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pretty good game, i got stuck at lvl fives wave 50, you should make it so you can reset your specs at any time though
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fun game. took me a while to figure out how to beat VII on hard, but I got it. Wanted to say thanks for making a unique last level, its always more satisfying when the last level is unique and the final creep is challenging.
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Nice game we have here, please add more levels, maybe up to we can complete the talent tree. Is a future 10/10 when the badges are up. :)
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Freeking sweet game! Its Dungeon Keeper by Bullfrog, but since that is an old dos game and hard to get running, this is a perfect little port. Nice job!
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It would be nice to know how much of a bonus special buildings are offering - academy, gym, altar, etc.
Right now the window for monster stats is difficult to read, and pretty unhelpful.
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Wow. I wasnt excpecting this. Its......FANTASTIC!!!5/5, though it seems more of a TD game than a TD and RPG, still its been put in favourites.
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naruto650: you say something about bugs. I have fixed almost all the bugs i know of. Do you know of any still needing fixing?
Razor6655. I think if you right click and do about flash it prob will show you how.
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Adding the stats of the units/buildings you can buy along with the general advantages/disadvantages to the 'Help' webpage link would probably be much appreciated by new players. I know you can scroll over the units in-game, but it's kinda hard to do that while playing. Especially when you've never played and don't know what the various units DO. Not a level-by-level strategy guide, just like the first few pages detailing your own units and buildings.
I concur with the comments about perhaps making the game a bit more RPG-ish, with carrying over various things from previous levels.
The rest is just general bugs/issues that have been found by others, but besides common stuff like that, a very enjoyable game. Great job.
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Man I can get to 50 on lvl 5 but that last lvl.....IDK what to do! >.< Might need to restart since you can only rest your tree when you get a new point since I am thinking specing to Pim my DeathKnight out was the wrong way to go.
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Nice twist for a tower defense game. Would be nice if the entry points were marked. Add a story to the game and it will be great. It's too long, way too many waves. It also was easy but I played it on easy so I guess I can't complain.
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It would be nice if we could re-arrange the skill points we've received. That way I'm not stuck with the few decisions I made in the beginning of the game when I didn't know what I was doing.
Otherwise I like the game alot. I'd say a 4/5, since it could use a little polishing in some areas.
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According to Huggies, could you make range with Squares? It would be way more easier.
Could you also put range on Avatar?
Thanks
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Huggies I like your plots idea. I will prob use that in the next DD game. I playing with making the maps shorter. The speed slider should help with long ones though.
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The round # is getting cut off, so I can only see the first number. Score is the same way. It would be nice to know how many more rounds until the end of the map.
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Frankly, it was a good idea, but the levels take sooo damn long. I understand it's part of the strategy, but being able to manipulate the "fighting circles" or whatever they are into controllable plots would be great. For example, being able to select 5 blocks that your minotaur would guard. That damn circle was so annoying.
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Soon as I can get some art ill fix the spawn caming. I may try something on my own and see how ugly it is :) think glowing spawn points(symbolizing holy presence) and a holy nova on enemy spawn if evil is nearby
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Oh, I've tried the spawn camping thing if you're refering to the goblin issue. In the later levels it works for a little while... Then the paladins show up, pushed them back, and then the goblins ate fire walls for a while.
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Oh, and question? Not sure if this has been fixed or if it was intended or anything (I only just refreshed the game, it's been running all day) but the Dracolich seems to show up as an enemy to my defenses as well. My centaurs and liches were attacking it and it was fighting back. :S
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Wow, kudos to you for continuing to tinker with the game based on the comments it's been getting. As for the changes to the goblins, I don't think it's really needed. I'm playing it on hard mode so I'm not sure if this is the same in the other difficulties, but when the enemies start using their fire walls the goblins start dropping pretty fast.
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To the guy who whipsered me about main menu help not working. It does it just launches a new window so your popup blocker stopped it most likely.
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At this point the only 2 bugs i know that are left(bugs not future features) are the selection moves to semi random square sometimes(fairly minor) and the one about click somewhere, then else, then back and no selection text(minor too). Ill get those but i want to make sure nothing bigger is out there still.