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Comments for Mars Colonies Demo

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viggle

Jun. 17, 2013

Under rating threshold (show)

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(-3)

yaydoom

Jun. 17, 2013

Under rating threshold (show) Was my assistant going to say everypony? XD

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(-2)

VuleJr

Jun. 17, 2013

Under rating threshold (show) for all of you complaining about size, Kongregate has a cinematic mode in the upper left corner. It helps.

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(0)

Aretia

Jun. 17, 2013

Under rating threshold (show) They fixed the pipelining issue. So don't worry about it!

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(0)

ReyChan

Jun. 17, 2013

Under rating threshold (show) sweet remids me of Trash

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(0)

e5surf

Jun. 17, 2013

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(-7)

Brindri

Jun. 17, 2013

Under rating threshold (show) I have made it to the bonus mission. Once you figured out how this works it becomes easy. I enjoyed playing this game. Maybe your instruction should include a tip on "how to see the nessecary pipelines for a building" Hint for Players: Click on something to build and you will see the nessecary connections of other buildings that you already have build. They are always on bottom of the buildings.

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(1)

Debix

Jun. 17, 2013

Under rating threshold (show) My saved game disappeared!

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(1)

SadOne

Jun. 17, 2013

Under rating threshold (show) The cables/pipes thing is EXTREMELY annoying.

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(1)

RRS1980

Jun. 17, 2013

Under rating threshold (show) How about an icon (next to date?) to indicate "speed-up mode ON"?

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(2)

VuleJr

Jun. 17, 2013

Under rating threshold (show) where is my save game???

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(2)

DjRokaz

Jun. 17, 2013

Under rating threshold (show) Great game!! Wish more like this one. Good job guys!!

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(1)

Larvichee

Jun. 17, 2013

Under rating threshold (show) Can I have at least an ingame guide that at least tells me, you know, what is what? I suspect the dark areas are water areas, but nothing is confirming it for me. Or you know, what is metal and what is not?

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(1)

bigdaddynwa

Jun. 17, 2013

Under rating threshold (show) i gave 5 stars, mayby i missed something but flipping the buildings would be great

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(2)

bigdaddynwa

Jun. 17, 2013

Under rating threshold (show) calling it science?? mayby its just me but that a little similar to mastermind isnt it?

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(0)

inyourface45

Jun. 17, 2013

Under rating threshold (show) none of my colonists are helping the building thats under attack, they are just farting around and building pipes and stuff

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(0)

simsonflieger

Jun. 17, 2013

Under rating threshold (show) I want to see the plumbing ports gone: just have them connect everywhere, this would make for a more efficient base layout. The rule would be: If a pipe touches a building, it connects it to the pipe. If a building does not need water or energy, it still will relay water and energy. Or make pipes less expensive in terms of research.

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(0)

simsonflieger

Jun. 17, 2013

Under rating threshold (show) Buildings should not sleep while waiting for a repair: This did cost me a bunker that was under enemy fire, I naturally wanted it repaired ASAP: Nope: just rendered it useless until it was destroyed.

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(1)

japeth123

Jun. 16, 2013

Under rating threshold (show) I you click on the Personal Module, You'll hear the sound of a cricket, So, You're telling me, there's crickets on Mars??

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(1)

japeth123

Jun. 16, 2013

Under rating threshold (show) "thick" You mean Fat?

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(1)

nagar00

Jun. 16, 2013

Under rating threshold (show) I'm commander or plumber?

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(0)

potsdam99

Jun. 16, 2013

Under rating threshold (show) Maybe just cancel the pipeline ports will do the job, just let the pipeline be able to connect to any part of the buildings. this game has got potential though

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(2)

FireNinja2013

Jun. 16, 2013

Under rating threshold (show) Why can't I hook up my energy / water lines to any side of a building? Why can't I run my lines through or under buildings?

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(1)

finstereon

Jun. 16, 2013

Under rating threshold (show) control + in your browser should enlarge screen so you can see things more easily.

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(0)

GuesssWho

Jun. 16, 2013

Under rating threshold (show) Obviously the crazies went mad waiting for more fcking Science! to arrive

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(4)

Blue0Dwarf

Jun. 16, 2013

Under rating threshold (show) Oh, and it's really annoying when guys walk around with no health and no laser charges, but try to go fight the enemies. They should go home and heal on their own, even if I disable Defend The Colony and all other jobs they just shamble around until they inevitably get shot. Usually they will heal, but it happens often enough that they don't for it to be annoying.

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(0)

Blue0Dwarf

Jun. 16, 2013

Under rating threshold (show) The most annoying thing is most definitely not that port/pipeline thing... That doesn't even seem like an issue to me! They are in the same place, on the same side, for every building! Seems like an easy issue to solve in any case, just make them show on the grid that pops up for placing the building. (Also, it's not like you can accidentally block the pipeline, the building won't build if something is blocking that) Should also add a button for 'Build Pipeline and Electric Line' so we can do both at once. I would definitely like to see perhaps red and green arrows next to 'Food' and 'Oxygen' indicating whether I am making enough of either to support my peoples. Fullscreen mode or easier to read text and better graphics (I like the graphics, don't get me wrong, it's just hard to see some stuff.) Great game. hopefully you can update it with the popular suggestions to make it even better.

