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Comments for King's Guard

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Cylet

Feb. 13, 2011

Under rating threshold (show) Okay, it's a little hard to tell the difference between the yellow and orange buildings sometimes... Can't go by shape either because all the buildings are isometric. Perhaps a more pronounced color scheme, or an option to flatten the town buildings down to just tiles?

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(-1)

TheAdmiral

Feb. 13, 2011

Under rating threshold (show) It's kind of telling how weak the knight is when he's leveling up and getting +0s across the board.

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(2)

treeko87

Feb. 13, 2011

Under rating threshold (show) Sorceress: "Oh my god! The horseman is dead and there are a ton of things attacking the walls! Should we go over there and help." Warrior "Nah...lets stay here and see what happens."

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(22)

MidnightCovenant

Feb. 13, 2011

Under rating threshold (show) You must let the soldier upgrade even if they were alredy placed

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(8)

Lloyd_Kitsune

Feb. 13, 2011

Under rating threshold (show) This game is pretty good, though I do agree with everyone else that the knight is severely lacking in abilities. And to everyone complaining about how matches of 6+ don't do anything extra, why should they? The game specifically tells you "Matches of four do this, matches of five do this." I haven't read one single line in game that tells you a match of six or more has an extra effect. So don't rate the game down because you wasted your time setting up something that was never included in the instructions.

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(6)

purple1000

Feb. 13, 2011

Under rating threshold (show) can we add something for more than 6? like maybe double the points or something I was really disappointed when I took 1 min preparing for a 7 and got nothing, but good game 5/5

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(4)

DeathShrimp

Feb. 13, 2011

Under rating threshold (show) Stay back foul demons of the night lest you fall victim to my, uh, cape! That sounded better in my head... *gets eaten by troll*

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(-1)

xeleophad

Feb. 13, 2011

Under rating threshold (show) my knight and paladin are playing that ever famous game of 'WHO SUCKS MORE!!!?"

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(5)

masterman2

Feb. 13, 2011

Under rating threshold (show) needs badges already fun game :D

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(4)

xeleophad

Feb. 13, 2011

Under rating threshold (show) paladin: lvl up cool +5 hp +0 leadership +0 damage, knight: lvl up (hopes for something) +0 hp +0 leadership +0 damage mage: lvl up +8 hp, +10 leadership +2 damage. usualy i dont say this but 'the paladin is weak-sauce, knight is whiffle-ball bat, and mage is overpowered'

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(1)

oorenotsoo

Feb. 13, 2011

Under rating threshold (show) Cool game. Very enjoyable. I wish I could change the graphics quality though. I also wish there weren't so many weapons sporting the "random magic" bonus. How about you just give me a bonus and tell me what it is. 1/2 the items in the shop have this random junk.

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(-1)

Idirion

Feb. 13, 2011

Under rating threshold (show) it sucks when u dont get a "triumph" just because one of ur crappy soldiers were blasted by a catapult.

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(8)

Strawhatt

Feb. 13, 2011

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(-10)

marian2001

Feb. 13, 2011

Under rating threshold (show) I am really curios what to do, if I have just one tile move - drag the magician on the wall, but there is no first line wall because enemy have destroyed all. So I am stuck.

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(3)

KaosRitual

Feb. 13, 2011

Under rating threshold (show) If you make a sequel, the heroes should be customizeable, so you could have as a choice for the three heroes of mage, warrior, bard, rogue, ranger and spearman. Also, you could have builder tiles to repair the walls and/or heal the guards.

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(4)

Jafilip

Feb. 13, 2011

Under rating threshold (show) @joker2413 I dont think king.com is a developer or that they had anything to do with this game except sponsor it. But i would also like a bit more balancing to be done even if the whole idea was that you had to protect some heroes more than the others.

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(2)

Shmanel

Feb. 13, 2011

Under rating threshold (show) If you made the Knight less terrible, I would like this game a lot more.

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(3)

Bluestorm83

Feb. 13, 2011

Under rating threshold (show) Don't worry, I'm sure they'll get those improvements into a second game (that's more a demand than a hint! Make one! Maybe for the XBLA or PSN, or both. STEAM.) I'd like to suggest that after a few level-ups, heroes would unlock more gear slots. Let's say they all start with weapon and basic armor, and every 4 level-ups they'd get another slot until they could each have weapon, secondary weapon (ranged stuff for the boys, and a melee weapon for the lady,) basic armor, headgear, and cloak. Also, I'd like an upgrade system. Let's say you earn prestige based on the rating you get when you clear a battle, and you can use those to buy permanent upgrades to the guards you hire. Like you'd start with level 2 archers instead of level 1, to make it easier to get the more effective guys.

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(18)

ravenwoud

Feb. 13, 2011

Under rating threshold (show) the only thing that bothers me is that the fighter and horseman cant wield a range weapon as well like a bow or a throwing spear. now my mage is in a huge advatge even tough thats good to XD

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(4)

joker2413

Feb. 13, 2011

Under rating threshold (show) Kingdotcom and IriySoft are two of my favorite developers and they both made a game together?! AWESOME!!

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(1)

Tigax

Feb. 13, 2011

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(-7)

mrlousy

Feb. 13, 2011

Under rating threshold (show) Your heroes revive when you switch enough to fill their hp bars, not when you get 4- or 5-block switches.

