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:D
i have level 4 "mages" in all places i can put them in...
then i accidently made a level 3 "mage"....
now where am i supposed to put it in?
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Look for armor that replenishes X HP per second. It will do MUCH more for your hero's survivability than any other defensive buff (i.e. block, HP per match, even +HP in many cases). Put the weapon that does the most damage possible on the Horseman, he needs it. Drop the armor with the biggest leadership possible on the Warrior or you'll be losing walls constantly. Get the Mage some +HP per second armor and she'll be on cruise control.
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Not sure if anyone else asked for this but, it would be neat if the achievements gave you a little bit of XP, gold or something else making it worth getting them.
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I have 200,000 gold and the store never seems to update with new stuff. The store should bring in new merchandise concurrent with your leveling.
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Hi, there's a bug - if the only option to switch something is to put a warrior in the field, and there's no space for him, we're kinda stuck...
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Needs it that if you have a hero pover, or a guard and you haven't placed it yet, make it stored in some place outside the board. That's annoying that to make move i need to use my povers, that I want to keep up for boss.
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The one thing I wish I could change most? Making the buildings invisible so I only had flat, monocolor tiles. The stupid buildings make the visual field too jumbled. Also: I guarantee that not one color blind player will ever be able to play.
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All my first walls are down, and my last available move is a mage... which I then cannot place... luckily I won the round... barely!
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Whatever you do, do NOT equip the magician with a sword. It will make her being not able to do ranged attacks -> She will get much weaker, and you'll have to use guards in order to keep her alive. I've learned that the hard way.
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One of the most idiotic game systems I can think of, coupled with MANY absurd balancement issues. RPG element inconsistent (1 armor slot and 1 weapon slot. Astonishing. Someone is actively trying to make me recall how much I hate FFVIII).
Can't honestly force myself to earn the hard badge... unbelievably tedious!
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I think this game was awesome. I loved it and kept playing for a long while. Please go on for a second land to rescue.
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7 normal chests 3 gold chests all lvl 4 gaurd spots filled.. I think all my luck just went into stage 9 .... my guards were so strong the enemys died as they appeared! hmmm although that is a bad thing since WHY DOESN"T GUARD EXP GO TO THE HERO!!!!!!!!!!!!!!
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This game feels like it was made for the DS.
Spruce it up and flesh it out and you'll have a AAA title.
Reminds me a lot of Heroes of Might and Magic on it...
10/10
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when all mage-places are destroyed, i think the pink blocks should generate sth to rebuild those space instead of mage that cannot be put anywhere. my game is stuck right now because i cannot do anything except placing a mage (but all their spaces are broken).
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I'm just gonna say now, that the best way to level up is put your people on level 4... then do nothing. they gain like 3000 exp before they die, and they do the work while you can play a different game. I mean it makes it easier in the long run.
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Lotta potential with this game, but the class balance is horrible. The melee classes are underpowered because their survivability sucks. The mage gets +4 HP per building while the melee classes receive only +2. She rarely even takes a hit and yet when you heal her she gets twice as much back. It should be the other way around. Give the melee guys +4 per building and the mage +2, or at least make it the same across the board. A little survivability for the melee guys would go a long ways to balancing this out.
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I think there should be an insta next lvl button cause i really need to get finished fast sometimes and i cant because im waiting for the next lvl.
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BUG SPOTTED! I had all my first wall lines ruined so when I got 2 cleric units to place I could not put them anywhere, they were stuck on the board. But at some point, I ran out of moves and the game was prompting me to use the cleric/priest tiles, the problem is I could not! And the game did not change the tiles on the board so I could not make any new combinations anymore. I was lucky in my bad luck though, it happened at the final wave (25) so I did not lose the battle because of this bug. Please fix it though!
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It would be nice if less of the upgrade blocks appear, I would rather be alive than continue to upgrade my units. They just take so much space =/
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The combination of sliding game and tower defense works well but I miss long time motivation (like in most tower defense games). I would like to have a "next Wave" button to speed up the game in later levels
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DONT JUMP any level. I complete the #20 without play the #17 and #19.. So?
I had to play the #20 again! And it hurts! :D