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Lamekiller: not sure if it's what you're talking about, but it does show above each hero's picture during a level what wave you're on out of how many total and how many more seconds until it comes. Doesn't say how many enemies will be in the wave, but it at least lets you know how far you have left to go.
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It's an addicting game, however; my poor melee heroes, in particular the horseman; is brutally neglected in terms of power. The horseman was so neglected that he actually refused to resurrect in a level after I had healed him fully from death. I believe it's a glitch or bug and hope this can be fixed as people would probably find this game much more enjoyable if it was balanced a tad more =)
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6 lvl ups with the knight. 0 stats every level. THis is one of the most worthless games ever. For the past 5 maps ive only needed 1 lvl 2 mage or bowman with my mage and it kills everything... while the knight and paladin requires full complement of units
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This is pretty cool, a nice twist on match 3. My main issues are that the levels take FOREVER for a match 3 game (and even feel kind of long for a TD game), and the city tiles are maybe a little "busy" -- the isometric buildings are pretty, but sometimes they make it hard to see what you're looking for.
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Since I went to bathroom and came back, and everyone was dead, I'm assuming that pressing Menu to pause the game doesnt work.....
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Aha! Figured out one, at least: Mobilization is when you have no more matches and hero abilities in the gaem board -- so there's nothing you could do -- you absorb all the tiles and then get a new board.
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this is a very good game, has a lot more strategy than any bejeweled game ive ever played has.
btw badge players, heroic is 4 matches in one go and its really easy. i got it 4 times on the 2nd map.
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So, yeah... some Instructions that tell you what the requirements are for a Heroic Rush, and for a Mobilization, and the like? I'd guess that ZiegenkonigII is right, that it's some number of consecutive matches with one move, but confirmation and an idea of how many matches would be great.
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@Gary I think you have to get 4 matches with one move for a heroic rush, that or 5 matches with one move. It's more luck than anything
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One of the more entertaining of the bejeweled strategy games that actually incorporates strategy beyond the map. Nice job. Many thanks for actually letting you know if the item is better than the one already equipped.
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There is a HUGE bug in the game. To do it, you must have Charge ready (Horseman gallop). When Horseman is about to die, do the charge. He will die. When resurrected, he will continue the charging... and will never come back!
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for people using Firefox make sure you update to flash player 10 or it wont loads.
It wouldn't even tell me I had flash player 9 installed
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has potential with some tweaking but is horribly unbalanced, in addition how do you read the indicators telling you what is coming next or how many waves? in these puzzle quest esque games it is standard practice to know how much hp your enemy has left or how many waves remain. In addition why is my Knight losing HP when he levels?
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Some way to swap out the weakling 'knight' with anything else would be nice. A second warrior would work, and an extra sorceress would be overkill.
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For god's sake stop trying to be "innovative" by throwing another genre of game on top of the bejeweled engine. It's getting old.
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Would be great if the suggestion of what piece to move was actually the one you are moving to make the 3, not the 1 u are swapping it with, just takes more time to try work out what I am moving.
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blanket gives 30 hp and 30 leadership. Perfect cloak of the king gives 12hp and 12 leadership, yet is worth more then twice as much.
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I would love an option to lower the quality. It can get choppy at the hardest moments, and it screws you over. Also, allowing balance among classes might be smarter.
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i got bored after level 2. attempting to match tons of tiles based on luck is very difficult. and when your hero died your scrambling to get a guard in the right spot. the money takes forever to add up!
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Are there balance problems? Game is way too boring since you can't control what tile matches you make, you just match what you see. You just make matches and it may or may not be what you needed at the time. 1/5
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@Gary: To do a Heroic Rush, play the second level... Somehow I got it when I started that level... dunno if I just got lucky or what. But I'm glad to be done with it :P
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The creator needs to change it so you can move the reinforcements. Because if you for get to reinforce the horsemen you're screwed.
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Save us all some misery, scrap the code and start over, the leveling is balance between the heroes are funky, the instructions aren't any help, the matching of certain colors is near impossible (red) matching 5, i've never got a match 5.
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Can someone please save me from this thrill of bejeweled with a little action to the left I dont have time to see, and tell me how to do a heroic rush?