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Really? I need to get 4 in a row...?
Pssh... Get some updates for 3 drops or something.
Overall, I like the concept 4/5
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OK... the bonuses need to be explained. "MOBILIZATION" suddenly flashed across my screen and the entire board was wiped clean.
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Ok after getting 'The Perfect Trio' achievement, i must admit that the best setup for weapons/armor is 3/3, 1/3, 1/1 as they complement each other really nicely... perhaps it could be 1/3 for arch wizard, however you run the risk of losing guards with not having healing. also i tried 3/3 (2/3) for cavalier and the lance has the best damage potential... and with Charge, is able to rush archers and boss spawners with little to no damage if do not have any guards. Still it does get rather repetative... 3/5
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Would have been 5/5 but since I got no more bonus for 6 or 7 in a row 4/5. I'll change back to 5 if you add in more stuff like maybe for 6 drop 2 of the 4's and 7 one 4 and one 5. Keep up the good work
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good game overall it is very unique good but repeatetive music characters could be balanced better but whatever...there needs to be some sort of incentive to getting achienvments...5/5...badges plz =D
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Replacing one of your guards should not count as a lost guard. I've gotten silver instead of gold on 2 missions now because i created more guards than slots and replaced my level one guys.
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This game is a novel idea, but it is has some serious flaws, which make it fairly cheap. The mage is ridiculously overpowered compared to the other heroes, not only because she starts with abilities actually useful in a Match-3 game, but she also gets better with every level, whereas the other two simply... don't. The knight, by comparison, is extremely weak because of this same reason - in fact, not only does the Knight die more often than any other hero, but the Knight also has the lowest level AND is still not gaining any increases as he gains an advance.
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I enjoyed the game, but the 3 characters really need to be balanced better. I found myself wishing I could just have 3 mages. The same complaints as everyone else. The mage levels up so much better than the other two that at the end I was loading up the other ones with helpers and the mage was battling with just a priest to help. The levels also tended to drag on. Would have been better if the level ups took longer but you kept them between levels. Then you could have had each level start harder and be shorter. 4/5 overall.
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This game requires a survival mode: at the end it's too easy and you don't get to see level 5 guards etc...
Please keep this up
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Is it just me or sometimes does it add negative stats when a hero levels up... if it is that is super lame and the horse guy definitely needs to be better cuz he sucks.
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Mage gets + all stats every level, Knight gets + hp only, and horseman gets no stats... Is the leveling system supposed to be working like this or is it just me?
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whats the piont of my knight leveling up, if he doesn't get anything to go up with him?
seems pretty stupid to me >.>
4/5 just for that
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To revive a hero you do not need a 4 or 5 combo. You need to heal the hero back up to full health. Standard 3 combos works just fine, if a bit slow.
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great game, bit repetitive got bored at level 6
but its different and there should be more games like this, imaginative stuff
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Three ideas.
First of all, you could add more tile types as the game moves on to make the gameplay less repetitive as the game goes on.
Horseman has got to go. I suggest replacing him with a more customizable Ranger-type Character. The player could choose at level five if he wanted him to be a ranged or Melee character, and it would work out perfectly if there was a fourth weapon type, the player would be given a choice of a Bow, Crossbow, Musket, and Sword. As for slot 2, the only thing I suggest adding is an offhand dagger.
Bow: DPS is more in speed, excellent range
Crossbow: Balanced DPS, perfect Range
Musket: Slow speed high damage, lowest range
Offhand Dagger: adds damage, but little to no HP bonus.
Lastly, there could be some way to help your Heroes other than tiles. You could add in a Palisade Guardian style weapon that you can pull up and pop some people with. It could use Ranger weapons, and have a 10% nerf on Power to balance it, and to keep you working tiles.
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I kinda wish the mission briefs did more than just throw a bunch of unconnected place names at you and insult the Horde.
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If you're having trouble, just scan from the bottom to the top, getting every match up, and using items when you get them. By the time you're at the top every tile gets destroyed and you get tons of specials to use.
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I feel bad for the horse guy, I mean not only does he suck but all his buildings are tents, some people get architechtual masterpieces and he gets a tent
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Warrior "There is no way my insane high HP can get down!"
Horseman "I like to play robot unicorn attack, Just one sprint and all enemys are gone!"
Sorceress " I am so strong, I can go shopping for a new bag while we are under attack, and still win with easy!"
No serious, most of the time is just a search for the one possible combination you can do, or wait till the hint tells you to use your skill which you wanted to save for later. More possibilites for the board would be great to break this needle in hay stack search.
What else, oh yeah, it's a good game and can still be improved!
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This oddly reminds me of Starjeweled (SCII UMS official map from Blizzard). On its own 3/5 but for a game so similar to another. 2/5.
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I really enjoyed the mix of genres here, but by level 20, it was just really monotonous and the levels seemed to never end.