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Really good game here. Basics graphics and style, but this style of gameplay never get old! 5/5! (Hard.. But i'll find a way to be better)
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Might be just me, but WASD works much better than the arrow keys. The fact that money doesn't carry over levels is a real bummer. So far I like the death knight best, he can kill really fast ^_^
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Could you allow respec to work if you've finished all the maps? As it is, it says you can only respec when you get a new point - no new points when all maps cleared so can't respec without starting over.
Thanks
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fix, there should be another block type thing... certain veins can have a building named a mine, 1 peon can be in a mine working on it, no more...
as many mines as can peons, but enemies can destroy the mine and you can order peons out to go mine the available copper veins and go back to work on mine...
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bug , Sometimes when you select something nothing happens.
gripe 1, Too many rounds for each area above area 3.
gripe 2, Easy needs to be easier
gripe 3,on easy mode, area 5 is impossible to me...no can beat.
Good game though, definet potential for a number 2...
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I enjoyed this as is, potential to be great with polish.
Biggest weakness overall in my mind was documentation/availability of information - found I rarely used gym etc because it wasn't clear how much benefit to what lairs.
Also I second the suggestion I read here about being able to select squares for patrol rather than working with those circles.
I liked the auto-select on equipping items, avoided tedius micro-management. Summary display of avatar stats/capability on-screen might be a good addition, so when you pick up that uber-item you know about it.
Special capabilities powered by items might be worth considering (could include items with limited uses).
Might consider being able to put some items on manual select and others auto-select. Could have a weaker item with particular ability manually selected, leave rest to auto-select. More control over how much you want to micro-manage the items.
Well done, looking forward to next update.
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This is a very good game with RPG, and TD. I have beaten the whole game with the Knight and it was very fun. This is a big game so Everything can be improved, but it is still already awsome. Dig doesn't work for people because of the walls im guessing. You probably haven't dug the walls next to it so there is a path so the peons can get there. Or maybe the peons are getting killed. 8/10
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Burnacid, it's best to put it in a long passage way. What it does is, when triggered, it will roll in the direction of the guy who triggered it, and keep on rolling, damaging everything in its way, until it hits a wall.
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I was trying to set up a second boulder trap, but I wanted to sell a spike trap (to make room for where I wanted to place the second boulder trap). When I sold the spike trap, boulder trap greyed out and wouldn't allow me to place a second one.
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Is there a level 10? I just beat the ninth level, and nothing else appeared, but it didn't say I won or anything either.
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if u have ne problems just spam goblins and max out range...ud be suprised how much it does if u have 4 gob lairs with 3 gobs inside each 1
if u have ne more problems make a path into the ground 2 squares and fan out but DONT touch the side squares...EXAMPLE
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Jaywalker: Really? I didnt find the last level to be easier. Hmm anyone else agree with this? If i get time I can put some more story in. Sound effects were left out due to how busy the game gets at higher levels. 50 guys attacking all at once would be pretty noisy. I may experiment later with options here. If you find bugs please tell me what they are instead of just saying there are bugs. A couple people can't start it up, which is most likely a flash version or browser version issue.
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Couple of suggestions, along with things I love:
1. The final level is easier than level 8, at least on medium/easy...could that be altered?
2. The maps appear to be vaguely themed: there is a hall full of powerful treasure with ancient guardians, a 'rival dungeon boss', or what appears to be such, and of course the surface. A little scenario preparation would go along way, just a short message setting the tone/atmosphere before each fight :D.
As for the rest, I love the music, and I love the classes: not too complex at all.
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I actually kind of like the music... But if you don't you can always just turn it off with the mute button in the bottom right corner.
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its just a blue screen for me
if any1 has had this happen to u and kno how to play the game plz comment me on my profi;r
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a glitch on the tech tree made 2 info windows stay up causing me to not be able to pick upgrades.. making it so i lost my saved game
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PS
As for the campaign point resets... allowing the reset to be done more than once per earning a point would be nice.
And I, for one, like the music.