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Comments for Mars Colonies Demo

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crossxfire

Jun. 20, 2013

Under rating threshold (show) "everypo..." i can only guess what the next two letters are...

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(2)

abyssoft

Jun. 20, 2013

Under rating threshold (show) The whole connectors thing just make even the first level mostly unplayable it was an interesting Idea but On this TINY screen it is far too difficult the color highlight when placing does very little to improve this situation. I'm finding just getting the initial colony setup for mission 1 is still all but impossible. the first part of the game should not make a player continuously scratch their head trying to understand what is going on and this does that. 2/5

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(0)

kanmudhog

Jun. 20, 2013

Under rating threshold (show) How can you have time constraintsand workers that walk around with their thumb up their ass ? I had 4 workers walk around a water plant about 10 times before they built it, took like 6 months why does it cost me science to build anything ? Why does it cst me science to build the second of any structure ? Didn't the learn the science of building it the first time ?

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(-1)

merlin0896

Jun. 20, 2013

Under rating threshold (show) Fantastic game, glad I got to it after the worst of the bugs were fixed. The bponus level is killer though, no idea how to beat that one.

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(-1)

boom1235

Jun. 20, 2013

Under rating threshold (show) Im currently having this problem where i have ten workers all set to build and repair and no one is building, and are just running around doing nothing.

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(1)

TheUnionForever

Jun. 20, 2013

Under rating threshold (show) gotta be able to save...do I not know how to save?

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(-1)

Aerow

Jun. 20, 2013

Under rating threshold (show) huh....no save?

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(0)

Archaeo

Jun. 20, 2013

Under rating threshold (show) The biggest problem with this game is managing the pipe locations, which I doubt is what the developer had in mind as an obstacle. If he/she is ever to make a sequel, or make changes to this version, this should be a major priority.

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(0)

ihazanumberz

Jun. 20, 2013

Under rating threshold (show) Thank you for this awesome game.

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(0)

Izuna

Jun. 20, 2013

Under rating threshold (show) turrets would be nice

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(2)

NanKho

Jun. 20, 2013

Under rating threshold (show) here's a big tip.. if your colonist is wandering off, click him/her and then look at the detail box a little tab with a hand pop's up, click that and the colonist is now floating in the air, safe from death, and now you can drop him next to the med station..

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(1)

Tsueg

Jun. 20, 2013

Under rating threshold (show) I like this game and I see it has great potential. The idea and mechanics work well for the genre/style. However, the structure or playing the game makes it difficult. Having ignorant colonists that suicide on enemies and wander around with no productive value makes it frustrating to try to advance in the game. There needs to be clearer and better ways for the peons to respond and follow tasks to improve the game play. I'm not going to rate this game yet because I cannot give it a good rating, but I will add it to my favorites list and see what future development comes. I see high potential here.

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(2)

twistercsgb

Jun. 20, 2013

Under rating threshold (show) Need a "Free Play". And "confirm" buttons, when you click to return to menu or restart a level.

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(1)

tepegoz

Jun. 20, 2013

Under rating threshold (show) Bunkers are incredibly weak. I mean, one bunker vs one pirate ends up with the pirate winning? What?!

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(0)

Izuna

Jun. 20, 2013

Under rating threshold (show) I think an ai retune is in order three mission none of my guys did what i told and kept get killed off

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(0)

FrogTyrant

Jun. 20, 2013

Under rating threshold (show) With this version of the game there seems to be an issue with the pop-ups on the Jobs panel. Whenever I experience massive lag.

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(0)

henry808

Jun. 20, 2013

Under rating threshold (show) Great game, but it does not save for me in firefox. I still give 5/5 because I don't see many games this complex or ambitious, but I wont play it again until the save is fixed because I have gotten to level 4 twice now and it takes forever to get there in one playthrough.

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(0)

CrabbyDriver

Jun. 20, 2013

Under rating threshold (show) It is a great game :) Could do with an easier setting

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(0)

Aurense

Jun. 20, 2013

Under rating threshold (show) more missions plz :D

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(0)

d_swabey

Jun. 20, 2013

Under rating threshold (show) MLP reference. Oh God...

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(2)

Xirmer

Jun. 20, 2013

Under rating threshold (show) I'm having performance problems. It have issues with Chrome, developer?

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(1)

Gunstark

Jun. 20, 2013

Under rating threshold (show) I would like to see a "save" and "continue" button.

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(1)

Omega2064

Jun. 20, 2013

Under rating threshold (show) Interesting game once you figure out the quirks of building. Needs more building upgrades than just the bunker and medical. Such as upgrading the crew weapons or mining tools, better generators and extractors. With a little work this game could be better. Font is tiny. ook!

