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Needs a save feature. It's not worth replaying through all the missions. I can't complete the entire game in one sitting. And Adobe Flash crashes when I leave it running for several days.
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Excellent game!
Suggestions:
- Need progress saves, no fancy stuff as in in mission saves, just save campaign progress so if you leave game for some reason you can continue from last finished mission.
- MORE!!! levels.
- Maybe even random generated map vs AI? Even if its like in campaign mode, no serous bases, just outpost. Like sand box mode of sorts.
- make power/water outlets at buildings not blue, they kinda hard to see if you place many buildings side by side. Yellow power, dark blue water?
- More building upgrades.
- Maybe toss in some research options?
- Game tops when in menus, why not add pause mode? For building placement planing?
- Building rotation, many say its needed but I think not, its part of challenge for better pipe/wire placement...
You have a gem here... mobile market is a way to go, aim for tablets (iOS/Android, don't think its gonna work on mobile phones due to screen size) and you can make some serous profit I think.
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there's one thing that pisses me off: the colonists have no interest in building important buildings instead there sleeping or mining or fighting well how about one of you fight while the others build
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There isn't much room for strategy. Once you understood how to sustain your colony, there wasn't much more to learn and the game became easy. So make the variations more dramatic. For example: the workers that you buy could have traits with greater effects (negative or positive). Force the user to consider trade-offs more deeply. I blindly bought my workers, and I was still successful.
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definitely a great game but resources management was a bit annoying...ended up running out of resources several times of different resources...and can't really tell how fast certain ones are going to run out. ended up having to dismantle several buildings to get the resources to build the next one that I needed.
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man this is awfully short for the amount of potential it holds. Needless to say i spent a lot of time trying to figure it out (the tutorial wasnt ALL that much help) but that doesnt matter cuz the game was pretty fun overall.
This is my only complaint..., the game is way too short (or at least it seems that way despite spending a lot of time on certain missions) and ill be happy wait for more missions of the life or perhaps a skirmish option.
Me against the A.I. but it may not fit in too well because of the pace of the game. But yeah, ultimately needs more content/missions nothing besides that really bothered me. 5/5. Ill be looking out for more of this game :D
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Great game,a few problems here and there.Would prefer to have atleast some direct control over my colonists,would love online 7/10
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Shame the game is so small, when I finished the last mission I was looking for the next mission, but that was it :( Game is too short :(
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Dear Kendja,Can i suggest a few things?
First,Create Turrents and Shield generators which creat a safe area and laser fences and different colonist classes like battle,miner,builder,mecha etc,,Hope you makes these,Please Reply
Army231
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Mission 5, if you build a building, then cancel it before it is finished, the science refund goes toward your science goal.
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Desperately needs the ability to rotate buildings since resource management and building planning is a pretty important part of the game.
Pipelines need alot of work and are a major aggravation when playing this game.
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I love the game but maybe an endless mode so you can keep going on with a mission or a brand new endless mission with no objections so you can grow a bigger colony
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3 ideas for a update here: 1) I think there should be respawning when the workers die but the consequences of having them die will be the long time it takes for them to respawn and building that have been destroyed will be displayed as rubbles which will be rebuilt by the people with the job as repairing now finally is an online feature including matches between 2 people and also daily new maps to play in
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Buildings only get build if they have the necessary resources delivered to them first. ie. you need carriers and then builders
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I would want a refresh button in hire tab with a certain science point
It is frustrating when all three people on the list ain't what will be benefit to you and you don't have any choice but hire they and hope the next people would have the trait you want
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It's kind of silly that a building needs to be online in order for the colonists to be able to see the resources that are stored inside of it. Can this be fixed?
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Yeah If you could make the people respawn that would be great but because that would be cheating can you add a respawn time with it, yeah thank you for reading this.
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This game is really great. Kudos to the developper, I actually love the randomness in this, that is, the fact you don't really micro by telling your colonists what to do. It makes it less fast-paced and you know you don't have to concentrate on them.
Yes, it's true that sometimes your colonists wander in enemy bases but if you upgrade your living quarters into a medic bay they will often save themselves once wounded by going back there to heal. A must upgrade to build often, even at the start of any mission.