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A restart level option would be nice. I assume there's no possible way to get stuck without a solution except I can't see a solution. Every block has more than one connection on level 10 save for four which don't open anything up.
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It was a fun puzzle game! The game was quite intuitive and had a nice simple design to it. I didn't have to read the instructions to figure out how things worked.
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While this was as fun as the first one, it was buggy as can be and kept freezing. I had to refresh every couple of levels.
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I love everything about this game. The skip is timed well, the puzzles are the exact combination of easy and hard, and you never get stuck for more than 10 minutes on anything. 9001/10 would play until I die.
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I loved how we now can click away some tiles so they just explode, instead of having to pull all of them away! Great job on this! :-)
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I love this!!! I played the first one and it was fun, but this one was amazing! Congratulations on making a fantastic puzzle game (and a sequel to that game)!
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I don't like blowing up puzzle pieces- how will I ever put it back together -there goes my deposit from the rental store. Anyway I don't understand which pieces I can blow up- just trying and trying solutions is a bit empty.
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Is this how development went for this game?
"Alright, team. We have amazing minimalist game, with highly focused game lots of depth that only uses one major mechanic. What should we do for the sequel?"
"Add more mechanics, that way we don't need to make challenging puzzles, but rely on the novelty of the new mechanics! Players will only be challenged because it's a new tool!"
"Genius"
This is by no means a bad game, but its all these new mechanics don't really add much other than novelty.
"all these new mechanics don't really add much other than novelty" - damn, you're good :D It does add more challenge in mobile version, which will also most likely be on Kongregate some time later.
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Well dang. As soon as I got to level 10, I thought I was going to be stumped there until I removed all the normal blocks out of mild curiosity. Then, both of those blasting blocks glowed simultaneously despite that I had thrown the remaining normal block toward the one underneath it. Not the mechanics that I expected tbh.
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Utter beauty and brilliance-Kekgaames does not disappoint. It was challenging, but logically solve-able. Flawless design. 5/5
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haha tis is what i do wit my sister she make dum pusl all te time so when she slep i go to her room and brake evryting all te time and ten when she get mad and tell my mom and my mom she also get mad and ten i just say its not my falt coz tis game on kongrate it say tat i have to do it and ten tey see game and tey say okay we undestand all te time now its not ur falt u just do normal ting haha
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Honestly not a fan, the first one was smart and innovative because it had a minimalistic vibe while still being challenging and enterntaining. This one has too much eye clutter, I'm spending more time trying to figure out what each piece has on it instead of how it interacts with the pieces next to it. It feels like I have to translate the puzzle before I can attempt to complete it.
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Cross platform game done right, sequel w/ new elements, easy 5/5! Only issue I had was 2 or 3 reloads where I moved a piece and it did not clear properly which soft locked the lvl
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On level 33 you can get stuck. Row 4 from top with fixed bomb and puzzle piece on the left of the bomb. Both had hooks and it was impossible remove them.
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I feel like the green/orange block links could have been better expressed with Block shape than those tacked on Lines; idk it looks really tacky and cluttered to me
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i love the simple design and that it helps the brain build new bridges with just the tool of on mouse or mousepad. in general, fantastic game and keep on making things like this. i will be playing this now and in the future.
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Great job in adding new difficulty in this sequel! These are fun.
Also, I find it great that it won't give me penalty for making wrong moves, so I can enjoy this game without pressure.
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Superb game. Loved how there kept being new challenges added as you went on and how there were "training" levels to get used to the new feature before integrating it in with the other puzzle aspects. 5/5
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Once again an excellent job. Not quite as easy as the first one. Had to work a bit more to figure out the mechanics of the different spinners. Had me thinking, trying and then thinking again. Pleasantly confounding without being frustrating. Another win for puzzle lovers everywhere. 5/5
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Unpuzzle lacks 2, 3, 4, and 5, and is therefore an inferior puzzle game. The mechanics were certainly more interesting this time, although the UI got a bit cluttered. The hooks were confusing at first because there's no indication of where they're attacked to the blocks (the long part). Unpuzzle also makes good use of mobile inputs and is a decent mobile game (most mobile games are raw sewage).
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@KekGames Thanks for responding! This will help you make better puzzle games: https://www.youtube.com/watch?v=zsjC6fa_YBg
An ideal puzzle needs...
1) Interesting mechanic(s)
2) A catch (a seeming logical contradiction or non-obvious solution)
3) The revelation (the AHA! moment)
3b) It should require effortless execution
Optimal goals....
4) The goal of a puzzle game is to make the player think critically. Humans have trouble doing that, which is why these games exist in the first place.
5) The BEST puzzle catches are made by player's assumptions. Thinking critically requires moving past assumptions.
6) Clear feedback assists in teaching players to think critically.
7) Obviously good puzzle games must have a sensible difficulty curve, teaching one mechanical nuance per level.
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This is a pretty amazing combination of something that seems super complicated, and yet the gameplay is fast and easy. 5/5
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I think it would be interesting to have statistics on how many blocks got blown up using the explosive blocks. It would be fun to maximize that number (some blocks are optional as to if they get tossed out the edge or exploded)... just a thought for us hyper-completionists...
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Would be nice to know how many more blocks it takes to weaken a blasting block. A countdown to the point where it can be clicked would be good.
It doesn't affect the gameplay, so countdown would only distract. You can destroy blasting blocks when there are no pieces left that can be blasted by this particular block.
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Badge doesnt work for me. Counter stays at 34 after finishing lvl 35. Finished it 3 times now, reloading and finishing 35 again didn't work either.
Great game though