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Comments for King's Guard

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ahnialator6

Feb. 27, 2011

Under rating threshold (show) it would be nice if when we managed to upgrade the guard barracks that the level (not nessicarily the amount of experience) remains the same throughout the rest of the game...too bad this comment will dissapear in about five more comments :/

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(20)

flick022

Feb. 27, 2011

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(-3)

Zaodai

Feb. 27, 2011

Under rating threshold (show) The game gets really tedious after about 10 or 12 levels. It's too easy at the start, and then the very last level it spikes tremendously (to the extent that it's hard to get a decent starting board for some reason). Also, the fact that the sounds are all ripped from DOOM is pretty sad.

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(-1)

dslider

Feb. 27, 2011

Under rating threshold (show) The horseman problem is a visual glitch. Write down his stats before a level up.

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(5)

Darkwing666

Feb. 27, 2011

Under rating threshold (show) very very unbalanced no matter wot i do the knight dies, but overall a great idea with a bit of balancing this would be even better

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(2)

NYGiants400

Feb. 27, 2011

Under rating threshold (show) A clever idea ruined by hilariously terrible execution

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(3)

powerofwhy

Feb. 27, 2011

Under rating threshold (show) Its a horrible feeling to have half a million gold and the store never updates to better stuff for you to buy. Cant give it away and cant spend it.

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(7)

Valthero

Feb. 27, 2011

Under rating threshold (show) This game is so damn addicting. I love it.

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(1)

kon_brood

Feb. 27, 2011

Under rating threshold (show) I'm gonna give the benefit of doubt and not chalk up the Knight lack of leveling bonus to coding problems. If you did intend it, I find that it an interesting solution to the grinding problem that you had before, where no matter how much you grind, there is still a weak point that you have to figure out how to protect. The game, however, is still fairly repetitive so 20 stages is far too many.

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(1)

nightlich

Feb. 27, 2011

Under rating threshold (show) If your heroes are dying too much, choosing abilites that heal them and some items that improve their recovery features rather than raw damage might make a difference, along with quick matching. Doesn't make them immortals, but it gives you a better chance.

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(3)

nightlich

Feb. 27, 2011

Under rating threshold (show) If your heroes could get some experience from the kills that the guards make, it could get the heroes grow more evenly. Despite that, nice crossover. Great idea, but it needs to solve out a feature or two.

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(0)

Jakex322

Feb. 27, 2011

Under rating threshold (show) What I do is just concentrate reinforcing the paladin and the knight. When I nearly filled they're walls up I then start to reinforce the wizard. Hope this helps. Anyway, great game! Took a while but still brilliant.

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(1)

cmfler

Feb. 27, 2011

Under rating threshold (show) just too long! gets pretty boring after 4 fights

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(1)

davide3156

Feb. 27, 2011

Under rating threshold (show) Good game. For those who hate the knight/cavalier...try getting him an armor that has a heal # per 5 seconds magic bonus. Asides from that...I prefer a light armor w/mace paladin/champion, a spear/cloak knight/cavalier, and a rod/cloak archmage/archwizard. Pity that the heroes don't gain exp from their guards' kills, but with the ability to grind levels over and over, the point becomes moot. For my last word - the first hero of mine that ever died was the arch mage.

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(0)

coolspot37

Feb. 27, 2011

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(-3)

ghen5

Feb. 27, 2011

Under rating threshold (show) Loved the game. Screw the haters. 5 stars for a wonderful implementation of puzzle action.

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(-1)

rubikscuber697

Feb. 27, 2011

Under rating threshold (show) Kind of a disappointment. The first few levels exhibited innovative gameplay, kind of a bejewled crosses TD game. However, in a few levels, it becomes apparent that the KNIGHT SUCKS. Many players complain about their knights always dying, and I've been having the same problem. Guards, cloaks, spears... Nothing seems to help. If the characters were more balanced, this would be a great game.

