Under rating threshold (hideshow)
Ver yfun and somewhat balanced game. Theres just a few balance of stats when leveling up that isn't fair. There is a few bugs, but other than that it's a good game.
Under rating threshold (hideshow)
The reason the mage survives is because she has range attacks, so she can attack the second she appears giving her a Way bigger advantage then the other heroes.
Under rating threshold (hideshow)
FIX THE KNIGHT'S LEVELING BUG, FGS! I shouldn't have to try to avoid my knight doing as little damage as possible himself so that he doesn't lose stats as he lvls!
Under rating threshold (hideshow)
Swordsman: (retreats back to king, his group dead) King: What happened to my giant little army?? Swordsman: Would you believe we all got killed by maids throwing flower pots??
Under rating threshold (hideshow)
"Soldier, do you have any complaints about your commanding officer?" "Yeah. I hate how he sits in town playing Bejeweled all day while we're fighting for our lives..."
Under rating threshold (hideshow)
@joked because other people like this game. youre free to not like it but not everybody think the same about games as you. people have different tastes in things you know, games are one of them
Under rating threshold (hideshow)
WHY do this game have badges? It seems incredibly unbalanced, filled with bugs and in the words of eric cartman, it pisses me off.
Either all of the above, or there is something here I dont understand
Under rating threshold (hideshow)
The game started out pretty fun, but quickly became boring and annoying. The levels never change, and the two melee heroes are swarmed with ranged attackers so they constantly die. The guards, while helpful, frequently are not available when they're needed to be used to save the two. The entire game is basically "sit here and click until the game's RNG favors you enough to allow you to heal and use guards".
Under rating threshold (hideshow)
Fun game, but a little overwhelming. I'm too busy playing the tile switching game to pay any real attention to my heroes.
Under rating threshold (hideshow)
if there maybe it go minus on purpose.. maybe its just to make it harder :P, although they shouldn't call it lvl up then
Under rating threshold (hideshow)
Why does this game have levels - if I wasn't addicted to obtaining badges I'd never play through.
Every level is the exact same game play- incredibly boring and ten times too long.
Under rating threshold (hideshow)
A combo game with two genres that don't seem to match all that well. Entertaining for a short while, but not compelling.
Under rating threshold (hideshow)
Not that I find bejeweled very exciting, but I found that this game was exceptionally boring. Each level took way too long, and I was tired of matching colors over and over again to get my badges.
Under rating threshold (hideshow)
Great game. The one thing that could be improved is the leveling and improving of stats. 4/5
Can't wait for the sequel (?)
Under rating threshold (hideshow)
At first I gave it a 5/5 for a nice twist on a pretty common game. However, my frustration slowly mounted as I found out other posters are being truthful rather than exaggerating the horrible stats of the green horseman. He's LOSING stats on levelup as of around 16+. He's now level 20 and has lost 3-6hp each level up. On top of no power gains and no leadership gains. It's come down to my bloody troops defending the middle with the hero dead more often than not. Every single troop goes to middle until all the slots are filled. 4/5, sorry. Other than that major annoyance, good game. I really dislike the disproportionate gains in power (and loss of power).
Under rating threshold (hideshow)
My feelings about this game can be summed up simply: "Why can't I watch all the interesting stuff going on at the left? Why do I have to stare at the boring part of the screen?"
Under rating threshold (hideshow)
Qucikest way to level:
(1) Always go for weapon with highest damage, because the more damage your hero inflicts, the more exp it gets
(2) Go for armor with highest health regen, that way you don't have to heal it as much, or even none at all (you can just leave it and do other stuff for 20mins)
(3) Repeat lower levels without using more than 2 soldiers (preferably none), this way your hero inflicts most of the damage and thus get more exp
This also gets rid of mage level imbalance, my cavalry champ is currently highest level simply because his weapon has the highest damage. It levels up like 3 levels per game
Under rating threshold (hideshow)
In the next game, I say make it more of an rpg, give us 3 basic characters, and instead of buying all the armor which was just kinda annoying, let us lvl up and get like skill and stat points. for balancing the stats make it like 1 stat point can give 5 health, but only 1 atk. and for the skills, make several skill trees to choose from, and some of the skill tree can give stat bonuses in addition to skills, and certain skills could also be upgraded versions of earlier skills. Hope you like my ideas and with that said, great game I wasted plenty of hours on it XD
Under rating threshold (hideshow)
Great game, 5000000/5. I think there could be some bonuses for getting in-game achievements (for example, additional gold)
Under rating threshold (hideshow)
finally completed all the achievements on this and I can tell you that doing getting gold triumph on the last level with the %#!¤%! Cavalier was a major pain. When I finally got it I have had all rare gear on all chars, was over lvl 55 on my mage and only 45 on the cav, and had to play the whole level to accomodate the Cav aka using healing just for him, putting all npcs on his steps etc. I really like the idea of the game but just please fix the balance:)
Under rating threshold (hideshow)
Oh and a serious glitch. If your cavalier equips a lance and charges at the enemy, and dies while charging, when he comes back to life he'll run off the screen and never return. It's incredibly annoying since this happened on the last level for me.
Under rating threshold (hideshow)
this game has serious problems, the mage is grossly overpowered and leveling should never be a bad thing (losing points). These bugs should have been realized when testing the game. While there is nothing that makes the game impossible these bugs are just inexcusable.