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I suggest getting rid of treasure tiles and getting rid of priest tiles and then rebalance the enemies so that ranged is not as much of a pain. This would make the melee heroes better, and would keep the battles from being auto pilot with full priest and archer walls.
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I only have two problems with this game. First, I don't really like that the abilities are determined by what weapon you have, though that's a personal preference. My biggest problem, though, is that the melee guards really suck until they are at least level 3. I have yet to see a level 1 guard survive a catapult wave. This wouldn't be a problem, except losing even one guard causes you to not get "Triumph" rating on the level.
Other than that, it's a fun, addicting game.
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Men its so much time to pass it, but enyway i still dont figure how exaclly do row of 4 or more bricks. Of course i have few concept and thy works good but i cant do what i want when i want. I can use situation of map but i cant create one. Thats why i have fun speccialy that there is rpg elements like stuff to equip and skills of heroes and little strategy what unit put where.
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Easy but it takes lots of time, you need first lev up heros and give them good stuff and after that its piece of cake. I like that heros have skills according to that what they wear, and things may have 2 magical bonuses, specially then it can be gamble. I dont like too much time almast the same play with no changes but its still fun.
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what ever u do dont equip hammer of any other weapon exept rodt for mage or else she will die + this up so other can se
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Really, this is one of the worst balanced games I've ever played. Could be good, has potential but no... seriously fails to execute. Isn't worth more than 2.
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Tips for playing: 1) Every armor type can have regeneration on it. Equipping each hero with a regen item makes the game much easier. 2) Your weapon/armor choices determine which specials you get. There are 3 boxes near each hero's items that tell which each choice does. Make sure to get lots that clear board space. This keeps things moving. 3) Once you get your mage equiped with some regen and a good weapon, she really doesn't require support. Make sure to fill out your knight and warrior with ranged attackers (and melee) before bothering with the mage. 4) One successful way to play is go for total mobilizations. Start at the bottom of the stacks and move up, clearing everything. Once you run out of moves you'll get a total board reset, which usually comes with 1-3 items. This is an effective way to play once you've got some good ranged support in your knight and warrior. Over all, a pretty fun game.
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Battles are so draggy. And concept is not new, basically just bejeweled with a few nice effects. I don't even know why this is so highly rated.
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I finally Triumphed over all the levels, and am now going after the other in-game achievements. The one that requires elite troops in all 24 positions, however, looks practically impossible - doing nothing but making matches as quickly as I can in the last level, notwithstanding the facts that it has 30 waves, or that I had abilities that optimally consumed tiles, I still wasn't even able to get any of my unit types upgraded to the IV - V level, much less start producing them.
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This game is, at most, a good puzzle... The "RPG" title is offensive sometimes, giving that most of the time you got to WISH to be lucky enough to make a Skill to save your but... Alas, the Knight "Hero" is the WORST of the trio, and I say "Hero" because most of the time you gotta be crazy amout saving his sorry, pathetic, STAT BUGGED ASS !
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Very solid game. The only thing I could think that would improve this would be some sort of progress bar per level. Either a wave counter or just an overall bar til completion. 5/5
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As I'm sure you've gleaned from hundreds of comments, the Horseman character is severely bugged, making it extremely hard to beat levels on the first try, and forcing players to grind for money to buy the latest items at the store.
Which brings me to the money system. In short, give me more money for selling things. 20 levels is not enough to validate needing thousands of gold to buy something that sells for 400. Half price would be nice, especially seeing as after a level you usually have enough to buy one thing, if you sell all your treasure that is.
Not a bad game, but if you could finish it and iron out some of these pretty major bugs, It would be worlds better.
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Usually I don't comment, and I know this is address by many others, but still:
First of all, fun game. I like it. Good concept, and as far as the puzzle portion of the game goes, well executed. I like the three classes and that bigger block collection nets you abilities etc.
The RPG element is frankly broken however. The Shop is buggy at best, and the fact that you have to drag an item from the store into your inventory THEN onto your character is irritating.
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GOOD JOB you got a combo streak what shall we do now? oh i know lets block half your screen with HEROIC RUSH.... yeah that'll help you for sure
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Awesome game 4.5/5 if possible so I rounded up :D. The only problem I have encountered and unable to solve was once all of one set of the walls are destroyed, I cant place the guards of that type. Which would be fine if i could destroy them, or get rid of them. This lead to me being unable to move and it prompted me to use them however I could not. This made me sad and needs to be fixed.
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Love the concept you have, minor bugs have already been mentioned.
4.5/5 (if possible)
I get bored with the repetitive gameplay, although it is entertaining and challenging, I am often forced to sit there and just match match match until Oh look at that my guards are all I even need... I guess I could say I just get bored with longer levels. But w/e thats my 2 cents.
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really like the special abilites like the horseman charge i like how you can give mage a sword and abilites change like she gets a fire wave type thing if using a sword and gets half of all the blocks with a wand. i agree with many other comments the mage is overpowered i focus on getting health from weps and armour not even looking at leadership as leadership is completely and utterly pointless the all the pink guards of pretty horrific love the blue and orange guards i'd say above average still 4/5
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Suggestion: Lower the mages defense, raise the Horseman's damage above the warriors and make his defense better but worse than the warriors, and make the warriors weapons a bit weaker than the Horseman's and make his defense up higher. + this please :D
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Ok what people say about the mage is true,I mean in the first round by the end both my Horseman and Warrior have taken 3x the damage of the mage at least :/
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Very enjoyable. I have been seeing a few of these puzzle/RPG mashups lately and this is by far the best. I am amazed at how rapidly these seem to be improving. This game works smoothly and does not rely entirely on luck. I eagerly await any future work, 5/5.
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well, both my knight and warrior was way higher level compare to my mage, why? because my knight and warrior deal 200 dmg per hit while mage only deal 80. Dont put any long range army so the knight and warrior can kill everything on thier on.
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This is the Bejeweled type game I suck at the most, and I can tell you why: The buildings slightly cover the tile above them, which means it messes with my visual color identification and patten matching process. There's a reason Bejeweled games should be and usually are strictly 2D.
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Fix the negative stat gain problem, and minor balancing issues and this is pretty much a perfect game. Who knew these genres could merge so well. 4/5
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I like this game it gives a new way to play swaping puzzle games. It is fun and could be puzzle or action which is really cool.
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LOL @ all kids that don't have decent education and - all comment about that the game is too easy, and not too hard! You all fail!!
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To all complaining about your horseman getting negative stats when he levels-up: The bug is actually graphical. If you check your stats before and after gaining a "negative" bonus, you'll see that they've actually increased. So, no worries :)
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I'll be honest, some of my favourite games are gem-swapping games. Puzzle quest and Bejeweled come to mind. Puzzle quest especially because of the similarity of the themes and rpg-ness of the game. But this...
I HATE THIS GAME!!!
It's repetitive, the colours used for the tiles are too similar and too small to see properly. Weapons and armour convey miniscule bonuses to your heroes that it seems almost pointless. I like complex games but this would've done a lot better making meaningful decisions, or simplifying gameplay.
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Really great game 10/10 Although it would be nice if the heroes HP were leveled out. My mage is never reinforced and she still gets more kills, more xp, and never dies. Yet my horseman is reinforced with 3archers, and 1 mage and 1 axeman and he still dies..
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How about not putting the "New" button right f***ing next to the "Start" button. **** you ****ing ******* ***** **** ***********ers.