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not fantastically balanced, imo. by the time i reached the invisible planet, it had become something of a bore. nice idea, though. with a few tweaks here and there, should be fine.
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Regarding skill points: I see that it shows how many points each skill need, but what I meant to say is that it should show how many skill points the user has put into each skill.... You see?
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The mouse wheel seems to be the only way to scroll the Achievements list, but doing so scrolls the entire web page at the same time which is mildly annoying.
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I'd like to report a small issue. With each planet destroyed I noticed the stars in the night sky dim. Upon destroying the earth everything went dark and all existence was plunged into the abyss. Please fix this as soon as possible as the chanting of the damned makes it rather difficult to play.
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definately needs a reset skills button, if you accidentally click something you don't want early on, such as +1% to anything (which is basically worthless, that early, you need static increases then) then you're basically stuck waiting out a slow grind for the next hour.
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Some of the skills seem fairly useless, increasing rate by any percentage that isn't at least 10% is a complete waste, increasing atk or decreasing planet defense is fairly pointless as it seems each consecutive planet requires exactly as much atk as each level of it gives. exp/sec is nice early, but falls off fast. In general, there's not a lot of reason for those to exist (as they are).
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Two more things: (1) Pick a skill and spend *all* your points on it. The skill bonuses are exponential, so if you spread points around, you'll end up with just worthless bonuses. (2) The souls/HP ratio plummets for planets larger than Earth. Therefore, from that point forward, you should destroy whichever planet you can one-hit.
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nice balance, needs reset button as tahneesharne said, would like to see actual experience numbers, would like to see a prestige of some sort. I enjoy that there is leveling and all the different attributes that I can allocate points too. some people are complaining about leveling beeing too slow, they shouldn't be playing an idle game then. all n all, I love it, needs a small bit of work but gets four stars from me.
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Do idle clicks gain exp? That's a little unfair of they don't. Think of us trackpad users out there! Also is there a max skill level? If not, I see no point in leveling up more than one skill because they all look like they give about the same small rewards.
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I think by far, these idle games appear to be really fun. But this one hits the planet with lightning bolts. This game, i have to say is the best. But it needs weapon upgrades.
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whats the difference between attack and damage? I see I'm the only one asking so I must be missing something obvious, but I don't understand.
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So how can we kill people with lightning bolts? There needs to be like a weapon upgrade that goes to Energy-DarkMatter
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To slow for clicker game, ok for idle, but there is low idle part, 99% of goods come from clicking.
Also atk/def mechanic need to be completely rethought, 1 update per 1 new planet, its really stupid.
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Game seems to suffer regular performance lag spikes, possibly when it's saving. Makes it almost impossible to run in the background while doing anything else.
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Bolts and auto are near worthless. The number of bolts and autos grows linearly, while the amount of damage grows geometrically. That means you only get a tiny increase in total damage from souls spent on bolts and auto; souls spent on damage give a *MUCH* bigger boost.
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I agree the XP gain is slow can use some extra umph in that area. Upgrade costs scale rather quickly compared to Skill point gains. Meaning the skill points do not kill enough of the upgrade costs as the skill points are not gained fast enough. So basically a scaling issue, The Auto feature aka speed ramps and scales well but the rest lag. Overall a 3/5, when scaling improves will rate accordingly
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only went to Iysterlonoe, but you've got attack/defense in lockstep with each other. there's no point in putting points in disaster/disease, because the small gains don't allow you to hit an extra planet, and there is no benefit in have extra attack
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Add prices of upgrades next to them, instead in the other place of game is a bit missconfusing. Also there is a "?" sign nex tto skills but no explanation shows when I click it. Hide it or soemthing until you wont fix that.
Regards
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Atk=Penetrates planet defenses so you can attack bigger and stronger planets.
Dmg=How much damage you actually do to the planet given your Atk is high enough.
Bolt= How many times you hit a planet per click. Basically a multiplier for Dmg.
Auto= how often the game auto attacks.
Please thumbs this up so people can see :)