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(12)

jejator

Feb. 13, 2011

Under rating threshold (show) this game are fantastic but needs achievements + if you agree

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(5)

caosnegro

Feb. 13, 2011

Under rating threshold (show) it was going to be better iff you could chose your chracters at the beginig of the game

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(5)

Avalus

Feb. 13, 2011

Under rating threshold (show) For those who are confused by Mobilization: It doesn't happen randomly. It happens once you don't have any more moves left on the current field. And for the creator: Good game, I like it - I'd say more, but seeing the comments pretty much everything was said already.

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(65)

Kraizy

Feb. 13, 2011

Under rating threshold (show) How do you get Mobilization? It just seems to happen at random.

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(0)

Sammay19113

Feb. 13, 2011

Under rating threshold (show) on my horses lvl 7-9 so far he hasent gotten n e mor power ups wen he lvl ups wtf ?

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(-1)

Suuljin

Feb. 13, 2011

Under rating threshold (show) There definately seems to be a bug with the knight. He didn't get any stats at level up, for over 10 levels in a row. That's too consistent to be just bad rng, especially considering it's the only unit with that problem.

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(1)

BlackButterfly89

Feb. 13, 2011

Under rating threshold (show) facebook ad? im disappoint.

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(1)

djpawl

Feb. 13, 2011

Under rating threshold (show) It's not a problem that the mage is strong -- after all, there's always a strongest hero, and the guards are there to balance it all. The real problem is that the mage is the one with the highest leadership, although she is the one who needs it the less, whereas both the warrior and the horseman need ranged support. That's inconsistent.

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(3355)

pirveli

Feb. 13, 2011

Under rating threshold (show) I would be a good addition to be able to connect 3, 4 or 5 same special power tiles for more powerfull effect.

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(3)

ninjakudo

Feb. 13, 2011

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(-16)

Faeyline

Feb. 13, 2011

Under rating threshold (show) The horseman is really useless AND buggy. Past lvl 14 he gain NEGATIVE stats and become weaker the more he level o_O

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(4)

bayne420

Feb. 13, 2011

Under rating threshold (show) Heroic rush as far as i can tell heals heroes and guards for 50% of there health, other than that idk

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(-1)

Mickk

Feb. 13, 2011

Under rating threshold (show) A rather unique game. The music is ok, but thank goodness for the mute button! The only real complaint I have with this game is that as you get closer to the 'final battle' the rounds get longer and longer. By the time you hit round 15 it starts to become a test of endurance and the fun starts to go away at that point. I too have trouble keeping that darn horseman alive. The only real solution I've found is to dump as many 'ranged' units on the walls behind him as possible, that way he stays alive a little longer and when he DOES die the units on the walls can keep the enemy off until you can 'ressurect' him. This also goes for the Knight, he needs ranged support as well, but not as badly as the horseman.

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(3)

PocketNeko

Feb. 12, 2011

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(-5)

Ketos

Feb. 12, 2011

Under rating threshold (show) PocketNeko, Heroic Rush heals your heroes for about half their health. It may also buff their damage and leadership, but that's not noticeable for the present.

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(0)

PocketNeko

Feb. 12, 2011

Under rating threshold (show) What exactly does a "Heroic Rush" do? I know how to get one, I've gotten one plenty of times, only happens after a cascade of 3-5 matches in one turn, and when I actually perform a Heroic Rush, I see some sort of effect on my Heroes, but I have no idea what it does. Anyone know?

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(0)

Rickmaster7

Feb. 12, 2011

Under rating threshold (show) knight sucks, mage is just o.p.

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(0)

Silver_Leaf

Feb. 12, 2011

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(-10)

ja3o

Feb. 12, 2011

Under rating threshold (show) how do you get a heroic rush or a full mobalization?

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(-2)

Aphrodite01

Feb. 12, 2011

Under rating threshold (show) Explanations for board actions: Heroic Rush: Swap one block and get 5 combo matches. All heroes heal up a bit. Mobilization: Reset the board when you have no more moves available. Rate it up to keep it alive!

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(14)

Xelestial

Feb. 12, 2011

Under rating threshold (show) Lolz so unbalanced. i dont even have to put a unit on my mage's line. And my horseman keep getting owned and losing stats as he lvls.

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(5)

Telapoopy

Feb. 12, 2011

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(-3)

tazercrom

Feb. 12, 2011

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(-3)

PocketNeko

Feb. 12, 2011

Under rating threshold (show) When the Battlemage is out leveling the Knight and Paladin by 3 and 4 levels, and I haven't even reached level 10 yet, there's something to be said about that.

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(0)

daylightsoul

Feb. 12, 2011

Under rating threshold (show) great game, can't wait for the sequel!

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(2)

Smithey

Feb. 12, 2011

Under rating threshold (show) Really the horsemen should be an archer. classically you have a mage, knight and archer. plus the horseman kinda sucks. maybe if you kept his current bonuses and stats the fact he is ranged would balance it out a bit more. i mean my mage can hold the line for half the game.

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(5)

juiceboxyo

Feb. 12, 2011

Under rating threshold (show) Leveled up and got -3 health for my knight haha. :P

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(3)

Idirion

Feb. 12, 2011

Under rating threshold (show) from where u know that u have played too much? u wanna arrange the items in the shop so that they stack...

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(1)

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