Under rating threshold (hideshow)
i am so good i won the whole thing suck on that and i beat them with only goblins and hydras and my hero hahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha
Under rating threshold (hideshow)
Wonderful game. I love the Flash interpretation of Dungeon Keeper. It works rather well (though admittedly gets kinda busy sometimes later in the game). A nice departure from traditional TDs. Well done! 5/5 I do have two minor suggestions. I'd like to be able to keep items from level to level (would help give a sense of growth and collection), and I'd like to be less-restrictive with the upgrade points (allow us to rearrange whenever we want, a la Protector).
Under rating threshold (hideshow)
wow typing in the dark makes my spelling suck, forgot to say you put the litches so they can shoot the "ball" of heros that group up where your delaying troops are holding them, enemy rangers will kill the liches quick, but dont wory, in a few respawns the liches splash will have handled almost all the enemies. For delaying set the farthest back troops to max patrol, and have others match that distance so they all atack at the same point
Under rating threshold (hideshow)
To beat level 4 you need delaying tactics till you get litches, goblin hords (9 layers) with a mintor or two will do it till then, to aford this you need to get the tresures, atack centurs first, then goblens, then minitours and mantacors, liches are easy after that cus they have little hp and elementals are to slow to reinforce em.
Under rating threshold (hideshow)
One word: mantacores.
Also, if you place goblins or minitoars at the begining of a level, at the end of about 20 levels, they are amazing. You will have 3 goblins almost impervious to ranges damage and attackm melee better then you. Monitoars are just about invincible at level 15 and two of them can take on a lvl 15 paladin.
Under rating threshold (hideshow)
to feinement you build up you dig out the back wall and put range units beside your base (uubuu)
and infront of that line more range units and in front of THAT line have your melee. it is pretty easy
Under rating threshold (hideshow)
ohh a secret in levle three is dig a line so the enamy can go there instead of both sides then theres a tip on how to beat it and put you hero in a safe spot
Under rating threshold (hideshow)
Found an interesting bug. I finished the campaign, then tried level 1 again to see if I would get more bonus points. No-go, oh well. I played around with my points, and ended up putting everything into melee. Once I finished, I went back to the title screen, there, I decided to go back into the campaign bonuses screen. The points showed I had -1 left, and I could not reset or finish. Odd.
Under rating threshold (hideshow)
Also, perhaps some more levels, but the tech tree stops? In other words no more bonuses for the new levels.(that way you can't fill it all out and have it no longer be unique)
Might also be interesting if one could play it from the other side, able to make humans and so forth and fight off the evil stuff. But then that might be too much work, just a thought anyways.
Under rating threshold (hideshow)
Trying to beat final level. But I made a mistake on my tech tree. Its nice that you allow resets, but since I have to beat a fresh level to reset and the only one left is the last one..
Perhaps beating the last level you've already beaten another time could be made to allow another reset?
Under rating threshold (hideshow)
Like Garozerg said, being able to create your own levels would be kewl, and then be able to distribute them. I have some suggestions too, let the enemy have peons for digging too, and be able to build those "walls". This would make it much more tactical, and make flying enemies a bit "stronger" too. On the otherhand, it would make it look more like DTD... Well, I LOVE this game! 5/5!
Under rating threshold (hideshow)
true purple the red bar is the lairs population. Full bar means all its minions are alive. Empty bar means they are all dead. They dont have to be inside the lair to count as alive.
Under rating threshold (hideshow)
Great game 5/5 fun blend of classic elements I love. Only problem is, only 9 lvls....then what? random lvl generator, OR build your own lvl would be fun.
finally, needs moar cowbell
Under rating threshold (hideshow)
On medium difficulty, the last level I was stretched to my limits but I'm not a genius at TD so I reckon you've balanced things pretty well.
It would be nice if, after completing the campaign we have an option to max out all those bonuses.
Under rating threshold (hideshow)
Do leaders get more experience if they kill themselves? Whats the difference compared to when monsters do it?
Do leaders/monster (lairs) lose experience when they die.
Under rating threshold (hideshow)
I assume the red bar above structures is suppose to tell you when the next monster is set to respawn. Problem is that they don't usually respawn then (even with enemy in range)
It would be nice if we could tell when the next unit/leader is about to respawn.
Also next to the number telling you what wave it is, could be one telling you what the final wave number is. So you know when to throw it all in.
Under rating threshold (hideshow)
I think items could be more unique. Different graphics for the same slot. With different effects assigned to each graphic.
Especially weapons, there could be swords/bows/wands only equippable on knights/rangers/wizards. As well as crossbows, Staves, maces.
Giving items names. Especially epic weapons. Imagine a sword that gave knights a short range. Or a mace that allowed stunning. Or a crossbow that poisoned.
Maybe shields that the knight could equip, knight could choose a double handed weapon instead.
Under rating threshold (hideshow)
farwalker. They explode hurting enemies and transfering that to nearby friendlies as healing radius:50 dmg=str*2 all creatures are healed each for all damage dealth. prob ends up being a complete heal