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something is wrong with the horseman. it says he has the most attacking power and health, but i always have to put more guards on his side because he dies first every time. other than that, stupendous game. 5/5
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Seriously.. Why does the horsemen need the best equipment available, and a full roster of guards just to barely make it through the game. While the Swordsmen and sorceress can solo some levels.. Am I the only person to see this
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Warrior and Sorceress need to sneak off in the night and leave that old fart horsemen behind.. He's such a waste of pixels.
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I absolutely LOVE this game. I've always somewhat enjoyed match-3 type games but quickly grow bored. This has a nice amount of depth to it. 5/5
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I'm having the same problem...had 5 purple together and they wouldn't do anything but they would let me match 3 when I got them apart....love this game tho and wish there was a ver 2
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this game is not unbalanced, come on guys... let me tell you this, the mage does the least damage, because she is RANGED, and she levels up faster because you use the mages spells the most, the horseman does the most damage and sucks in health as a result, the knight is the most defensive hero, most health moderate damage, so stop saying this game is unbalanced, the only reason the mage gets + 15 leadership and such is because she gets so mutch experience she levels up 5 or 6 times at once, so stop bitching AND PLAY THE GAME ALREADY!!! thank you. :)
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Not a bad game but I have encountered a glitch three times so far after level 10 specifically on 12, 14 and 17 where I had colors right next to each other and they would not match. Specifically pink twice and red once. Not game breaking but annoying when I was limited on moves. Further with the pink once they would not match and then a single pink just dropped off the bottom of the screen. It might be my browser which is Chrome but I am wondering if anyone else encountered this at all.
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All my Heroes are quite close in level: Warrior 35, Horsemen 36, Mage 39. I don't know how you guys are having such trouble with level difference.
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Hah, the animations to the right distract me from matching the tiles... Not that you should change it, obviously. I do really like the game.
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This game is a nice take on the TD genre. I like the different gameplay elements, but unfortunately, it plays very much like an experiment. The spelling errors, unbalanced leveling, and everything that has been mentioned before bring this game down. However, I would love to see a fixed version or a sequel. This game has a lot of potential!
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i read the comments and it seems people always seem to forget the strategy element of the game for example, light armor on warrior and mace and you got a lightning shooting guard unit spawner combine with mage at lvl 20 switch to shield and you can spawn instantly the calv guys 5 tile and the warriors 5 tile icon for spawning her 5 tile icon
meaning alot faster combos and guard units if combined with the warrior light armor effect...and the calvary guy has range if you merely stick with spear the entire way...add to that at lvl 20 warrior and calvary unit for axe(warrior) and mace(calvary) get a megashot if you time it right for a 4 tile matcher...
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An epic game of suck and life wasting. At one point your heroes stop gaining in ability, which makes going to the end nigh impossible. The store, if you want to call it that, is entirely over priced and the duplicate items, which many cannot be used by other heroes is redundant and pointless. In the later stages, you have very little time to plan where to place a unit, but there is little point to planning as your whole success is based entirely on luck in matching symbols. No amount of strategy will save you if you getting lousy tiles. The heroes are unbalanced and the difficulty in the enemy units vs. your units is also unbalanced. In the later stages you face many ranged attackers and since 2 of your heroes have no ranged capability, they are null and void and you are once again reliant on getting good matches with the worthless tiles. Terrible game.
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To all you guys that think the heroes are unbalanced. Have you thought about that they are supposed to be different? The knight has the most leadership and therefore gets the most guards, the wizard is the best attacker and the paladin has several useful abilities if you combine 4 or 5 reds which aids him.
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I like the "Loading, Dot... dot... dot..." throbber, but I'd really much prefer a "Percentage Complete" indicator. A loading bar maybe? Thanks!
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finally ^^ i got hard badge. 28/27/35 all weapons whit block+crit all armors whit reg (weapons and armors have (180))^^. thx to the chests that i got doing map lvl 1 for chests ^^
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to get lots of chests do 1st maps lots of time is a small area whitout soldiers(blue, purple, orange blocks) you can get lots of chests and is really a fast map ^^. i always got 2+chests sometimes i got 8+.
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Just got the hard badge, the game gets really easy when you got healing equipment for all 3 heroes, I had a light armor with +6 hp each 5 seconds for both champion and cavalier, and a cloak with +4 hp each 5 seconds for the mage. Also there's nothing wrong with the mage being the strongest, since her abilities aren't for herself, most of them just help the other 2 heroes leaving her with only her basic attack to defend herself.
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I think that the problem is that we the levels take way to long, and i think the shop should sell more things than just items, upgrades like extra hero health or damage would me much better.
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Like others have said. Mage can range everything. While in the other lanes, the enemy can range YOUR hero do death and unless you have range present it's over. I basically need to fully fill the other two hero with archer and melee support before putting any additions on the mage. Unbalanced.
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Has anyone gotten the Elite Guard achievement (in-game). I'm glad it's not not a Kong achievement... seems near impossible.
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The knight brings the team down so much with his failure to get stat increases when he levels up. This wouldn't be so bad if the battlemage, in all her epicness, could help the knight out by firing some bolts into his lane, but apparently her arm doesn't turn in that direction...
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this is a nice combining game
mage only one that is ranged and so kills everyone before theyt can hoit her
What is a bit annoying is that red dies always and it doesn't depend how much rangers you use at red
4/5