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Experience gain is pretty fast if you dump your first couple points into the exp/sec bonus at the bottom. That should give you a bunch of levels rather quickly that you can spend on other stuff. I recommend the things that are in %s the things that give fixed damage/souls/etc don't scale well in the long run.
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I got the 1D achievement for destroying the cubic planet and the cubic achievement for destroying the 1D achievement. Also the 1D achievement was named 'invisiplanet' and since it's only flat it's technically not 1D but 2D
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A few questions:
1)How much souls is needed before gaining a point in exp?
2)What is the use of the attack attribute?
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There should be a bigger better planet of the gods, goddus is weak in my opinion because i kill it 29 times a second.
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i have to say it has a point where it gets WAAAAYYY too easy, i destroyed liked 50 godus when i turned to the next one
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guys if you are wondering the best strategy,its famine=Planet HP lower,Disease=-def for planets and attack damage up. ok? comment if u want to...
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my only real complaint is the lag...i get maybe 4-7 clicks before i get lag spike and eventually said screw it and let auto zap take care of it
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Hey, does having atk>planet def=damage boost? if so then disaster (+attack) and disease (-def.) would be actually worth it.
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Fun game, but a lot of thing is missing for me :
- Xp : Don't understand the mechanical. I take +1xp/s lvl 1, no other modification, and I earn someting like 10/15 xp doing nothing (no click). Logical ? No explanation..
- Skill evolution : too slow, 1skpt per lvl is really low, at midgame it's really hard to upgrade them, and upgrade are too expensive for effect (+2% ... really ?). Exp/x² law might be better.
- Midgame : really long, sometime really boring, upgrade attack, wait long time (one night) fow upgrade bolt/dmg, kill planet, next, repeat.
- Autoclicker upgrade : too slow, even with cult skill..
As Sirpezbag said, WASTED TALENT :( .
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The game works kind of oddly. It seems like closing and reopening the window makes the game recalculate the upgrades, sometimes making them more valuable.
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Another lazy idle game. If you're going to make an idle game, make it fun and interactive. Just because it's an 'idle' game doesn't mean I'm confined to staring at a screen and mindlessly clicking shit. Come on, people. Try to be a little more creative. So far, I just see this game as WASTED TALENT. 0/5
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Need offline mode, redistribute skill points, and resets. The offline and resets are pretty much staples for any "good" idle game. Also, a dev who updates games is a happy dev.