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this is a fun game but the heroes are way uneven which isnt too bad but what i have a prob with is that you cant see your gaurds health at all, ive been getting perfecto n each level and this time i lost a guard in wave 19/20....had i known he was getting close to death i could have replaced him. please consider this in future games/revisions of this game
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As the mage becomes able to wield a non-ranged mace and sword later on, I think a possibility would be for the warrior and cavalry to gain ranged options later. Say, like a javelin for the warrior and a bow for the cavalry (horsebowman).
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takes ages to finish a single battle and im not even half way through, i dont wanna imagine how it will be on late stages
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Pretty average match 3 with a tiny amount of strategy thrown in. Waving items around the screen in the shop is largely pointless but the match 4/5 bonus tiles give you a little some extra to think about; sometimes it even feels like the bonus tiles effect how you're doing on the level. The individual levels are way too long and my eyes dry out because I don't blink enough playing it :P Overall, I much preferred Elements of Arkandia.
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si rompen las primeras basesitas de los tres heroes y me sale un match de 4 para poner ayuda ahi abajo y no tengo la base y mi ultimo match es sacar ese item se buguea el juego y no puedo seguir
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Yeah, make that a lightning and a charge; of course I know the light armor ability is a 5-match. Anyway... it would be really nice to have in the instructions what it takes to get a Heroic Charge, a Mobilization, or Divine Intervention... though I think I've figured them all out from playing, confirmation that I'm right and not putting other players through that would be good.
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The Magic Trick ability of the mage is interesting: Trade her 4-match ability to create the 4-match abilities of the other two units. If the warrior is wearing light armor, that means you get two guards and a lane-clearing charge for her 4-match ability. The trade off is that she's using a mace to get it, so she doesn't have a ranged attack.
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Although my horseman died the most, I actually thought of my warrior as my worst character, because his specials are so weak. The horseman's Charge at least kills everything in his row - the warrior's abilities just stall a bit, at least until he gets Lightning, which is basically a weaker version of Charge (and tends to prevent him form using the strongest items possible). The Sorceress's abilities are great for helping her teammates, so she can do a lot to keep the horseman alive.
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@Galskape: Yes, you can sell an item - by just dragging it onto a 'store slot' (see help/question mark in the heroes screen). Though, with an equipped item, you have to drag it into the normal inventory first - then you can again sell it.
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Yunlock,you might be in another country far,far away from the server.I'm in the Phillippines and the speed is like 1000 MBPS.
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Sorry, Mario, but your princess found a magic wand, then f*cked a dragon with it, ruined castle and started killing spree. Run for your life!!!
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Dood, now that this got a badge of the day, could you please fix the hapless Knight of Suck? It's like leveling for him means just getting older and more decrepit.
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Lamekiller: not sure if it's what you're talking about, but it does show above each hero's picture during a level what wave you're on out of how many total and how many more seconds until it comes. Doesn't say how many enemies will be in the wave, but it at least lets you know how far you have left to go.
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It's an addicting game, however; my poor melee heroes, in particular the horseman; is brutally neglected in terms of power. The horseman was so neglected that he actually refused to resurrect in a level after I had healed him fully from death. I believe it's a glitch or bug and hope this can be fixed as people would probably find this game much more enjoyable if it was balanced a tad more =)
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6 lvl ups with the knight. 0 stats every level. THis is one of the most worthless games ever. For the past 5 maps ive only needed 1 lvl 2 mage or bowman with my mage and it kills everything... while the knight and paladin requires full complement of units
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This is pretty cool, a nice twist on match 3. My main issues are that the levels take FOREVER for a match 3 game (and even feel kind of long for a TD game), and the city tiles are maybe a little "busy" -- the isometric buildings are pretty, but sometimes they make it hard to see what you're looking for.
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Since I went to bathroom and came back, and everyone was dead, I'm assuming that pressing Menu to pause the game doesnt work.....
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Aha! Figured out one, at least: Mobilization is when you have no more matches and hero abilities in the gaem board -- so there's nothing you could do -- you absorb all the tiles and then get a new board.
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this is a very good game, has a lot more strategy than any bejeweled game ive ever played has.
btw badge players, heroic is 4 matches in one go and its really easy. i got it 4 times on the 2nd map.
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So, yeah... some Instructions that tell you what the requirements are for a Heroic Rush, and for a Mobilization, and the like? I'd guess that ZiegenkonigII is right, that it's some number of consecutive matches with one move, but confirmation and an idea of how many matches would be great.
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@Gary I think you have to get 4 matches with one move for a heroic rush, that or 5 matches with one move. It's more luck than anything