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Comments for Mars Colonies Demo

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ThE_bIg_ShOw_

Jun. 24, 2013

Under rating threshold (show) everypo....... I see what you did there

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(0)

neosis

Jun. 24, 2013

Under rating threshold (show) no turret to defend ?

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(-2)

neosis

Jun. 24, 2013

Under rating threshold (show) only 6 missions ; )

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(1)

belegonfax

Jun. 24, 2013

Under rating threshold (show) not even playable, the colonists frequently decide to suicide into enemy bases whether they're "guarding" or just running away (opposite direction from the base) for no apparent reason

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(1)

belegonfax

Jun. 24, 2013

Under rating threshold (show) colonist ai is horrid

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(2)

GhostCheetah

Jun. 24, 2013

Under rating threshold (show) there is no seismic activity on mars :)

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(0)

Shinseimuta

Jun. 24, 2013

Under rating threshold (show) I really like the game, and I like how some of the ideas that were needed were implemented very quickly. The outputs and how they connect to different buildings needs to be optimized a little bit better and also targeting which minerals to mine instead of having a guy go halfway across the planet would be nice. Also sometimes the game will randomly make my guys just stop building things. Then they all leave, no matter if I hire any more people or not. :)

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(1)

FireNinja2013

Jun. 24, 2013

Under rating threshold (show) This is a amazing idea. But the execution is extremely lacking. The play screen is microscopic. I have to lean over my keyboard to see what is going on. The energy and water pipes should be buried or connect to any side of a building. They are an extreme annoyance when trying to build. Also this game is a difficulty as steep as a cliff. I can't even beat the third stage after trying a dozen times. Overall the idea gets a 5/5 but the execution is just so awful that I can't give this game higher than a 1/5 rating.

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(4)

livebackwards

Jun. 24, 2013

Under rating threshold (show) Is there seriously no way to save in the middle of a mission or am I missing something?

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(2)

darklionheart728

Jun. 24, 2013

Under rating threshold (show) Fonts need to be more readable, and buildings need to be rotatable. As mentioned before, the piping is difficult, and the access points arent as apparent as they should be.

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(1)

David297

Jun. 24, 2013

Under rating threshold (show) Needs a speedup button.

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(-2)

Tarkil

Jun. 24, 2013

Under rating threshold (show) 5/5 with plenty of room for improvement. The thing I hate the most is how retarded my colonists are. Don't resign because you're hungry, there's plenty of food in the living quarters... The pipelining is hard, but an essential part of the game.

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(3)

alexanderwales

Jun. 24, 2013

Under rating threshold (show) Jesus Christ the fifth mission sucks. Constant storms and earthquakes mean that I never get anything built, the raiders are constantly on my ass, and eventually I just completely fail. Any tips there, or is it supposed to make me rage quit?

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(2)

flythejollyroger

Jun. 24, 2013

Under rating threshold (show) Can somebody tell me why my components factory will not come online? I connect power directly to the port on the bottom right that has the little electricity icon, but it still has the warning hanging above it showing that it has no power. I have built multiple power plants and even tried connecting water to it. Any help?

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(0)

Harrierhawk

Jun. 24, 2013

Under rating threshold (show)

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(-3)

Borzut

Jun. 24, 2013

Under rating threshold (show) Nice

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(1)

HashTG

Jun. 24, 2013

Under rating threshold (show) Great game, really fun. Only real issue I have is that pausing a component factory stops colonists from moving stock from the factory and the control centre, despite the total stock appearing in the resource pool. I've had a few times in games where buildings should be constructed but aren't, and it takes me a while to notice that all of the stock is in the factory. Otherwise, sterling game!

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(1)

knight8183

Jun. 24, 2013

Under rating threshold (show) the building's requirements should consistently show the symbols for metal and components when it's waiting for them instead of the "m" and "c"...consistency, seriously. It took a failed mission #2 to realize the "c" part and a failed mission #3 to realize the "m" part.

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(1)

vice123

Jun. 24, 2013

Under rating threshold (show) Bonus Mission: 1) 1 Personal module, 1 Living quarters - upgrade to medbay asap 2) Take out the pirates on the right when you have 7 people (40 cost only) 3) Build a 2nd Personal module 4) When you have 10 people proceed to take out the bottom pirates You don't need water/02/food. Be careful in the beginning not to lose people - grab them and drop them in your base, also mark close minerals. I upgraded my Personal modules to bunkers, but it didn't seem necessary.

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(0)

pacopera

Jun. 24, 2013

Under rating threshold (show) Good game with great potential but has a big problem: when you build all buildings in mission 2 and start hire more people game start to charge every five seconds an finally stuck. I play in Apple.

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(0)

jarman89

Jun. 24, 2013

Under rating threshold (show) it is cool!

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(1)

M4rduK2

Jun. 24, 2013

Under rating threshold (show) This feels more like a beta release than an actual game. It's still fairly quirky and clunky at times and there are a few areas that need to be polished - already mentioned in other posts. Additionally, the game is incredibly short. Like a few test levels to make sure everything works - but not a complete game. All of that being said, it was a lot of fun and I played through to the end and was disappointed that there wasn't more. Could be a 5 star game with some improvements.

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(6)

drnoam

Jun. 23, 2013

Under rating threshold (show) OK, I'm in mission 6, got off to a good start. But now, my colonists are refusing to build more buildings. I don't know why - loads of resources, 10 colonists with different jobs, but nothing makes them build. What gives?