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(1)

guguu3

Jun. 20, 2013

Under rating threshold (show) This game is fantastic and addicting, but I feel like - atleast I - would need a speed up button or 2x speed, because these little colonist guys build everything so slow and move so slowly :s

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(0)

fatboy55

Jun. 20, 2013

Under rating threshold (show) The raiders have way too much health

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(0)

Fictitious

Jun. 20, 2013

Under rating threshold (show) Great game, some minor issues, but my main worry is no sandbox/freeplay mode. Would love to see this in a future update!

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(2)

Davis_Lee

Jun. 20, 2013

Under rating threshold (show) it was too short

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(1)

Areckahn

Jun. 20, 2013

Under rating threshold (show) A good game. Great potential but too few levels and a tricky UI. Rated: 3

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(1)

epilefreyes

Jun. 20, 2013

Under rating threshold (show) Good game... maybe too short. ¿could you add some new levels? It could also be a good idea to develop a world editor.... Nice job!

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(2)

pakaran

Jun. 20, 2013

Under rating threshold (show) How do you turn off music?

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(0)

ummumm2

Jun. 20, 2013

Under rating threshold (show) needs a free play after 2nd level

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(0)

Kirbyroth

Jun. 20, 2013

Under rating threshold (show) mission 3 i took out the lone enemy building right away it helps lessen the attacks and gives you more room to expand

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(0)

Gaiking

Jun. 20, 2013

Under rating threshold (show) Upgrades. For instance you could take a lousy worker and train them to be not-so-lousy.

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(1)

Gaiking

Jun. 20, 2013

Under rating threshold (show) A time control would be nice. As well as all the things Azgara mentions.

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(-2)

superuber27

Jun. 20, 2013

Under rating threshold (show) Much better than a lot of the crap coming here nowadays, but the AI is abysmal. The workers need a better understanding of priority in powerlines and repairs, as well as the ability to retreat so that they don't get themselves killed.4/5

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(1)

MagnumGladius

Jun. 20, 2013

Under rating threshold (show) why do my workers just hang out without building when I have thing to build? are they on strike?

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(-1)

kadabr

Jun. 20, 2013

Under rating threshold (show) Wires/pipes too expensive. Bunkers should've an option to shot from them with greater accuracy/dmg, not only to sleep in them :)

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(1)

ChrisP87

Jun. 20, 2013

Under rating threshold (show) Wow, okay so if your press menu b accident you have to start over... no screen asking if your sure or anything... BYE

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(-1)

Mordimera

Jun. 20, 2013

Under rating threshold (show) I want fullscreen...

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(1)

Sergiy13

Jun. 20, 2013

Under rating threshold (show) Everypony? Lol

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(1)

twistedentity

Jun. 20, 2013

Under rating threshold (show) I dont know if its just me but few times during gameplay my workers seems to forget their tasks at hand and leave building idle and unfinished. might be caused by tasks like fighting enemy units and afterwards they just collect minerals but thats it. ive check my resources when this has happened but i generally have 15-20 of every resource including 100+ science so it is just odd how workers stop building all together. I have rechecked all tasks their suppose to do and they still ONLY collect minerals but refuse to work on buildings. Anyways please check the task protocols you have set up for the game cause somewhere along the lines they stop doing what they need to and it sucks to be 80% done with mission and need to restart =(

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(1)

Oracol

Jun. 20, 2013

Under rating threshold (show) @junior555 you can upgrade that building that makes more space for crew to fire lassers at enemy near it

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(0)

caithness

Jun. 20, 2013

Under rating threshold (show) This game is brilliant but I find my people refuse to build the electricity and water pipes no matter what I seem to do!

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(1)

jarmok

Jun. 20, 2013

Under rating threshold (show)

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(-4)

Setari

Jun. 20, 2013

Under rating threshold (show)

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(-7)

Dutcher

Jun. 20, 2013

Under rating threshold (show) I wasn't going to skip the tutorial, but you saying me not to do it got me really tempted.

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(2)

100mike100

Jun. 20, 2013

Under rating threshold (show) any one else here hate mission 2 because of all the f****** pirates AND time limit?

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(-1)

otaku_lord

Jun. 20, 2013

Under rating threshold (show) i have been on level 3 for about 30 mins now. I have gathered a total of 30 resources... why is there no control over these people? you should be able to click "Gather here" or "Build this" and they do it... randomly wandering around and killing (or getting killed) pirates seems to be counterproductive.

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(4)

Stashiv

Jun. 20, 2013

Under rating threshold (show) Definitely needs more upgradable buildings/colonists

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(3)

Qosmo

Jun. 20, 2013

Under rating threshold (show) The game doesn't save the progress

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(-2)

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