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not even playable, the colonists frequently decide to suicide into enemy bases whether they're "guarding" or just running away (opposite direction from the base) for no apparent reason
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I really like the game, and I like how some of the ideas that were needed were implemented very quickly. The outputs and how they connect to different buildings needs to be optimized a little bit better and also targeting which minerals to mine instead of having a guy go halfway across the planet would be nice. Also sometimes the game will randomly make my guys just stop building things. Then they all leave, no matter if I hire any more people or not. :)
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This is a amazing idea. But the execution is extremely lacking. The play screen is microscopic. I have to lean over my keyboard to see what is going on. The energy and water pipes should be buried or connect to any side of a building. They are an extreme annoyance when trying to build. Also this game is a difficulty as steep as a cliff. I can't even beat the third stage after trying a dozen times. Overall the idea gets a 5/5 but the execution is just so awful that I can't give this game higher than a 1/5 rating.
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Fonts need to be more readable, and buildings need to be rotatable. As mentioned before, the piping is difficult, and the access points arent as apparent as they should be.
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5/5 with plenty of room for improvement. The thing I hate the most is how retarded my colonists are. Don't resign because you're hungry, there's plenty of food in the living quarters... The pipelining is hard, but an essential part of the game.
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Jesus Christ the fifth mission sucks. Constant storms and earthquakes mean that I never get anything built, the raiders are constantly on my ass, and eventually I just completely fail. Any tips there, or is it supposed to make me rage quit?
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Can somebody tell me why my components factory will not come online? I connect power directly to the port on the bottom right that has the little electricity icon, but it still has the warning hanging above it showing that it has no power. I have built multiple power plants and even tried connecting water to it. Any help?
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Great game, really fun. Only real issue I have is that pausing a component factory stops colonists from moving stock from the factory and the control centre, despite the total stock appearing in the resource pool. I've had a few times in games where buildings should be constructed but aren't, and it takes me a while to notice that all of the stock is in the factory. Otherwise, sterling game!
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the building's requirements should consistently show the symbols for metal and components when it's waiting for them instead of the "m" and "c"...consistency, seriously. It took a failed mission #2 to realize the "c" part and a failed mission #3 to realize the "m" part.
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Bonus Mission:
1) 1 Personal module, 1 Living quarters - upgrade to medbay asap
2) Take out the pirates on the right when you have 7 people (40 cost only)
3) Build a 2nd Personal module
4) When you have 10 people proceed to take out the bottom pirates
You don't need water/02/food. Be careful in the beginning not to lose people - grab them and drop them in your base, also mark close minerals. I upgraded my Personal modules to bunkers, but it didn't seem necessary.
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Good game with great potential but has a big problem: when you build all buildings in mission 2 and start hire more people game start to charge every five seconds an finally stuck. I play in Apple.
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This feels more like a beta release than an actual game. It's still fairly quirky and clunky at times and there are a few areas that need to be polished - already mentioned in other posts. Additionally, the game is incredibly short. Like a few test levels to make sure everything works - but not a complete game. All of that being said, it was a lot of fun and I played through to the end and was disappointed that there wasn't more. Could be a 5 star game with some improvements.
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OK, I'm in mission 6, got off to a good start. But now, my colonists are refusing to build more buildings. I don't know why - loads of resources, 10 colonists with different jobs, but nothing makes them build. What gives?
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Fun game but, the tutorial needs to tell you a lot more. I had no idea why the other colonists started shooting at my colonists or that you could destroy their station by clicking on it. Please allow us to rotate the buildings too. It would be nice to be able to upgrade all of the buildings so you don't have to keep building more of each one. Oh and the guy that talks at the beginning of the missions is VERY ANNOYING! He's not funny at all...
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the colonists constantly wandering into battle is damn frustrating, especially when you cant seem to select them (or other buttons) when the game gets laggy (need low quality option maybe)
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so, i dont really see how its possible to get a foothold and fend off constant attacks. the game has potential, but a minor false move and im restarting, yet again...
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Just some info that you should put in game: pipelines require one component EACH, if you don't have components, they won't be built.
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I found reason of that bug I mentioned - al construction is shut down once you manually put offline factory... No matter if you have 40 parts... :(
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For some reasons I'm stucked in mission 2 - abundance of everything, 10 Expert colonists, yet none of them seems to be willing to toy with pips and wires....and hydrofarm... :( 4/5
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some tips: veteran ability is OP in combat. water and power pipes can overlap. You can pick up colonists and move them anywhere, say, to and from a combat situation. I feel like combat and moving goods is the most time consuming, so I favor combat and speed boosts, and I also favor mining and building negatives.
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Still not rating this game above a 4/5 until the colonists learn to RUN BACK TO BASE WHEN INJURED, rather than RUNNING DEEPER INTO ENEMY TERRITORY.
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I removed everyones mine and I have a lot of projects still not getting done, plus we should know the production/consuming of resourses even if its in a stat screen
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I tried playing the last mission untill I make a gigantic base, but at some point my colonists stopped building things and then later even eating - so they all left because of hunger (needless to say I had enough of every resource)
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bloodsausage, when you run out of components or metal you cant build the things that need them.also if you have no colonists with the job transport items they never arrive where they are needed
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This game becomes a lot easier once you realize that personal modules, which don't need energy or anything and allow you to hire more units, can be upgraded to turrets for 40 research points. Really helps keep invaders at bay while you focus on other things.
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Once a building has been chosen as a target, I can't seem to cancel that - my colonists keep going to fight and don't do anyting else. I had to restart the mission.