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Innovative concept, rated 5 because I want to see a sequel. After 15 levels the game became a bit tedious though, it felt like grinding. The game loses focus from the battlefield and becomes more of a pure gem-matching game. Maybe adding spells that aren't bound to heroes weapons, but a mana pool, would be an idea?
Completed with level 30/27/32.
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there is definitely some balancing issues as so many others before me have addressed. i understand a ranged hero would have certain advantages over non-ranged heroes. but NEVER should a stat decrease or get worse after leveling and should almost never remain unchanged after leveling. and given the mage's inherent advantages, the other heroes should be given something to better balance them be it more leadership, hp, and/or attack. having one hero be so much better and one being so much worse does not make sense in game where where the enemies are on a fixed line and the heroes are in a fixed location. if you could move the heroes to different tracks during the game it would be more excusable. this game is not a FPS, it is not meant to be realistic. it is a bejeweled style puzzler combined with a fantasy style castle defense.
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The cavalier has definitely seen his better days. His hair is already gray and he gets weaker on every leveling. At this rate he will show up in battlefield on a wheelchair.
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don't know what you're all complaining about with the ranged mage having the best attack, if you take modern warfare, its the ranged attackers that suffer the least damage, with the footsoldiers suffering the heaviest losses. in my opinion its more realistic than most other games.
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the cavalier/horseman has horrible leveling, im pretty sure he leveled 7 times and had +0 on all 3 stats, not to mention leveling the weapon tiles you can put on the characters on behind each guard is rediculous, im just glad they didnt give a badge for the achievement of maxing out all three weapon tiles because that would deservedly be an impossible badge
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Oh my goodness this knight is killing me dead. +0, +-6, +-3. His stats added negatives! How does this make sense at all?!?! *brain spontaneously implodes*
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Instead of each level getting longer and not that much harder, how about making each level just harder? (no sexual pun intended)
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Too slow! After level 14 I just stopped because it takes like 25+ minutes to end a level, and the difficulty doesn't really increase.
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Small glitch... only happened a couple times but occasionally there will be 3 like tiles in a row that do not combo (if you try to move a fourth into line it rejects it as if it were a wrong tile). This seems to happen when there is a chain reaction after something like the purple-vial-thingy item is used... maybe a resources issue?... good tho 4/5
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Hi guys - I got in touch with the developers of this game, a russian team known as iriysoft - they weren't aware of the issue. I have told them, and shown them the comments here and they said they will look into it. We should have a fix inbound in a couple of days :)
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great game, only real problem I've come across is that if you lose the wall sections completely for a guard type it still tries to require you to use it. if it is the only "move Option" you are stuck.
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So, in this country, you have to slide buildings around to empower the city's defenders. In doing so, you destroy those buildings. And, every once in a while, one of the "heroes" will consume dozens of buildings at once. Remind me not to move there.
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Can anyone explain to me why my horseman is losing health while it is leveling up and my arch mage thing is gaining a ton?
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Could use a few tweaks with the ranged fire/leveling issues, but I think this is a fairly unique game that someone put a lot of thought and time into. Fun too. 5/5.
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I said before "was I supposed to get Heroic Rush automatically at the beginning of the game?" By that I meant "was I supposed to get Heroic Rush automatically at the beginning of the level 5?"
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Pretty nice defense game. Or puzzle, or strategy, or...alright what the heck is this!?!? Well anyway, pretty good game except I do agree that there is a problem with the leveling thing, at the end of level 5 the "Damage Inflicted" was Warrior: 313, Horseman: 399, Sorceress: 566. Also, was I supposed to get Heroic Rush automatically at the beginning of the game?
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As of now, I am playing one of my favorite games, (King's Gaurd) and eating Chips Ahoy cookies. I LOVE COOKIES! + if you like cookies too
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Really good until levelling issues kick in. It's been said lots of times but I'll add my voice. Sort it out. Right now my cavalry is levelling and getting +0's, my mage is +on everything, including damage and my swordsman is at least +health. The mage is unbalanced anyway, this makes it ridiculous, it's clearly a flaw in the game, please fix it.
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Here was me thinking the battlefield was dominated by knights during the Middle Ages. Silly me, this game sure taught me otherwise.