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(4)

OneWingedDevil

Jun. 16, 2013

Under rating threshold (show) Hmm. Tutorial guy says "Everypo-" before correcting to "everyone". Did he mean to say "everypony"?

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(2)

Sirasion

Jun. 16, 2013

Under rating threshold (show) love, Love, LOVE this game! can be super hard/annoying sometimes, but if it was easy what's the point. So glad you brought it to Kongregate (was playing it on FreeWorldGroup.com.) I just wish it was a little longer.

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(2)

Azgara

Jun. 16, 2013

Under rating threshold (show) It needs a "repair all" button (for the non-automatic repairs) or make those repairs automatic too. Just finished it, i thought it was awesome, already rated it 5/5

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(2)

gertstein

Jun. 16, 2013

Under rating threshold (show) i cant figure out the pipelines.

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(0)

thrimist

Jun. 16, 2013

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(-4)

Hssrak

Jun. 16, 2013

Under rating threshold (show) so how exactly did those crazed colonists end up going crazy?

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(3)

Azgara

Jun. 16, 2013

Under rating threshold (show) 1. My colonists sometimes randomly go into the enemy's base to fight them, for no reason. 2. I zoomed in to play the game, i can't imagine how anyone else could play it without zoom. Make an option to play it fullscreen. 3. Enable targetting minerals like we target bases. Also colonists should always go to the nearest mineral rather than go off into the unknown when there's plenty around. 4. Enable turning the buildings around. 5. I need to know if i'm producing more food and oxygen than what my colonists need. Or how fast they're consuming it. That's it for now. It's awesome though, deserves a 5/5

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(898)

Sleepingpill

Jun. 16, 2013

Under rating threshold (show) need to be able to rotate buildings, and the output pipes needs to be way more obvious.

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(552)

T86g

Jun. 16, 2013

Under rating threshold (show) Nice concept, but: You should be able to the pipeline ports before placing a building. If my factories do not produce anything (because the storage is full) they should not use any energy. Maybe you should get part of the building costs back after demolishing (especially if the building has not been used yet).

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(374)

wattro

Jun. 16, 2013

Under rating threshold (show) your tutorial bites... just teach me how to play the game, i don't need to see useless dialogue after dialogue. i ended up skipping it all. rule 19 of making games... make shit accessible and easy for the user to figure out.

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(3)

wattro

Jun. 16, 2013

Under rating threshold (show) ok... do you think you have enough BLUE? everything looks the same. it makes it a bit daunting for a new player to figure out what's what.

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(2)

Yeloo

Jun. 16, 2013

Under rating threshold (show) It need option to recycle or at least disable building, no purpose in powering metal extractor on depleted deposit

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Shadendemon

Jun. 16, 2013

Under rating threshold (show) A my little pony reference? Really??

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(0)

vampek

Jun. 16, 2013

Under rating threshold (show) you dont like small screens :/

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ShadedHunter

Jun. 16, 2013

Under rating threshold (show) Was enjoying this game. Then all my colonists decided they didn't want to work anymore. Just walk around.

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(0)

jim_vierling

Jun. 16, 2013

Under rating threshold (show) The game description sounds excellent and I was looking forward to playing it, but once into the game it is seriously messed up. I have no idea where or even how to connect the piping. The game is so small that I don't even readily see ports that others are mentioning. Increase the size of the game and make the encampment scrollable/dragable so the buildings can be even bigger. Explain how to, if even possible, turn the pipes or make corners. You have an excellent concept, but to me the game is unplayable.

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(-1)

celo753

Jun. 16, 2013

Under rating threshold (show) I can't get my water station to work... What do I do?

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(7)

vice123

Jun. 16, 2013

Under rating threshold (show) What is this, text for ants? 4/5 quite well done

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(13)

skultech

Jun. 16, 2013

Under rating threshold (show) This game has some potential, but some things are seriously pulling it down. The main thing is the pipelining. At least let us see what they need to function and where it is located. Without this it is more guessing and will often result in someone misplacing it and having to restart the entire mission. I'm not kidding it is very easy to lose a mission because of a single misplace.

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(259)

Developer response from Kendja

Thanks. Now you can see where the ports are, and when you cancel not finished building you will receive back all resources.

MeatMeatMeat

Jun. 16, 2013

Under rating threshold (show) Job assignment is clumsy.

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(1)

skultech

Jun. 16, 2013

Under rating threshold (show) The most annoying thing in this game is that you need to know the port location for energy and water of every building to actually make a base. You don't even see the locations of it before you build it and this is a serious fault here as it is very very important.

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(408)

Developer response from Kendja

Thanks, just updated the game. Now you can see where the ports are, when you placing building. Green for energy, white for water.

Lejos

Jun. 16, 2013

Under rating threshold (show) I am really enjoying this game - very well made. Tell you what though, laying the pipework and cabling is driving me NUTS!

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(13)

TancreDim

Jun. 16, 2013

Under rating threshold (show)

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(-4)

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