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it would be nice if when we managed to upgrade the guard barracks that the level (not nessicarily the amount of experience) remains the same throughout the rest of the game...too bad this comment will dissapear in about five more comments :/
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The game gets really tedious after about 10 or 12 levels. It's too easy at the start, and then the very last level it spikes tremendously (to the extent that it's hard to get a decent starting board for some reason). Also, the fact that the sounds are all ripped from DOOM is pretty sad.
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very very unbalanced no matter wot i do the knight dies, but overall a great idea with a bit of balancing this would be even better
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Its a horrible feeling to have half a million gold and the store never updates to better stuff for you to buy. Cant give it away and cant spend it.
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I'm gonna give the benefit of doubt and not chalk up the Knight lack of leveling bonus to coding problems. If you did intend it, I find that it an interesting solution to the grinding problem that you had before, where no matter how much you grind, there is still a weak point that you have to figure out how to protect. The game, however, is still fairly repetitive so 20 stages is far too many.
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If your heroes are dying too much, choosing abilites that heal them and some items that improve their recovery features rather than raw damage might make a difference, along with quick matching. Doesn't make them immortals, but it gives you a better chance.
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If your heroes could get some experience from the kills that the guards make, it could get the heroes grow more evenly. Despite that, nice crossover. Great idea, but it needs to solve out a feature or two.
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What I do is just concentrate reinforcing the paladin and the knight. When I nearly filled they're walls up I then start to reinforce the wizard. Hope this helps. Anyway, great game! Took a while but still brilliant.
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Good game. For those who hate the knight/cavalier...try getting him an armor that has a heal # per 5 seconds magic bonus. Asides from that...I prefer a light armor w/mace paladin/champion, a spear/cloak knight/cavalier, and a rod/cloak archmage/archwizard. Pity that the heroes don't gain exp from their guards' kills, but with the ability to grind levels over and over, the point becomes moot. For my last word - the first hero of mine that ever died was the arch mage.
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Why doesn't my game save? It seems like it saves, but then when I exit the game and come back it's not there anymore. 4/5 Great game anyway.
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Kind of a disappointment. The first few levels exhibited innovative gameplay, kind of a bejewled crosses TD game. However, in a few levels, it becomes apparent that the KNIGHT SUCKS. Many players complain about their knights always dying, and I've been having the same problem. Guards, cloaks, spears... Nothing seems to help. If the characters were more balanced, this would be a great game.
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They said it couldn't be done, but the tedium of Gemcraft has been maintained while also sucking out all the fun. Thank you for not doing more than 20 levels.
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Pretty good game with a lot of potential, but it's one of the most unbalanced games I've ever played it my life. A few simple fixes with this game would go a long way.
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Why cannot Kongregate make a way to resume game from you Kongregate account, and not have to play on the same computer. I have a laptop and a desktop, and when im away from home i play on my laptop and home at desktop.
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Cute concept, horrific implementations. On so many levels. Mainly the grind. Also, advertisement ingame? This is game should get about 3 negative stars on my scale.
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the stats up message when you lvl up is completely bugged, the horseman still receive + 3hp + 1 leadership even when it says -12 -3 and the wizard still receive +4 +4 even when it says +10 +10, just visual bug.
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Y'know.... I'm really tired of getting my stats lowered at a lvl up, either make it not lower my stats at a lvl up, or give a lvl cap.
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"Champion" Lucky Superior Double Axe(225) AXE Damage per second: 25 (Damage: 30-55, Speed: 1.7 sec) Block +39% - Critical Chance +68% [20050 gold] / Superior Plated Mail of the Duelist(225) LIGHT ARMOUR +200 HP +70 Leadership Block +39% Returns +98% of damage to attackers [20050 gold]
"Cavalier" Lucky Superior Lance(225) SPEAR Damage per second: 25 (Damage: 35-65, Speed 2 sec) Block +39% [20050 gold] - Critical Chance +68% / Superior Plated Mail of the Duelist(225) LIGHT ARMOUR +200 HP +70 Leadership Block +39% Returns 98% of damage to attackers [20050 gold]
"Arch Wizard" Lucky Superior Scepter(225) ROD Damage per second: 23.1 (Damage: 28-32, Speed: 1.3 sec) Block +39% Critical chance +68% [20050 gold] / Superior Backpack of the Duelist(225) BAG +50 HP +150 Leadership Block +39% 3 HP restored per match Returns 98% of damage to attackers [20050 gold]
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Great game. I have one suggestion. You should be able to know when the mission is about to be finished. There should be a wave count or something like that. Other than that, this game is simply amazing.
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hahaha right after typing that comment I did a map and got 16 normal chests and 4 rare chests! :D totaly all my luck gone now XD
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Game really is way to long! can't wait to get the bage and never have to play it again.. never have I seen more unbalanced heros ever..aswell as a game based completly on luck and has no skill involved anywhere! lol
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Great game, very addicting 5/5. I'm hoping there will be a sequel! If so, I did have a few suggestions. First, might I suggest each hero having two weapon slots, one for range another for close combat, ranged weapons being weaker and melee stronger for the champion horseman so that those two don't end up just sitting there without support while being bombarded at long range. Second, you should still be able to place support characters like the mages even if the wall is destroyed (drat those catapults). Third, maybe allowing the special tiles to be put in a separate slot, since sometimes you want to keep those special ability tiles for a rainy day, but you don't have any other matches to be made so you have to either sit there and wait or use it when you don't want to. Great work though!
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same problem than Ancientmoon, my Mage doesnt't level up anymore. It seems that she does 1/10 of the damages the other do in a battle. Quite weird, isn't it ?
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Aside from the strange leveling issues, the main problem is the mage's ranged attack completely disrupting the game. She becomes way overpowered and gains tons more experience compared to the others, so you just end up babysitting the other two while she destroys everything. Everyone should have a ranged attack really.
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I have been playing this for a while now and I still don't quite understand why they don't gain anything in attack - Seems kinda weird :/?
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Good game and concept. But to have a mage stronger then a warrior, its odd. Any game the mage is always the weakest, granite they can deal damage, but they cant take it. A little unfair to have one beast, and 2 no shows.
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For me, I think there's a bug. Every since my Mage hit lvl 30, she stops lvling up. My Warrior and Knight can still lvl up fine. In the beginning, the Mage is pretty OP, but after she stopped lvling, she almost gets killed twice each time I start a battle.
Another problem I experienced is the fact that I have to use up all my ability pieces and guards pieces before the board can shuffle. Sometimes, my middle row gets completely destroyed so I can't place the cleric pieces anymore. If I have a cleric piece on my board and there's no more move, there's nothing I can do and the board will not shuffle. In that case, I'm forced to sit there and will until the enemy destroys everything.
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Seems to be about increbile luck sometimes XD like did a rond fought hard in it for the entire time just trying to keep the red / green guy up... then next round they stay at 100% life for the ENTIRE game! lol