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1. Rerouting planes is sometimes a bit hard... it seems you need to pull them directly onto the threshold, which is a very small area!
2. I would like to change the button configuration for the hotkeys since "expediting runway" and "go around" is the same hotkey and can ruin your approaches or line up
3. Expediting the runway needs to be done in max speed and not depending on your speed at threshold
4. Why did the radar from the previous versions dissappear in AMTM? I liked it - make it optional...it was a useful tool
5 Great game ...
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Only two things that constantly burn me in this game. Planes hitting another in front of it while trying to taxi off the runway. Planes crashing immediately after take off.
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like the developer said, the planes are difficult to spot sometimes, but i like the "realistic" graphics, i suggest that planes should have a some color around the edges to make them more visible
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I love the game. Really addictive. It's very satisfying to interweave landing and departing planes succesfully.
A suggestion: When a plane has already slowed down to taxi-speed on the runway and you ask it to expedite, it shouldn't drive itself full speed into another plane that has also also just slowed down on the runway while it had previously clearly braked for that same plane.
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This is an amazing game, and the feeling of seeing history in the making is quite remarkable, especially for a game I played in a browser window
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One thing that I was wondering is why, if you hit the pause button during he game, do the planes still refuel and load people on and off and all the other things they do when parked. Usually when a game is paused everything stops.
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Buggy as shit, planes after take off just keep doing circles no matter what i do, eventually causing crashes. Nice thing that you have played level long and thing like that causes crash!
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situation: 2 planes flying directly at each other.
Pilot 1: Control, we have a confirmed crash if we stay on course.
Control (player): MY MOUSE IS DEAD!
Pilot 1: Oh well, I am going to die.
Opinion: Then Have the common sense to get out of the way!
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Hi! Really enjoying your game. I think adding a hotkey for the pause button would be nice. Preferably the space button or "p" button. As well as a mute button. Cheers!
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The worst error I've seen is planes crashing while in the air, right off the runway. For no reason, planes just appear there and crash. Happens to me in the level after getting the Office.
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There should be pilot's with an brain... They should see if they may crash and then change route. And also, there should be foggy day's and night time where pilot's would have an much smaller range
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Also I don't know if you want to go in a more realistic direction in terms of ATC, but really the arrival pilots should enter a rectangular traffic pattern until cleared to land. If you did that, maybe get rid of clearing them to taxi since that's ground's job not ATC anyway.
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It may take away from the gameplay, but it is annoying when planes taxi into each other on the far end of the runway. A pilot being told to expedite off the runway shouldn't punch it right into another plane taxiing in front of them.
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I love the game, however, planes that are taxiing off the runway and turning right keep crashing into other planes that are coming in for a landing. I also would like the option of choosing where to put the second runway in the next version if possible. I just don't like the cross section runway, it's too much like the old matchbox cars collision course.
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Seems a little hard to view some of the aircraft coming in, perhaps change some colours and indicators. For instance, two planes I did not even notice crashed into each other, while looking after many aircraft. for a demo I would not even buy this game.
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Ok, overall a good game. Having to pay for the airport expansions by the money you earn (upgrade system) would add great dynamics to the game. Also perhaps bonuses for special airplanes (VIPs that give extra money) would break some of the monotony
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Realized there is a traffic button, AND THERE ARE RUNWAY CRASHES EVEN AT THE 0 TRAFFIC SETTING!! If the game could have become playable then it would have been a 4/5 but its still a 2/5!
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I could have given this a 3/5 because i like it but it is ruined by flaws, but in the later levels ITS SO ANNOYING!!!!!!!! Sorry, 2/5
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Things that ruin the game:
1. Planes crashing at the landing street (Don't know how to say it), because you can't do anything about it.
2. The plane control system is HORRIBLE (After you click "turn around" its incredibly hard to make them land.
3. There are too many planes! Its easier to make them leave than control them!
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Having trouble with some levels because planes keep crashing over the parking lot, off to the side, or on the edge of the screen (before one of the planes is even visible). Once a plane is told to loop around it seems it can crash into other planes, and there doesn't see to be any other command to prevent it, let alone being difficult to detect since you're watching so much of the screen already.
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The level length seems pretty good :) I would like to suggest to make each level last 2/2.5 years. Those small upgrades at the start make it very tedious. Put a few of them into 1 lvl so that every 3 lvls you get a gameplay-upgrade, like the post office or the 2nd driveway. I don't think nobody is waiting to do the same thing 5 times in a row before something changes. If you change that I believe people will find it less boring and see what a nice game this is :)
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Game designers!
Please, please place a mute button visible as early as possible on screen. Don't know how many games I've got the unpleasant surprise of sound and music blasting through the speakers.
This little irritating thing often cheapens the impression of a game.
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I've just updated this game, hoping to break the 3.5 rating barrier. I've removed a beginning ad, added some new art within the game, added instruction within the game, and am using a better leaderboard system. Is there any way that I can promote such changes here on Kong? I am guessing that all I can do is make it the best game I can, and hope that it gets noticed.
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I am looking for some feedback on what this game lacks. I suspect I've made it too easy in certain areas, too hard in others. Some report that it is very boring. I'm not sure how else to deliver a 60 year time span. Should I make the levels shorter? Easier? Should I unlock all levels from the very beginning, so that players can 'jump' directly to where they want to be. A HUGE error I've made thus far is making the graphics 'too real'. It's hard to see the planes. I should make the graphics much more cartoony and fluffy next time.
At this point, I'm holding my chin up, planning to make the next version the best ever, due in 12 months. It also has a special theme, but I will be focusing hard on the core game play's fun factor.
Jason
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As always, a neat, and very addictive game. Here's an interesting idea. It would be nice to have an "accident investigation" button. Like a replay button for a crash so i can see what i did wrong, with given control tower commands, and speed and altitude stats just before the collision.
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I'm excited to see a new airport madness. Interesting to see how the airport changes as the game progresses. I hope kongregate makes badges for this game also.
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So, a few things... First off, a mute button on the start page would be nice. Second, there is a bug, if you pause the game when a plane stops and starts to unload passengers, it will continue, and in fact, refuel, and reload with passengers. So basically, I circumvent time it's self and teleport passengers off and on my plane, as well as fuel into the tank... Yup, there's the time machine. Oh, and lastly, a kind of "day progress bar" would be nice.