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luv the game but some vlvles are hard as fuk u should put those as the last ones and add a shop also dont lose items after every lvl
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Fun, and an interesting new take at TD.
The game seems a little too slow paced though, after finding the winning strat, I spent most time afk
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Sorry, not Rock'n'Roll music. But maybe a feature with which we could choose a more suitable music for war maybe? I dont mean the music Suck! Not at all. Just.. Snoozing.
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I will beat the graphic haters to the punch (its already ugly!) Personally I like the look and I doubt you can do much more without making everything bigger and loosing screen space.
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For people who watch this carefully. I have a couple ideas for mass goblin changes and here is your chance to get your feedback into a game change. One option is to make killing blows not slow people down at all. So if your goblins are only working due to number and respawn rates, then as heroes cleave through them they would just keep moving and not pause for each one. Another idea is to reduce goblin magic resistance so wizards destroy them with there area effect fireballs. Other ideas? I have an idea for spawn camping but i need my artist to do it or it will look ugly.
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Another thing to add.
A little feature that tells you if your Avatar is attacking. I choosed Ranger, and I don't know what is his range. Kinda... annoying? Just a little though ;)
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Ask and ye shall receive. Restart button. Also nerfed death knight regen and made the mute button image change.
andrew2000archer thanks ill fix that. I notice a lot of people are saying my game is like dungeon master. I think you mean dungeon Keeper? :) A great game. Rock and roll music doesn't seem to fit. I will see about putting in hotkeys. Draco, those are paladins!!! giant skeletons?? Oh somebody said they wish they could see hitpoints as a number. If you select anything, there is a details thing. Mouse over that for mega details including damage, range and hit points.
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a lot of time playing.... I get to level 6... and that's impossible for me.
A good game, but you need to change some things to make it better, like to be able to change the upgrade things.
4/5
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Interesting, but I agree that losing items makes it kind of blah. That loses the rpg aspect, because I don't care about the avatar. Having nothing carry over between levels kills a lot of the potential fun. Could use persistent items, and a shop to spend excess gold. There's no reward for doing really well, a slim win is the same as a beatdown.
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Well I just lost level 9. Was doing well until I got mobbed by ~10 giant skeleton things (the semi-bosses from prior levels).
Need to fix the movement issues. There are several unkown factors that leave my avatar incapable of movement. Also, the items scroll bar scrolls when you move.
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Something that would make the game more enjoyable. Hotkeys.
Exemple;
To build Centaurs, Hotkey = C
Except that, Music kinda gets me snoozing.. A More ''Rock'n'Roll'' Music would be nice and music when fighting units.
4.5/5
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WOW! One of the best games I have seen in a while, reminds me of the good old Dungeon Master days. 5/5 for sure, love it!
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I wish you were able to get more campaign points from levels 2 and on, and the levels had difficulty ratings that could determine the # of points you got. The points might be worth less, because there would be upgrades that needed multiple points. Also, upgrades should be able to be upgraded multiple times, but only to a maximum tier.
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Like the game, good idea and execution. A typo I have noticed, the in-game instructions talk about goblins digging things out when you have Peons doing the digging.
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I think i understand your guys confusion with the mute. When you click it the icon does not change but the sound does go off. Just click it once. I will make the icon change too.
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100 thanks to the guy who pointed out the slider bar keyboard thing. It is now fixed. It is also what was causing a lot of people the avatar cant move right issue because lairs also have slider bars ;)
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More feedback (since you're here :-). Make dig more controllable. You can get stuck without being able to expand the map with the current algorithm. Either have a cancel on the mines or some other way of controlling it.
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Oh yeah one final thing. I didnt do sound effects because of how busy hard maps get. I was worried it would be overwhemling. I could prob do something about capping how many play at once or something. Anyhow back to bug fixing
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Some feedback on your guys feedback. Somebody mentioned send next wave passes 2 rounds, actually it doesnt. Thats because I define a round differently heh. A round is one spawn point spawning guys. If there are 2 spawn points and you send next wave you actually trigger two rounds, one for each spawn point. I did this because I coded it to allow each spawn point to produce different things, and at a different rate(though i didnt take advantage of it). Long winded answer to that one.
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Music. Sorry a lot of people don't like it. I thought it was creepy\"cute evil" and all this talk about not being able to mute it, there is a mute button in the bottom right corner and on the main menu :) Is it a bug or you guys just didnt see it? XP is explained on my website. I used external help to make it easier for me to change stuff since this flash file will exist on a million websites. XP for creatures is damage dealt, kills are not needed. So if your centaur is firing at stuff and hitting, it's lair will gain xp. When the
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centaur goes back in (or dies and respawns) it will get any level advancements the lair has earned. Avatar xp is gained any time anything dies on the map if the avatar is alive. Amount of help: I started with giant tooltips but was advised to slim everything down to avoid scarying people with vast texts. Thats why i put all the details on my website. Also a few people said it needs a tutorial. I think maybe you skipped it accidently. Go back to level one and you will see it.
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Death Knight strats: My help says its harder to play, but thats just because it can die easily since its in the thick so you have to watch it more carefully. I will be nerfing him a bit though. There was a comment about level length at the high maps. I may try to adjust it but I have to be careful not to make the difficulty change too much. Slider arrow keys bug. Wow i missed this one since i use wasd. I am gonna look on fixing this ASAP. Avatar levels actually don't start at 1 every map. Each map you start 1 level higher then the last. I
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do realize that not saving avatar items\levels was a mistake and count on it being changed in the expansion\sequel. Well thats all I have to say for now, I am gonna continue working on some of these bugs and balancing a few strategies that are too good. Thanks for playing guys(That restart map button is comming!)
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Well, very good concept and there's a fantastic game inside trying to get out.
Your avatar restarts at zero every time. The gold and items do not carry over. That ruined it for me ... what's the point of an Avatar? What's the point of the magic items? Gave up because I got tired of seeing items pop up that I'd just lose in a minute or two once I beat the level. Why go get the creeps treasure -- you just loose it once the level ends.
I never used any of the pumpers, I was able to beat the first 4 levels with just goblins and centaurs and eventually minotaurs. Started level 5 and just lost interest at that point.
Never figured out the digging logic .... I think if your goblins are fighting they don't dig. Digging was random, suddenly the mines would start delivering and I'd get a sudden influx of cash ... just before the level ended. Finish some levels with 800+ gold.
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Nice game, I enjoyed it. Like the concept.
Your buildings shouldn't just dissapear as soon as an enemy steps on them though. I think the items need weakening and made permanent. A few interface improvements, and some more shortcut keys and this game could be awesome! ;)
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When you use the speed bar your hero can't move. To avoid this, click on the button that says "speed" beside the bar.
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w8, nvm...you can change the speed slider, but you have to go to menu and then continue the round in order to move left/right again.