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Comments for Mars Colonies Demo

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Glucharina

Jun. 19, 2013

Under rating threshold (show) I just realized I have no idea how much oxygen and food is consumed. Game needs some kind of interface to alert player about shortfall of those two things.

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(1)

Vertigoround

Jun. 19, 2013

Under rating threshold (show) I enjoyed the game very much, aside from the small resolution. The strategy aspect had me redo a level or two to understand what I needed to build first, and the pipe system was kind of fun to set up. Also after figuring out to target minerals and fix the jobs, it went pretty well. I only wish the game was a tad longer or at least had a random sandbox mode. All in all 4/5

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(1)

400asa

Jun. 19, 2013

Under rating threshold (show) The only flaw I see concerns the miners job task prioritizing. It shouldn't flicker. It's too frustrating to keep seeing your guys move to a building spot only to go back to sleep instantly. They should either go to work or not at all.

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(0)

xxjavierxx

Jun. 19, 2013

Under rating threshold (show) Chromeflash, You have to go mining to get science.

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(0)

Desinokara

Jun. 19, 2013

Under rating threshold (show)

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(-3)

HardRockDude

Jun. 19, 2013

Under rating threshold (show) Game has great potential but it isn't anywhere near to being polished. Listen to the top comments, developer.

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(0)

arigold16

Jun. 19, 2013

Under rating threshold (show) Notice how everyone is complaining about the pipeline stuff? It doesn't make any sense that the pipes have to enter the building from one specific place only. The reason that doesn't make sense is that they're freaking pipes that can just as easily run inside the building as around it. It just adds an unnecessary level of complexity and annoyance. Fun game other than that.

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(2)

Chromeflash

Jun. 19, 2013

Under rating threshold (show) Great game. like it. But, how do you get science? Am I supposed to build until it reaches zero and then wait and wait and wait and... wait. 5 minutes.. still no science?!?

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(-1)

DuluT

Jun. 19, 2013

Under rating threshold (show) zooming in.. well if u use chrome u can click f11 then ctrl+mouse scrool up.

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(1)

escalon

Jun. 19, 2013

Under rating threshold (show) What is this, a game for ants? Seriously needs something to go full screen

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(-1)

starstreak

Jun. 19, 2013

Under rating threshold (show) There's a nasty bug in the hiring mechanic. If you hire one scientist, then stay in the same window without waiting for the dropship to bring them in, you can keep clicking the Hire button. You will be charged Science! for all the times you clicked Hire, however the dropship will only carry ONE scientist to the base - even though you paid the price multiple times. Only after the dropship has arrived can you actually hire another scientist. Please fix this - it me took a while to figure it out myself.

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(-1)

Destroyer80

Jun. 19, 2013

Under rating threshold (show) This game has many flaws which I'd love to see fixed in any possible sequel or a game similar to this. It was quite fun to play.

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(2)

Kingkob

Jun. 19, 2013

Under rating threshold (show) Game desperately needs a mute button. I actually like the music, but after an hour I want to hear something else. Never make a game without a mute button guys. It's common courtesy. Piping seems a bit too expensive to me. Maybe scale it back to 2-3 Science/minerals.

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(2)

walaua94

Jun. 19, 2013

Under rating threshold (show) sometimes those building stay offline even when it supplied with energy/water especially oxygen tank..

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(-1)

Ramos_emanuel

Jun. 19, 2013

Under rating threshold (show) Awsome game 5/5

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(1)

aaronthemad

Jun. 19, 2013

Under rating threshold (show) I've managed to get all the achievements except "Pirates of the Past", "The Future is Now", and "Been There, Done That". I'm guessing that "Been There, Done That" is the one you get for collecting all the other achievements, but how do you get the Pirates and Future achievements?

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(1)

marcuschia

Jun. 19, 2013

Under rating threshold (show) Need a X2 X4 speed button.

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(0)

katten__elvis

Jun. 19, 2013

Under rating threshold (show) IF you could build a Vehicle building, where you build cars that can transport much more stuff, more people and is faster, but requires power (power car) components and iron, with an upgrade to put weapons on the cars to kill space pirates or crazy colonists ;) hope you like that idea :)

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(-1)

Crypter

Jun. 19, 2013

Under rating threshold (show) everypo- did you mean to say everypony?

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(0)

SebastienAngel

Jun. 19, 2013

Under rating threshold (show) My colonists stopped doing any construction on Mission 4 after 2 years

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(0)

afonsocl

Jun. 19, 2013

Under rating threshold (show) My only issue: They often keep mining instead of building. I have all the resources, I have set their jobs to build, but still nothing happens and they keep mining. Other than that 4.5/5.

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(1)

Somnius

Jun. 19, 2013

Under rating threshold (show) Gret concept but there is an evident need for polish

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(1)

Lago

Jun. 19, 2013

Under rating threshold (show) Whats the sense of a Research Center?

