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Y'know.... I'm really tired of getting my stats lowered at a lvl up, either make it not lower my stats at a lvl up, or give a lvl cap.
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"Champion" Lucky Superior Double Axe(225) AXE Damage per second: 25 (Damage: 30-55, Speed: 1.7 sec) Block +39% - Critical Chance +68% [20050 gold] / Superior Plated Mail of the Duelist(225) LIGHT ARMOUR +200 HP +70 Leadership Block +39% Returns +98% of damage to attackers [20050 gold]
"Cavalier" Lucky Superior Lance(225) SPEAR Damage per second: 25 (Damage: 35-65, Speed 2 sec) Block +39% [20050 gold] - Critical Chance +68% / Superior Plated Mail of the Duelist(225) LIGHT ARMOUR +200 HP +70 Leadership Block +39% Returns 98% of damage to attackers [20050 gold]
"Arch Wizard" Lucky Superior Scepter(225) ROD Damage per second: 23.1 (Damage: 28-32, Speed: 1.3 sec) Block +39% Critical chance +68% [20050 gold] / Superior Backpack of the Duelist(225) BAG +50 HP +150 Leadership Block +39% 3 HP restored per match Returns 98% of damage to attackers [20050 gold]
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Great game. I have one suggestion. You should be able to know when the mission is about to be finished. There should be a wave count or something like that. Other than that, this game is simply amazing.
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hahaha right after typing that comment I did a map and got 16 normal chests and 4 rare chests! :D totaly all my luck gone now XD
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Game really is way to long! can't wait to get the bage and never have to play it again.. never have I seen more unbalanced heros ever..aswell as a game based completly on luck and has no skill involved anywhere! lol
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Great game, very addicting 5/5. I'm hoping there will be a sequel! If so, I did have a few suggestions. First, might I suggest each hero having two weapon slots, one for range another for close combat, ranged weapons being weaker and melee stronger for the champion horseman so that those two don't end up just sitting there without support while being bombarded at long range. Second, you should still be able to place support characters like the mages even if the wall is destroyed (drat those catapults). Third, maybe allowing the special tiles to be put in a separate slot, since sometimes you want to keep those special ability tiles for a rainy day, but you don't have any other matches to be made so you have to either sit there and wait or use it when you don't want to. Great work though!
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same problem than Ancientmoon, my Mage doesnt't level up anymore. It seems that she does 1/10 of the damages the other do in a battle. Quite weird, isn't it ?
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Aside from the strange leveling issues, the main problem is the mage's ranged attack completely disrupting the game. She becomes way overpowered and gains tons more experience compared to the others, so you just end up babysitting the other two while she destroys everything. Everyone should have a ranged attack really.
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I have been playing this for a while now and I still don't quite understand why they don't gain anything in attack - Seems kinda weird :/?
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Good game and concept. But to have a mage stronger then a warrior, its odd. Any game the mage is always the weakest, granite they can deal damage, but they cant take it. A little unfair to have one beast, and 2 no shows.
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For me, I think there's a bug. Every since my Mage hit lvl 30, she stops lvling up. My Warrior and Knight can still lvl up fine. In the beginning, the Mage is pretty OP, but after she stopped lvling, she almost gets killed twice each time I start a battle.
Another problem I experienced is the fact that I have to use up all my ability pieces and guards pieces before the board can shuffle. Sometimes, my middle row gets completely destroyed so I can't place the cleric pieces anymore. If I have a cleric piece on my board and there's no more move, there's nothing I can do and the board will not shuffle. In that case, I'm forced to sit there and will until the enemy destroys everything.
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Seems to be about increbile luck sometimes XD like did a rond fought hard in it for the entire time just trying to keep the red / green guy up... then next round they stay at 100% life for the ENTIRE game! lol
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:D
i have level 4 "mages" in all places i can put them in...
then i accidently made a level 3 "mage"....
now where am i supposed to put it in?
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Look for armor that replenishes X HP per second. It will do MUCH more for your hero's survivability than any other defensive buff (i.e. block, HP per match, even +HP in many cases). Put the weapon that does the most damage possible on the Horseman, he needs it. Drop the armor with the biggest leadership possible on the Warrior or you'll be losing walls constantly. Get the Mage some +HP per second armor and she'll be on cruise control.
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Not sure if anyone else asked for this but, it would be neat if the achievements gave you a little bit of XP, gold or something else making it worth getting them.
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I have 200,000 gold and the store never seems to update with new stuff. The store should bring in new merchandise concurrent with your leveling.
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Hi, there's a bug - if the only option to switch something is to put a warrior in the field, and there's no space for him, we're kinda stuck...
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Needs it that if you have a hero pover, or a guard and you haven't placed it yet, make it stored in some place outside the board. That's annoying that to make move i need to use my povers, that I want to keep up for boss.
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The one thing I wish I could change most? Making the buildings invisible so I only had flat, monocolor tiles. The stupid buildings make the visual field too jumbled. Also: I guarantee that not one color blind player will ever be able to play.
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All my first walls are down, and my last available move is a mage... which I then cannot place... luckily I won the round... barely!
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Whatever you do, do NOT equip the magician with a sword. It will make her being not able to do ranged attacks -> She will get much weaker, and you'll have to use guards in order to keep her alive. I've learned that the hard way.
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One of the most idiotic game systems I can think of, coupled with MANY absurd balancement issues. RPG element inconsistent (1 armor slot and 1 weapon slot. Astonishing. Someone is actively trying to make me recall how much I hate FFVIII).
Can't honestly force myself to earn the hard badge... unbelievably tedious!