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Mech Front

Mech Front

by Kestrosphendone

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Mech Front

Rating:
3.2
Released: June 12, 2011
Last updated: June 12, 2011

Tags for Mech Front

Description

A turn based strategy game, Mech Front is set in a Diesel-punk version of World War Two where walking tanks and lightning charged flying saucers battle across Europe and North Africa. Mech Front combines strategic resource management and tactical unit placement, allowing for real-time battles.

How to Play

Click and drag to attack, or move troops from hex to hex on the map screen. On the deployment screen click a single icon once to select a unit type and click again to place in your green deployment zone. you can also hit "auto-place" to randomly place your remaining units. Hit start to watch the battle unfold, you can use the arrow keys to get a better idea where to place your units before a battle. keep in mind that only infantry, light walkers, AAA walkers and other gunships can shoot down flying units. Entrenching infantry will greatly increase their range and durability, but can only be used defensively. To scout enemy territories attack and then hit start without placing any units, there is no penalty for doing this.

Comments

0/1000
Jure avatar

Jure

Jun. 12, 2011

42
3

Nice somthing quite fresh, I like it 5/5 because I think that deserves better score then it has now.

You should make it that you choose how much units you transfer
Button for troops that are digged go out and attack
Some kinda of intel that tells you what the enemy has in neighbouring region so that you know if you need anit-air or what

Improve your game and it will be great

Gizzer avatar

Gizzer

Jun. 11, 2011

51
5

Speed up button. The game is way too slow.

BeardPirate avatar

BeardPirate

Jan. 28, 2017

6
0

Needs a level editor [+] if u agree

klrorca avatar

klrorca

Jun. 11, 2011

35
5

This is really quite good. Thanks!

Ralfo avatar

Ralfo

Jun. 12, 2011

28
5

not too bad, but not too good either. i like the sets of units, and that both side do have different ones. suggestions for improvements: both maps could be better: the strategic maps could be larger and resources on every hex should vary. sort of terrain would be god. the tactical map desperately needs some topographic elements e.g. streets, buildings ... with influence on the line of sight and the line of fire. lastly there could be more control over the behavior of your units. so far 3/5 keep it up...