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The colonists will carry metal from the extractor to the headquarters, walking right past a nearly empty component factory (or "f-ry").
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The "living quarters"... isn't it more like a mess hall? And isn't the "personal module" more like a living quarters, or a *personnel* module?
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rotation needs to be added, and a survaval mode with randomly respawning minerals and enemies should be added, if everyone dies or the control center dies, you lose
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only have 1/2 pet peeves about this game why do my scientist/colonist wander off to fight things and why can't they priorize building or mining better
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To everyone complaining about colonists leaving, they need to actually get the oxygen/food, and some actions are prioritized over that (like fighting), so after a battle they may be too hungry and leave.
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Manager: Okay so build a water pump here! Colonist: We need to save resources, can we turn the pump toward our cables? Manager: NO!
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Also, maybe this should be a game where you can deploy mobile units and the enemy has a base like yours, instead of a single building. I also think there should be turrets and that you can assign colonists to fire them, or even make them fire automatically.
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I wish that you could set the jobs so it's stricter, so for example one colonist only mines minerals, the other only carries stuff, another only builds, and also it needs to have a function to improve colonists.
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Im playing the mission where you have to produce 100 Components and i see an mayor fault, resource maxcap is set to 99, it dosen't maters if you have 1, 2 or 20 warehouses, the factory just stoped to produce, my people stoped to carry it into any Warehouse and i was forced to build useless energy pipes to wast the uncounted components to solve the mission, I think its important to add the 3. digit to the resources like components, metal, food and oxigen
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the colonists will not finish building my pipes, have them connected and all colonists as builders but when I go to check to see if they are building, it says they are not doing anything.
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0/5 - this game had so much potential... but I am totally and completely unable to figure out how to get power to the buildings. I tried connecting power lines to them, but they wont turn on. Then I tried drawing a little path of power lines around to the "south-west side of the building". They still say "offline" and show no power. Exasperated, I have now put power lines ON EVERY SINGLE POSSIBLE SPOT ON THE MAP, around the buildings, under the buildings, on top of the buildings, everywhere... there are now power lines everywhere. The building STILL wont turn on. Same with water... I've put water pipes everywhere I can put them. The buildings still say "no water". I'm completely uncertain how anyone else is managing to get power to the buildings.
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I don't know why but for me the controls are god awful I have to click a milion times on one thing to get it to work does anybody else ever happen to run into this problem?
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raiders capsules are OP and should only come later in the mission I dont mean in later missions I mean after more time has passed in the mission
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I hate how depressed everyone is in this game.
"Why am I getting fired?"
"Did I do something wrong?"
I feel so bad for them, it's like they needed this job to feed their family or something. But in all truth, I fire them because I don't have enough food and I don't want to lose someone better.
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On the 3rd mission I did every objective but for some reason the number of components didn't go any higher then 99, so I Failed!
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Yes! I don't know how to fight but I'm gonna launch a random attack on the enemy base and then after calling for a non-existent medic I'm gonna keep running towards the enemy til I'm surrounded and and killed!
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This is an Awesome game though I have a suggestion. When protecting the base Colonists should only drive the dude away until he's 6-8 meters away from your closest building, not follow the dude to his base. 5/5 stars, favourited and added to my playlist. Keep on updating and making this game even more enjoyable!
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This is annoying my people wont collect minerals i got 15 of em all set to only minerals and i get 0 in 65476576 years
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I need the ability to be able to hire a person with the traits I desire specifically, even if it costs double than what the third tier of colonist costs to hire.