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(-1)

HydraKing

Jun. 19, 2013

Under rating threshold (show)

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(-4)

TreeSlayer7

Jun. 19, 2013

Under rating threshold (show) The game really needs to pause while that guy is telling you stuff. One time I was reading everything he says carefully, and by the time I got to the end of it, 2 months had gone by and a colonist had gone insane, which is really bad when I have only 3 colonists. As it is, when I get done reading everything, I have to restart the mission and click "skip" the second time around.

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(1)

XxExodousxX

Jun. 19, 2013

Under rating threshold (show) I beg of you to get rid of the cricket sounds they make my ears bleed

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(0)

Tsukuyama

Jun. 19, 2013

Under rating threshold (show) Can't rotate, can't zoom, no help menu to explain all the icons, the tutorial was long winded and only explained the obvious.

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(1)

malkavs

Jun. 19, 2013

Under rating threshold (show) The science ratio of buildings and cables/pipes needs to be fixed. Far too much waiting around watching stupid AI just to build cables/pipes.

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(1)

Peace_buyer

Jun. 19, 2013

Under rating threshold (show) Well there's a lot of problems with this game. I personally say some of the building early on in the round, they are a bit high in Science to actually build. While I'm okay with the difficulty, I feel as if the costs should start off low, and then slowly get harder, growing in 10% with each time you build the same building.| The enemies should be more fixated on protecting their home base rather than randomly walking around.| You should be able to control what the colonist are doing, which building they are going to work on, and which mine they'll mine at. I'm tired of waiting for them to go all the way over there, then get distracted and go shoot at some enemies. Just a few suggestions, but really awesome game!

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(0)

theRealBlood

Jun. 19, 2013

Under rating threshold (show) Why don't they build these water and electricity lines... And why do they leave of hunger, though there is lots of foot... Theses colonists do not want me to succeed...

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(-2)

GZP_Ghostface

Jun. 19, 2013

Under rating threshold (show)

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(-3)

frostyg02uk

Jun. 19, 2013

Under rating threshold (show)

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(-3)

chyro

Jun. 19, 2013

Under rating threshold (show) No save? Seriously? I really wish that will get added, as I'm tired of doing the first level over and over. I'll put this one on hold and check it in a couple of weeks.

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(1)

TreeSlayer7

Jun. 19, 2013

Under rating threshold (show) There should be a way to rotate buildings.

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(1)

NemeK

Jun. 19, 2013

Under rating threshold (show) I've lost my progress but I don't know why (never cleaned the cache). Is there a way to start from level 6?

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(1)

nikkodutch

Jun. 19, 2013

Under rating threshold (show) Everypo-.. I am not sure if that was a reference to bronyship or not.

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(1)

TickRaw

Jun. 19, 2013

Under rating threshold (show) unplayable in that size...

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(1)

Ayrus

Jun. 19, 2013

Under rating threshold (show) Nice concept, but so much improvement needed. I highly recommend the creator reads the comments and takes the criticism well. I like these types of game, but when there are so many flaws, it makes it not fun at all. I give it 2 stars, one for style, one for effort.

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(1)

Dohdle

Jun. 19, 2013

Under rating threshold (show) Do I sense a Badman reference in the description?

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(1)

Locke427

Jun. 19, 2013

Under rating threshold (show) I would love to see more of this. Whether it's the same system or a different game entirely, keep it up!

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(0)

Peace_buyer

Jun. 19, 2013

Under rating threshold (show) This game is funded by bronies.

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(0)

fredzed

Jun. 18, 2013

Under rating threshold (show) insanely tiny text and graphics. I might be able to play this if it wasn't the size of stamp book. Oh well.

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(1)

Lokii666

Jun. 18, 2013

Under rating threshold (show) Really nice game! Just 1 thing to be updated yet. Your Workers dont catch up Components out of the Factory when you shut it down manually and you have to shut it down before you run out of metal

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(0)

Agincourt81

Jun. 18, 2013

Under rating threshold (show) Seeing "Science!" again & again gets tiresome, but other than this, a very promising game. Was fun to play, good work.

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(1)

Aerow

Jun. 18, 2013

Under rating threshold (show) I have no problem with the Pipes, they are ALWAYS on the South-West side, whats the big deal? Rotating would be a nice feature. Only complaint I have is AI. An Attack/ Defense mode would fix the wondering warrior, pulling resources from Nearest source is a must. Good Launch though. 5*

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(2)

tyj1995

Jun. 18, 2013

Under rating threshold (show) fun game,nothing much uncommon other than the pipes. can be more player friendly though. not much of a problem for seasoned RTS/strategy players but can be a big hurdle and annoying for newer player due the lack of tutorial details

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(0)

kret123

Jun. 18, 2013

Under rating threshold (show) This Game Is Very Fun But Need Rotate ._.

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(1)

djcian

Jun. 18, 2013

Under rating threshold (show) @supermatt that is not storage, that is how much metal is still in the ground for your extractor to extract. there is a limited amount of metal in each square you build your extractor on.

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(1)

CtrlFU

Jun. 18, 2013

Under rating threshold (show) Is there a pause button?

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(0)

superrmatt

Jun. 18, 2013

Under rating threshold (show) why does the total storage of my metal extractor drop? it started at 42 and it has slowly dropped down to 2???

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(0)

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