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(2)

guidc

Jun. 23, 2013

Under rating threshold (show) Looks like a good game, too bad I dont play games without a mute button...

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(0)

RyanOmega

Jun. 23, 2013

Under rating threshold (show) I dislike the front loaded tutorial

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(2)

bonzomatic

Jun. 23, 2013

Under rating threshold (show) Fun game but, the tutorial needs to tell you a lot more. I had no idea why the other colonists started shooting at my colonists or that you could destroy their station by clicking on it. Please allow us to rotate the buildings too. It would be nice to be able to upgrade all of the buildings so you don't have to keep building more of each one. Oh and the guy that talks at the beginning of the missions is VERY ANNOYING! He's not funny at all...

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(7)

alarson83

Jun. 23, 2013

Under rating threshold (show) the colonists constantly wandering into battle is damn frustrating, especially when you cant seem to select them (or other buttons) when the game gets laggy (need low quality option maybe)

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(9)

Balance776

Jun. 23, 2013

Under rating threshold (show) so, i dont really see how its possible to get a foothold and fend off constant attacks. the game has potential, but a minor false move and im restarting, yet again...

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(3)

injit

Jun. 23, 2013

Under rating threshold (show) OH! god!, please make a zoom in and out button.

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(1)

phazonmissile

Jun. 23, 2013

Under rating threshold (show) Just some info that you should put in game: pipelines require one component EACH, if you don't have components, they won't be built.

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(3)

Iorenzo

Jun. 23, 2013

Under rating threshold (show) A bunch of colonists " doesn't do anything " while there is plenty set to build that's waiting them...

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(2)

helper153

Jun. 23, 2013

Under rating threshold (show) dang.. i keep losing probably cause i hit skip.... i just couldn't resist... he told me not to so i HAD TO

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(0)

Wandrul

Jun. 23, 2013

Under rating threshold (show) I found reason of that bug I mentioned - al construction is shut down once you manually put offline factory... No matter if you have 40 parts... :(

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(0)

Wandrul

Jun. 23, 2013

Under rating threshold (show) For some reasons I'm stucked in mission 2 - abundance of everything, 10 Expert colonists, yet none of them seems to be willing to toy with pips and wires....and hydrofarm... :( 4/5

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(0)

jarjarbuggle

Jun. 23, 2013

Under rating threshold (show) some tips: veteran ability is OP in combat. water and power pipes can overlap. You can pick up colonists and move them anywhere, say, to and from a combat situation. I feel like combat and moving goods is the most time consuming, so I favor combat and speed boosts, and I also favor mining and building negatives.

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(2)

Demogrogon

Jun. 23, 2013

Under rating threshold (show) Awesome game 5/5, cant wait for sequel!

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(0)

cmtracy

Jun. 23, 2013

Under rating threshold (show) Still not rating this game above a 4/5 until the colonists learn to RUN BACK TO BASE WHEN INJURED, rather than RUNNING DEEPER INTO ENEMY TERRITORY.

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(8)

gartuns

Jun. 23, 2013

Under rating threshold (show) speed up mode is required

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(2)

cmtracy

Jun. 23, 2013

Under rating threshold (show) Just found out that water and power pipes can overlap. THANK YOU BASED UTILITIES.

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(1)

lostntime1

Jun. 23, 2013

Under rating threshold (show) I removed everyones mine and I have a lot of projects still not getting done, plus we should know the production/consuming of resourses even if its in a stat screen

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(2)

bonzo88

Jun. 23, 2013

Under rating threshold (show) Maybe I'm not in the mood but I couldn't even make it through the 40 or so screens of tutorial narrative....

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(0)

McFerrari

Jun. 23, 2013

Under rating threshold (show) I tried playing the last mission untill I make a gigantic base, but at some point my colonists stopped building things and then later even eating - so they all left because of hunger (needless to say I had enough of every resource)

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(1)

Ravensvoice

Jun. 23, 2013

Under rating threshold (show) bloodsausage, when you run out of components or metal you cant build the things that need them.also if you have no colonists with the job transport items they never arrive where they are needed

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(-2)

Ravensvoice

Jun. 23, 2013

Under rating threshold (show) gamahr, click the bui8lding again and it wont be a target anymore

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(0)

Dangnabit

Jun. 23, 2013

Under rating threshold (show) My colonists are flat out refusing to build the power cables to my metal extractor!

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(0)

terion1708

Jun. 23, 2013

Under rating threshold (show) nice game

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(0)

jusgrow

Jun. 23, 2013

Under rating threshold (show) I love this game ditto on the comments Azgara

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(0)

thefunkmonk

Jun. 23, 2013

Under rating threshold (show) This game becomes a lot easier once you realize that personal modules, which don't need energy or anything and allow you to hire more units, can be upgraded to turrets for 40 research points. Really helps keep invaders at bay while you focus on other things.

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(7)

gamahr

Jun. 23, 2013

Under rating threshold (show) Once a building has been chosen as a target, I can't seem to cancel that - my colonists keep going to fight and don't do anyting else. I had to restart the mission.

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(-1)

squirrelbait

Jun. 23, 2013

Under rating threshold (show) Excellent game. Doesn't hold your hand like most games today. Difficult, but not impossible.

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(2)

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