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(1)

JimG521

Feb. 27, 2011

Under rating threshold (show) They said it couldn't be done, but the tedium of Gemcraft has been maintained while also sucking out all the fun. Thank you for not doing more than 20 levels.

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(5)

Tramp_Boy_2

Feb. 27, 2011

Under rating threshold (show) Pretty good game with a lot of potential, but it's one of the most unbalanced games I've ever played it my life. A few simple fixes with this game would go a long way.

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(4)

Samegerilja

Feb. 27, 2011

Under rating threshold (show) Why cannot Kongregate make a way to resume game from you Kongregate account, and not have to play on the same computer. I have a laptop and a desktop, and when im away from home i play on my laptop and home at desktop.

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(2)

countsize

Feb. 27, 2011

Under rating threshold (show) How many levels are there...?

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(-2)

Grimnok

Feb. 27, 2011

Under rating threshold (show) whats mobilization?

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(0)

itamaram

Feb. 27, 2011

Under rating threshold (show) Cute concept, horrific implementations. On so many levels. Mainly the grind. Also, advertisement ingame? This is game should get about 3 negative stars on my scale.

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(5)

sicgamer19

Feb. 27, 2011

Under rating threshold (show) i lost my saved game for some reason :(

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(-1)

acidrain39

Feb. 27, 2011

Under rating threshold (show) I don't know about the rest of you, but my horse guy never lost any stats.

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(0)

Nachtara

Feb. 27, 2011

Under rating threshold (show) This Game is HARD!

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(1)

xmyselfx

Feb. 27, 2011

Under rating threshold (show) the stats up message when you lvl up is completely bugged, the horseman still receive + 3hp + 1 leadership even when it says -12 -3 and the wizard still receive +4 +4 even when it says +10 +10, just visual bug.

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(2)

Alex2life

Feb. 26, 2011

Under rating threshold (show) Edit to my last comment - My sorceress gains in att now :P

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(1)

FunDoggo

Feb. 26, 2011

Under rating threshold (show) You are not really losing stats... It's a visual bug... Write down your stats before a level up :\

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(14)

Sh33p

Feb. 26, 2011

Under rating threshold (show) @indianhottie There is a wave count for each unit just above their avatar

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(4)

BigJM

Feb. 26, 2011

Under rating threshold (show) This is fun for a couple levels but get's repetitive really fast.

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(1)

vaen

Feb. 26, 2011

Under rating threshold (show) Y'know.... I'm really tired of getting my stats lowered at a lvl up, either make it not lower my stats at a lvl up, or give a lvl cap.

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(1)

RedSunJDM

Feb. 26, 2011

Under rating threshold (show) Cavalier, the guy on the horse, starts losing stats after some point. Ridiculous.

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(-2)

IPITYTHEFOOLZ

Feb. 26, 2011

Under rating threshold (show) Why do units start to receive negative attributes? Is this supposed to happen or is it a bug?

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(1)

Truth_X_ile

Feb. 26, 2011

Under rating threshold (show) "Champion" Lucky Superior Double Axe(225) AXE Damage per second: 25 (Damage: 30-55, Speed: 1.7 sec) Block +39% - Critical Chance +68% [20050 gold] / Superior Plated Mail of the Duelist(225) LIGHT ARMOUR +200 HP +70 Leadership Block +39% Returns +98% of damage to attackers [20050 gold] "Cavalier" Lucky Superior Lance(225) SPEAR Damage per second: 25 (Damage: 35-65, Speed 2 sec) Block +39% [20050 gold] - Critical Chance +68% / Superior Plated Mail of the Duelist(225) LIGHT ARMOUR +200 HP +70 Leadership Block +39% Returns 98% of damage to attackers [20050 gold] "Arch Wizard" Lucky Superior Scepter(225) ROD Damage per second: 23.1 (Damage: 28-32, Speed: 1.3 sec) Block +39% Critical chance +68% [20050 gold] / Superior Backpack of the Duelist(225) BAG +50 HP +150 Leadership Block +39% 3 HP restored per match Returns 98% of damage to attackers [20050 gold]

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(-1)

indianhottie

Feb. 26, 2011

Under rating threshold (show) Great game. I have one suggestion. You should be able to know when the mission is about to be finished. There should be a wave count or something like that. Other than that, this game is simply amazing.

