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One of the more entertaining of the bejeweled strategy games that actually incorporates strategy beyond the map. Nice job. Many thanks for actually letting you know if the item is better than the one already equipped.
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There is a HUGE bug in the game. To do it, you must have Charge ready (Horseman gallop). When Horseman is about to die, do the charge. He will die. When resurrected, he will continue the charging... and will never come back!
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for people using Firefox make sure you update to flash player 10 or it wont loads.
It wouldn't even tell me I had flash player 9 installed
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has potential with some tweaking but is horribly unbalanced, in addition how do you read the indicators telling you what is coming next or how many waves? in these puzzle quest esque games it is standard practice to know how much hp your enemy has left or how many waves remain. In addition why is my Knight losing HP when he levels?
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Some way to swap out the weakling 'knight' with anything else would be nice. A second warrior would work, and an extra sorceress would be overkill.
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For god's sake stop trying to be "innovative" by throwing another genre of game on top of the bejeweled engine. It's getting old.
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Would be great if the suggestion of what piece to move was actually the one you are moving to make the 3, not the 1 u are swapping it with, just takes more time to try work out what I am moving.
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blanket gives 30 hp and 30 leadership. Perfect cloak of the king gives 12hp and 12 leadership, yet is worth more then twice as much.
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I would love an option to lower the quality. It can get choppy at the hardest moments, and it screws you over. Also, allowing balance among classes might be smarter.
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i got bored after level 2. attempting to match tons of tiles based on luck is very difficult. and when your hero died your scrambling to get a guard in the right spot. the money takes forever to add up!
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Are there balance problems? Game is way too boring since you can't control what tile matches you make, you just match what you see. You just make matches and it may or may not be what you needed at the time. 1/5
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@Gary: To do a Heroic Rush, play the second level... Somehow I got it when I started that level... dunno if I just got lucky or what. But I'm glad to be done with it :P
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The creator needs to change it so you can move the reinforcements. Because if you for get to reinforce the horsemen you're screwed.
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Save us all some misery, scrap the code and start over, the leveling is balance between the heroes are funky, the instructions aren't any help, the matching of certain colors is near impossible (red) matching 5, i've never got a match 5.
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Can someone please save me from this thrill of bejeweled with a little action to the left I dont have time to see, and tell me how to do a heroic rush?
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loading........loading.............loading................loading....................loading.......loading...........
JUST LOAD ALREADY!!!!!!!!!!!!
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This 'game' is incredibly frustrating. Being able to only select one to three weapons/ secondary items for your hero is one thing. To not explain to the gamers who may not understand the attack damage ratio is another. (For those who don't know, think dice probabilities) Another comlpaint is the occurance of needed tiles. When a hero is losing health much faster than others, due to previously stated unbalancing, it'd be great if more of that hero's tiles spawned on the board rather than having us scramble looking for the 1 or 2 possible combinations of matches when our hero falls. As others have already stated; you can 'Protect' your other two Heros with as many support units as you want and leave your Mage unprotected-- they're still going to die alot faster than the other. Though, with this surplus of complaints and suggestions others have given back in Febuary and the neglect from this OnlineGameSit to fix said game, I'm not expecting much. For shame... + To Cease the Madness.
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Could have been a good game if the horseman didn't die that much compared to the wizard and the warrior. 4/5 now, 5/5 if it ever gets more balanced.
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The logic behind the 'available moves' should be redone. There should always be an available 'match 3' move instead of having to use the special ability. I feel like "well, the only move is to use the horseman's gallop attack, even though no enemies are coming down his lane. I might as well waste it so that I can continue fighting."
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Clever but unbalanced and over-long. Lots of odd UI choices like being unable to drag an item from equip straight to sell or the other way 'round.
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My green and red dudes are always dying, but there's so many colors that I can never keep up with their health. So I add a bunch of support to they wall. Then my purple chick dies suddenly and her wall has no support and I can't get any combos to add support or refill her health.