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Comments for Mars Colonies Demo

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RainbowDerpalot

Jan. 25, 2015

Under rating threshold (show) At the start, was he about to say everypony? Follow-up question: Kendja, are you a brony/pegasister?

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(0)

Cezar55

Jan. 20, 2015

Under rating threshold (show) I have two oxygen stations, and Trevor Galos resigns. Bug needs to be fixed.

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(1)

JackVermicelli

Jan. 07, 2015

Under rating threshold (show) The bonus mission briefing is inaccurate- there are 5 pirate bases, not 7 as is stated.

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(2)

JackVermicelli

Jan. 07, 2015

Under rating threshold (show) The colonists will carry metal from the extractor to the headquarters, walking right past a nearly empty component factory (or "f-ry").

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(2)

JackVermicelli

Jan. 07, 2015

Under rating threshold (show) The "living quarters"... isn't it more like a mess hall? And isn't the "personal module" more like a living quarters, or a *personnel* module?

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(1)

duncan38

Dec. 30, 2014

Under rating threshold (show) great game but the crazy colonists can get anoying

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(3)

duncan38

Dec. 29, 2014

Under rating threshold (show) On the second level i got stuck cause theres too little water

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(1)

n193548

Dec. 19, 2014

Under rating threshold (show) rotation needs to be added, and a survaval mode with randomly respawning minerals and enemies should be added, if everyone dies or the control center dies, you lose

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(3)

Mjeat

Dec. 17, 2014

Under rating threshold (show) only have 1/2 pet peeves about this game why do my scientist/colonist wander off to fight things and why can't they priorize building or mining better

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(2)

fartmaster687

Dec. 09, 2014

Under rating threshold (show) needs free play

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(-2)

NathanG21

Dec. 01, 2014

Under rating threshold (show) Could you add a randomly generated sandbox mode for surviving as long as you can?

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(3)

McMayer

Nov. 25, 2014

Under rating threshold (show) How do you obtain "Future is Now" and "Been there, done that" achievements?

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(3)

Minethlos

Nov. 22, 2014

Under rating threshold (show) To everyone complaining about colonists leaving, they need to actually get the oxygen/food, and some actions are prioritized over that (like fighting), so after a battle they may be too hungry and leave.

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(1)

manglemix

Nov. 13, 2014

Under rating threshold (show) why doesn't this game save?!

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(1)

Cezar55

Nov. 13, 2014

Under rating threshold (show) I had 27 food, and a guy leaves because he is "hungry."

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(1)

PatP26

Nov. 07, 2014

Under rating threshold (show) cool

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(0)

Cezar55

Oct. 25, 2014

Under rating threshold (show) I had eight oxygen, and one guy resigns over no oxygen. !!!!!!!!!!

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(5)

DaElite101

Sep. 27, 2014

Under rating threshold (show) Manager: Okay so build a water pump here! Colonist: We need to save resources, can we turn the pump toward our cables? Manager: NO!

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(7)

DaElite101

Sep. 27, 2014

Under rating threshold (show) Also, maybe this should be a game where you can deploy mobile units and the enemy has a base like yours, instead of a single building. I also think there should be turrets and that you can assign colonists to fire them, or even make them fire automatically.

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(3)

DaElite101

Sep. 27, 2014

Under rating threshold (show) I wish that you could set the jobs so it's stricter, so for example one colonist only mines minerals, the other only carries stuff, another only builds, and also it needs to have a function to improve colonists.

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(-1)

TM_AnonyAnon

Sep. 20, 2014

Under rating threshold (show) Great game, and it doesn't get enough publicity.

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(0)

dillonjhnson35

Sep. 13, 2014

Under rating threshold (show) the game cool so far

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(0)

Michael333

Sep. 06, 2014

Under rating threshold (show) Im playing the mission where you have to produce 100 Components and i see an mayor fault, resource maxcap is set to 99, it dosen't maters if you have 1, 2 or 20 warehouses, the factory just stoped to produce, my people stoped to carry it into any Warehouse and i was forced to build useless energy pipes to wast the uncounted components to solve the mission, I think its important to add the 3. digit to the resources like components, metal, food and oxigen

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(5)

exelentep09

Sep. 05, 2014

Under rating threshold (show)

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(-3)

jaxx20

Aug. 23, 2014

Under rating threshold (show)

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(-3)

benubird

Aug. 15, 2014

Under rating threshold (show) Just saw a colonist named Dave Lister, lol - is Rimmer around too? :p

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(3)

benubird

Aug. 10, 2014

Under rating threshold (show) What does the research center do?

