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Very very basic, not a lot of achievements, too vague descriptions on the upgrades, no possibility to reset upgrades, can't even reset the game if you'd want to... The theme is nice though
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OMG THIS MUSIC. Its so familiar... WHAT GAME IS IT FROM.... oh god i've heard this so much... a Blizzard game? another flash game?? WHAT IS IT Halp pweese
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Shouldn't it be lucrative to destroy the bigger planets instead of the ones with lower DEF? For example destroying Ethiona makes morse sense than Spoyzuno. You get more souls/sec destroying the one with less DEF!
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The XP values for achievements seems skewed you need millions of souls to upgrade the attack and damage and yet the XP you get from the achievements is paltry and barely moves the bar for leveling up. and its the same for bolts and the auto upgrades. why so little XP for such high soul cost?
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why nit making the defence just amount of damage blocked?
In future, bosses and skills like in clicker herous would be nice
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As with a usual click/idle game, it takes a few HOURS for the idle part to truly set in. The theme is nice, but that's all it has going for it in my opinion.
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Ignore those autoclick cheaters and even add stuff to hinder them badly >:D about the game: what are the levels for ? do you get any benefits ?
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There needs to be descriptions for the upgrades and what they do. some of them are pretty self explanatory, granted, but the 'Sect' upgrade for leveling up simply says +% of rate/sec. now i'm no simpleton, but I have no idea what that is supposed to mean, so a description, no matter how brief, would be very helpful
sorry for not being detailed. the Sect adds +% of rate/sec to your current soul earn per second rate as seen on the topmost right corner of the game screen.
ATK is if you can penetrate a planet's defense (need more ATK to 'attack' bigger planets).
DMG is the amount you inflict per click or per auto click multiplied by BOLT.
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I really don't know why anybody would upgrade attack skills, it seems really dumb. Every planet's def is conveniently just as high as an attack upgrade, so i don't know what an extra 2000 or something attack would do for you
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could use a bit more description as to what each does. not overly difficult to figure it out, but when I clicked the ? I was expecting a bit more information. I like the graphics, I like the skill options. I agree that it could use more idle speed if it's going to be an idle. and maybe as a future upgrade bolt types? You have lightning, so you could add maybe fire, ice, wind, plague, earthquakes, etc. Just to give it a little something more. Very enjoyable.
you can upgrade the skills and some of them add more idle upgrades like the souls per second, soul rate increased, and XP increase. I'll try to see what more can be done. Thank you!
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Huge bug: If you click faster than about 50 times per second the lightning bolts fill up the screen and lag the game really badly. Can you put a limit on the number of lightning bolts rendered? TIA
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no mute button, terrible lag on a game with "no graphics"? come on devs, are you all 13 or why do you keep making the SAME OLD MISTAKES
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Nice graphics and theme, but the game logic is really nothing new. It is rather a clicker game than an idle one due to the low idle income. A few issues: a.) For the upgrades there should be an option to reset. b.) '?' are not functional c.) Large 'Clicker Games' button in the middle of the screen. Seriously? Overall: It seemed intersting for a minute, but after that ..