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(0)

dolton36

Feb. 26, 2011

Under rating threshold (show) hahaha right after typing that comment I did a map and got 16 normal chests and 4 rare chests! :D totaly all my luck gone now XD

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(1)

dolton36

Feb. 26, 2011

Under rating threshold (show) Game really is way to long! can't wait to get the bage and never have to play it again.. never have I seen more unbalanced heros ever..aswell as a game based completly on luck and has no skill involved anywhere! lol

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(-1)

Spittfire_666

Feb. 26, 2011

Under rating threshold (show) They should've just went with like 12 levels because this game is way too repetetive to be this long.

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(1)

Bishop_h2

Feb. 26, 2011

Under rating threshold (show) Great game, very addicting 5/5. I'm hoping there will be a sequel! If so, I did have a few suggestions. First, might I suggest each hero having two weapon slots, one for range another for close combat, ranged weapons being weaker and melee stronger for the champion horseman so that those two don't end up just sitting there without support while being bombarded at long range. Second, you should still be able to place support characters like the mages even if the wall is destroyed (drat those catapults). Third, maybe allowing the special tiles to be put in a separate slot, since sometimes you want to keep those special ability tiles for a rainy day, but you don't have any other matches to be made so you have to either sit there and wait or use it when you don't want to. Great work though!

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(5)

Brindavoine

Feb. 26, 2011

Under rating threshold (show) same problem than Ancientmoon, my Mage doesnt't level up anymore. It seems that she does 1/10 of the damages the other do in a battle. Quite weird, isn't it ?

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(5)

coolspot37

Feb. 26, 2011

Under rating threshold (show) I wish there was an undo button, other than that great game 5/5.

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(1)

Defenestro

Feb. 26, 2011

Under rating threshold (show) Why is there a glowing circle around my characters?

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(13)

daert1

Feb. 26, 2011

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(-24)

Deathpooky

Feb. 26, 2011

Under rating threshold (show) Aside from the strange leveling issues, the main problem is the mage's ranged attack completely disrupting the game. She becomes way overpowered and gains tons more experience compared to the others, so you just end up babysitting the other two while she destroys everything. Everyone should have a ranged attack really.

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(4)

Alex2life

Feb. 26, 2011

Under rating threshold (show) I have been playing this for a while now and I still don't quite understand why they don't gain anything in attack - Seems kinda weird :/?

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(2)

Blaksheep

Feb. 26, 2011

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(-5)

Ancientmoon

Feb. 26, 2011

Under rating threshold (show) For me, I think there's a bug. Every since my Mage hit lvl 30, she stops lvling up. My Warrior and Knight can still lvl up fine. In the beginning, the Mage is pretty OP, but after she stopped lvling, she almost gets killed twice each time I start a battle. Another problem I experienced is the fact that I have to use up all my ability pieces and guards pieces before the board can shuffle. Sometimes, my middle row gets completely destroyed so I can't place the cleric pieces anymore. If I have a cleric piece on my board and there's no more move, there's nothing I can do and the board will not shuffle. In that case, I'm forced to sit there and will until the enemy destroys everything.

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(3)

MC_Panda

Feb. 25, 2011

Under rating threshold (show) The displayed stat gains at level up are not the actual stat gains. Why, I haven't the faintest clue.

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(9)

dolton36

Feb. 25, 2011

Under rating threshold (show) Seems to be about increbile luck sometimes XD like did a rond fought hard in it for the entire time just trying to keep the red / green guy up... then next round they stay at 100% life for the ENTIRE game! lol

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(11)

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