrong moves, so I can enjoy this game without pressure.
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Superb game. Loved how there kept being new challenges added as you went on and how there were "training" levels to get used to the new feature before integrating it in with the other puzzle aspects. 5/5
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Once again an excellent job. Not quite as easy as the first one. Had to work a bit more to figure out the mechanics of the different spinners. Had me thinking, trying and then thinking again. Pleasantly confounding without being frustrating. Another win for puzzle lovers everywhere. 5/5
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Unpuzzle lacks 2, 3, 4, and 5, and is therefore an inferior puzzle game. The mechanics were certainly more interesting this time, although the UI got a bit cluttered. The hooks were confusing at first because there's no indication of where they're attacked to the blocks (the long part). Unpuzzle also makes good use of mobile inputs and is a decent mobile game (most mobile games are raw sewage).
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@KekGames Thanks for responding! This will help you make better puzzle games: https://www.youtube.com/watch?v=zsjC6fa_YBg
An ideal puzzle needs...
1) Interesting mechanic(s)
2) A catch (a seeming logical contradiction or non-obvious solution)
3) The revelation (the AHA! moment)
3b) It should require effortless execution
Optimal goals....
4) The goal of a puzzle game is to make the player think critically. Humans have trouble doing that, which is why these games exist in the first place.
5) The BEST puzzle catches are made by player's assumptions. Thinking critically requires moving past assumptions.
6) Clear feedback assists in teaching players to think critically.
7) Obviously good puzzle games must have a sensible difficulty curve, teaching one mechanical nuance per level.
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This is a pretty amazing combination of something that seems super complicated, and yet the gameplay is fast and easy. 5/5
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I think it would be interesting to have statistics on how many blocks got blown up using the explosive blocks. It would be fun to maximize that number (some blocks are optional as to if they get tossed out the edge or exploded)... just a thought for us hyper-completionists...
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Would be nice to know how many more blocks it takes to weaken a blasting block. A countdown to the point where it can be clicked would be good.
It doesn't affect the gameplay, so countdown would only distract. You can destroy blasting blocks when there are no pieces left that can be blasted by this particular block.
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Badge doesnt work for me. Counter stays at 34 after finishing lvl 35. Finished it 3 times now, reloading and finishing 35 again didn't work either.
Great game though
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Excellent job on the sequel! Personally I think a way to use the keyboard would be a great addition in the next one. 5/5
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It's not a puzzle if there's no thinking required. I prefer more cerebral "puzzle" games. It's hard to put the pieces together when they're ALREADY together for me. 2/5.
Let me explain something: what you have to do is TAKE APART , not "put the pieces together" - it's the opposite (that's why it's called "Unpuzzle"). I know, might be too much information at once, sorry for making something that does not completely match your pattern, hope you can understand the difference one day.
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I was expecting a level pack for the first game. While that would have still made me quite happy, seeing new concepts is that much better! Thanks!
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Btw, sometimes, after moving a square out, you may see a circle float up into the options button at the top center. These are hints. Click the options button (the three horizontal bars) and to the right of it you'll see a magnifying glass. Clicking that will use up a hint as to what block to move next, if you get stuck.
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This is definitely better than the first one, and I'm actually looking forward to future puzzles like this. My only issue is that it sometimes get a little repetitive. Even though the added mechanics are interesting, they don't change much about the strategy to solve the puzzles. Perhaps some more challenging (not necessarily bigger) would be great.
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Actually it seems the below might be incorrect, it's possible they're meant to disappear when rotating the connections is no longer necessary to complete the puzzle rather than when all corresponding pieces are removed. There might have been an alternative solution to level 30 that I didn't see. That, or just that specific situation is bugged.
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Bug on level 30 - the pieces that turn the connectors occasionally disappear before all their corresponding connector pieces were gone, which can interfere with puzzle solving. First playthrough, the orange one disappeared early, making the puzzle unsolvable (as there was a connector in the bottom left that blocked the piece I was supposed to remove at that point). Second playthrough, instead the green one disappeared early, but the remaining piece was in a good position and the puzzle could still be completed.
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Ultimate game! So relaxing and many wonderful tactics, although in higher levels, there is just one sequence what to do! That's so awesome! 6/5 (if it'd be possible) Hope Unpuzzle 3 will be 'till Summer 2018!
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Nice one. Not nearly as rich as the first game, and pretty obviously done as a lead-in to the mobile version (which is amazing), but it's a cool enough concept that I hardly cared. Actually, after getting deep in the mobile version, where it gets REALLY complicated, I think of this and the first game as a way of taking a breather. Good stuff, really good stuff; can't ask for much more from a sequel. 4/5
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Great new ideas! I thought you would add the old mechanics back into the game but I guess not. Maybe you could try that in Unpuzzle 3 and see if you can get a REAL challenge on those parts.
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Ahh, I just finished the game. It was so fun to play and both really challenging for the higher levels. Extraordinary job.
There will be a completion badge soon -- maybe later this week? I've just been avoiding adding badges to games the same month they're released because it interferes with contest placements.
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nice sequal. you did good. i like the new mechanics. if you do a third one you hould return old mechanics with these and make new ones