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Excellent. Each piece has its own principle. The only downside I can see is that there might be a one or two too many types. I'm guessing that's because of the +250 version, so perhaps keeping some more surprises for paying customers is actually a good idea. Anyway.... Those ending explosions and splats on every stage are very satisfying. lol
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Seems to be a trend with games these days not to give any instructions what you are supposed to do or what things do. Really annoying.
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Level 19 of the third game and it finally turns into a puzzle. Kinda. The last level was interesting. Still not a challenge, but getting close.
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Criggie I guess it depends on where you're stuck. Don't get focused on the blocks you have to activate one at a time to such a degree that you forget about the ability to crush them against the yellow blocks. Beyond that it's just a lot of clicking around to unlock particular pieces and send them away. Once you've unlocked the additional two activation blocks, you can get rid of the two arrows on the right hand side by sending them through two windows into a yellow crush block. They're the last ones to go.
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I didn't finish 34 - but once the timer hit zero it let me go on and awarded the achievement. I feel like such a fraud - How does one finish 34 ? I'm out of hints.
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This game was a perfect blend of simple and difficult. Definitely held my interest and left me wanting more. Well done!
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I liked the earlier games more, when the mechanics were simpler and you could do more with them. In this one, there are less choices to solve the problem, which makes it less fun when I look at the screen and see a jumbled mess.
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I liked it, 5*. I do not like when a game gets too complicated only by using several different puzzle mechanics on one level, this game almost crossed that border near the end, but I managed to solve them all :) I like that you can not fail a level by making a wrong move in the middle of solving so you have to start again.
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The game mechanics make absolutely no sense. I'm clearing puzzles by just randomly dragging the pieces because it doesn't matter what they are connected to or not. Like how did this even get a badge? You just click and drag to clear the screen with absolutely no rhyme or reason.
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This resembled a lot another game I played before with slightly better graphics and a few new mechanics. Overall, great game.
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I really love how these games introduce new elements individually and then bring them together in harmony.
But the real most satisfying thing? Those pesky superfluous locked blocks / immovable ones that you get to explode when you clear a board.
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pretty sure level 31 is bugged. I managed to click top middle one and it flew into yellow piece and smashed itself. even though there was a piece between
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Its ok, but I'm having a lot of problems actually clicking the squares. They flash, and then I can't drag them.
I love the other games you have, but this one doesn't want me to move the pieces :(