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its hard to maintain between power , water ,oxygen, research, metal, components with such little starting research points...its like trying to move ur fingers simultaneously with so little time before the enemy invades...its way too multitasking!! pls make things easier~ like deletion of component making and selectively targeting enemy, better initial reseach points or cheaper units , units that doesnt hang around doing nothing "protecting colony" should have only occur during invasion...
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Finished the game. Several achievements not achieved, but since I have no clue what they are, I'm not seeing the appeal of continuing to play.
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Once you get to the hostile missions, not having the ability to yell specific orders at these peons is what gets them killed. This game would be 5/5 if not for the hapless colonists, mining in the last places they should be.
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Sorry to spam, guys check out my Youtube Channel NovaDigitalStudios, I do a little mini playthrough/review of this game, hit up my channel for some casual review vids if you like that (y)
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Probably one easy solution to cable & pump problem is to deploy water source on your left and electronic source on your right.
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At first I didn't understand how anything worked, but when I learnt my way through the missions I realised it's a really fun game - and there's so much potential for this! I would welcome more buildings and more varied mission objectives!
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The colonists go to their death even when the guard job is deactivated, I like the idea that we don't control them directly but the random aggro makes it very frustrating.
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this game is too confusing and there is no explanation of the cable system; so that i could know where the power/water cables connect to the buildings and even when ordering the colonists to collect minerals, they only keep wandering off and doing nothing
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Nevermind, you DO need the metal and components to being building procedure, i thought it took it away as soon as the pipes, and buildings were placed, great game.
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My colonists are not building anything? I have 10 colonists, enough resources and such, but the're not building? Or do i need the components and metals for it to begin building?
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Has potential, needs work. Music is super annoying. I had colonists leave hungry when food is at 14. All of them left within a second or two. Power/water lines are annoying but I understand the concept. Game screen WAY too small. Consumption rates versus production rates would be useful to see. Buildings should show +x for amount of water, metal, food, etc. that they produce.
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I gave it 5 stars because it's pretty rare to see RTS on Kong. BUT! This game needs: -Weapons upgrades; -Research center able to actually do any kind of research; -Being able to dismiss a colonist in the "Hire" screen, if you want to see other prosals without having to hire him; More building upgrades, not just bunker and medthing. I noticed you updated it so keep up the good work and fix these things or put them in the sequel. That will be another 5 from me.
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I build a Research center, because my Control center was constantly processing 6+ minerals. The result is that Control center is empty and all work is done by Research center. *Facepalm*
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Also It would be nice if a building could operate at fraction power. For instance, if I have a building that need 3 power and 3 water but I can only supply 2 power and 2 water, that building should be able to produce 66% of normal output or 2/3.
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It would be nice to see how much mineral/food/water/oxygen etc. that are being produced at once. I played for 30 minutes only to realize that I forgot to make a Hydroponics farm, so I have 0 food....lovely.
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The addition of a sandbox map would be great. Much larger playing space without a time limit or mission objectives. The game has a lot of potential and is quite enjoyable. Can't wait to see a future instalment.