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(0)

BLABATRON

Aug. 08, 2014

Under rating threshold (show) why do my guys stop working after a while?

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(0)

BLABATRON

Aug. 08, 2014

Under rating threshold (show) make it so that we can do a free play

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(0)

michael12344321

Aug. 08, 2014

Under rating threshold (show) to much lag

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(0)

michael12344321

Aug. 08, 2014

Under rating threshold (show) to muck lag

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(1)

DerekL34

Aug. 07, 2014

Under rating threshold (show) the colonists will not finish building my pipes, have them connected and all colonists as builders but when I go to check to see if they are building, it says they are not doing anything.

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(0)

DerekL34

Aug. 06, 2014

Under rating threshold (show) save option?

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(0)

thefance1

Aug. 02, 2014

Under rating threshold (show) I really really want to like this game. But this lag is kinda turning me off.

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(0)

zxcvzxcvzxcvzcv

Aug. 01, 2014

Under rating threshold (show) Full screen option would be nice

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(0)

RedGoldandGreen

Aug. 01, 2014

Under rating threshold (show) 0/5 - this game had so much potential... but I am totally and completely unable to figure out how to get power to the buildings. I tried connecting power lines to them, but they wont turn on. Then I tried drawing a little path of power lines around to the "south-west side of the building". They still say "offline" and show no power. Exasperated, I have now put power lines ON EVERY SINGLE POSSIBLE SPOT ON THE MAP, around the buildings, under the buildings, on top of the buildings, everywhere... there are now power lines everywhere. The building STILL wont turn on. Same with water... I've put water pipes everywhere I can put them. The buildings still say "no water". I'm completely uncertain how anyone else is managing to get power to the buildings.

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(-2)

FTLcaptain

Jul. 27, 2014

Under rating threshold (show) I don't know why but for me the controls are god awful I have to click a milion times on one thing to get it to work does anybody else ever happen to run into this problem?

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(1)

gamekid1100

Jul. 08, 2014

Under rating threshold (show) raiders capsules are OP and should only come later in the mission I dont mean in later missions I mean after more time has passed in the mission

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(0)

juan_carlos

Jul. 01, 2014

Under rating threshold (show) why is the lag disgusting?

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(1)

tonyjones24

Jun. 21, 2014

Under rating threshold (show) I hate how depressed everyone is in this game. "Why am I getting fired?" "Did I do something wrong?" I feel so bad for them, it's like they needed this job to feed their family or something. But in all truth, I fire them because I don't have enough food and I don't want to lose someone better.

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(2)

QuantumScience

Jun. 08, 2014

Under rating threshold (show) On the 3rd mission I did every objective but for some reason the number of components didn't go any higher then 99, so I Failed!

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(3)

JoTigers

Jun. 04, 2014

Under rating threshold (show) The idea and the game is great but the your colonist wont listen to you. 2/5

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(1)

ronco

May. 02, 2014

Under rating threshold (show) Yes! I don't know how to fight but I'm gonna launch a random attack on the enemy base and then after calling for a non-existent medic I'm gonna keep running towards the enemy til I'm surrounded and and killed!

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(10)

TheBigG170902

Apr. 25, 2014

Under rating threshold (show) This is an Awesome game though I have a suggestion. When protecting the base Colonists should only drive the dude away until he's 6-8 meters away from your closest building, not follow the dude to his base. 5/5 stars, favourited and added to my playlist. Keep on updating and making this game even more enjoyable!

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(4)

Jaydenty

Apr. 23, 2014

Under rating threshold (show)

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(-3)

Jaydenty

Apr. 23, 2014

Under rating threshold (show) i wish that you can make you buildings invisible

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(-1)

GameMaster123321

Apr. 16, 2014

Under rating threshold (show) This is annoying my people wont collect minerals i got 15 of em all set to only minerals and i get 0 in 65476576 years

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(2)

GameMaster123321

Apr. 16, 2014

Under rating threshold (show) CANT WE HAVE A ROUND WHERE WE CAN BUILD FOR FREE LIKE MISSIONS BUT WE KEEP OUR BASE?????

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(-2)

GameMaster123321

Apr. 16, 2014

Under rating threshold (show) Too hard to attach pipes.I can't attach it when i do it won't start production.I need help attaching.

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(0)

RTerranM

Apr. 16, 2014

Under rating threshold (show) I need the ability to be able to hire a person with the traits I desire specifically, even if it costs double than what the third tier of colonist costs to hire.

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(3)

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