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Okay, I never thought I'd say this about a Match 3 game -- but there are TOO MANY powerups. Or too many cascades, at least. Not because they make it too easy (I'm a wuss, I like easy), but because it feels like I'm not even the one playing the game. Normally in a Match 3 game I love to watch while a pile of powerups cascade... but in this game it happens all the time, and I find myself longing for nothing to happen so I have a chance to actually look at the board. It feel like as long as I pick up a pair of yellow matches every now and then the game will win itself.
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green adds special abillities to tiles (like explosion extra time etc...)
yellow gives extratime
red explodes add random location
blue destroyes random tiles
white destroys tiles direct under keypieces
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as you go up the levels the totems picture in the background upgrades so that the tiles that were useless becomes powered.
Make sure you get 3 in a row of one colour, then get 3 in a row again to activate and use, or else it just cancels out
Yellow = time
Green = plus signs for something
Red = fire - destroys random blocks
Blue = water - makes other blocks special
Silver/white = tornado - makes other blocks special
All of which is meant to make you survive and win.
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Apart from the time powerup, there is a moment where you only have one piece left and there is only one piece under it, but time passes and you dont know what to do. There comes grey, it only destroy one block buy it automatically targets a block under a key piece, so iy can be pretty good.
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Agreed - thought it was impossible before I understood how the powerups work. That should probably be better explained at the start of the game. Great game.
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Yes it´s easy. Yellow it´s more important give time. Second its green that´sgive a lot of ups and time too later. Third its fire because he´s exploded a lot of green up´s on the scrren. The rest is useless, take focus in these 3. To use the totens, match 3 or more of one color, so the toten will be active. To use the totem, match again the same color and he will be bless with his powers.
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This is freaking impossible without knowing how to get extra time, but the maker just enjoys keeping us players in the dark.
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I think this is the best of this style of game. For those who say it's too hard, you obviously haven't figured out the power-ups.
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it's actually quite easy if you understand how to use the powerups. the yellow ones are typically so abundant that you can get all the time you need to complete the levels without a problem.
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nice. but really too hard. Thats why too many can abandon this game. Too few power ups. 7th level very hard only for freaks.
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Once you get the hang of it it's really too easy. Please add more difficulty levels, or limit the green totem- very powerful goodies.
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needs more level or the chance to replay older level with new totems or someway to decide yourself what totem gets stronger (most use combo maybe)
all in all 2/2.5
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Me: "Damnit, not another match-3 switcher"
King.com "But like, LIGHTNING BOLTS when you get combos in this one! Vote 5/5 for us!"
Me: "Uh...this is pretty average"
King.com "No WAI duuude, we rocked this game. We r so orignl"
Me: "Uh...so like 2.5/5?"
King.com "Yep, sounds good to us."
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to use totems, do a combo twice i.e. green green, this must be your doing, not the combo.
the yellow totem combo gives time and lateron the green combo give sandclocks to get time too.
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Complete 2 rows of same color in sequence and get:
Green: Fire explosion+lightning+extra time+focused brick damage+gold piece.
Yellow: Extra time.
White: Focused brick damage.
Blue: Random brick damage.
Red: Fire explosions.
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Err, instructions? What's the golden thing? How to get lightnings? Decent game, but please explain what things do and how to get them.
And how the heck do I get more time?