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The whole connectors thing just make even the first level mostly unplayable it was an interesting Idea but On this TINY screen it is far too difficult the color highlight when placing does very little to improve this situation. I'm finding just getting the initial colony setup for mission 1 is still all but impossible. the first part of the game should not make a player continuously scratch their head trying to understand what is going on and this does that. 2/5
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How can you have time constraintsand workers that walk around with their thumb up their ass ? I had 4 workers walk around a water plant about 10 times before they built it, took like 6 months why does it cost me science to build anything ? Why does it cst me science to build the second of any structure ? Didn't the learn the science of building it the first time ?
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Fantastic game, glad I got to it after the worst of the bugs were fixed. The bponus level is killer though, no idea how to beat that one.
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Im currently having this problem where i have ten workers all set to build and repair and no one is building, and are just running around doing nothing.
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The biggest problem with this game is managing the pipe locations, which I doubt is what the developer had in mind as an obstacle. If he/she is ever to make a sequel, or make changes to this version, this should be a major priority.
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here's a big tip.. if your colonist is wandering off, click him/her and then look at the detail box a little tab with a hand pop's up, click that and the colonist is now floating in the air, safe from death, and now you can drop him next to the med station..
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I like this game and I see it has great potential. The idea and mechanics work well for the genre/style. However, the structure or playing the game makes it difficult. Having ignorant colonists that suicide on enemies and wander around with no productive value makes it frustrating to try to advance in the game.
There needs to be clearer and better ways for the peons to respond and follow tasks to improve the game play.
I'm not going to rate this game yet because I cannot give it a good rating, but I will add it to my favorites list and see what future development comes. I see high potential here.
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With this version of the game there seems to be an issue with the pop-ups on the Jobs panel. Whenever I experience massive lag.
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Great game, but it does not save for me in firefox. I still give 5/5 because I don't see many games this complex or ambitious, but I wont play it again until the save is fixed because I have gotten to level 4 twice now and it takes forever to get there in one playthrough.
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Interesting game once you figure out the quirks of building. Needs more building upgrades than just the bunker and medical. Such as upgrading the crew weapons or mining tools, better generators and extractors. With a little work this game could be better. Font is tiny. ook!
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This game is fantastic and addicting, but I feel like - atleast I - would need a speed up button or 2x speed, because these little colonist guys build everything so slow and move so slowly :s
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Great game, some minor issues, but my main worry is no sandbox/freeplay mode. Would love to see this in a future update!
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Good game... maybe too short. ¿could you add some new levels? It could also be a good idea to develop a world editor.... Nice job!
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mission 3 i took out the lone enemy building right away it helps lessen the attacks and gives you more room to expand
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Much better than a lot of the crap coming here nowadays, but the AI is abysmal. The workers need a better understanding of priority in powerlines and repairs, as well as the ability to retreat so that they don't get themselves killed.4/5
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Wires/pipes too expensive.
Bunkers should've an option to shot from them with greater accuracy/dmg, not only to sleep in them :)
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Wow, okay so if your press menu b accident you have to start over... no screen asking if your sure or anything... BYE
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I dont know if its just me but few times during gameplay my workers seems to forget their tasks at hand and leave building idle and unfinished. might be caused by tasks like fighting enemy units and afterwards they just collect minerals but thats it. ive check my resources when this has happened but i generally have 15-20 of every resource including 100+ science so it is just odd how workers stop building all together. I have rechecked all tasks their suppose to do and they still ONLY collect minerals but refuse to work on buildings. Anyways please check the task protocols you have set up for the game cause somewhere along the lines they stop doing what they need to and it sucks to be 80% done with mission and need to restart =(
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This game is brilliant but I find my people refuse to build the electricity and water pipes no matter what I seem to do!
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Pipes and cables are too stupid as a concept in such game. Not to mention you have to place them so precisely. Too complicated.
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i have been on level 3 for about 30 mins now. I have gathered a total of 30 resources... why is there no control over these people? you should be able to click "Gather here" or "Build this" and they do it... randomly wandering around and killing (or getting killed) pirates seems to be counterproductive.