Under rating threshold (hideshow)
The match 3 board has some bug, sometimes.
I made a column of 4 green tiles. And only the three above disappeared. I clicked on the last remaining green tile, and it disappeared as if it was an ability tile. I am not sure, but the effect of the corresponding ability was not launched.
Some other times, I made a guard tile. I clicked on it to put the guard on the battle. It worked. But the guard tile seemed to move back and forth, like a missed match 3, and did not disappeared. Then, I was able to put another (sometimes more) guards using the same guard tile. Finally, it disappeared normally.
I don't know how to reproduce these bugs.
Under rating threshold (hideshow)
This is no RTS or RPG. RTS = real time STRATEGY. RPG = ROLE playing game.
This is just another match tiles, as fast as you can game. match more tiles faster to win!
shoulda been named yet another crappy match 3 clone that wastes a few hours of your life. and yes i beat it. stupidly easy. badge and everything. i only played through it expecting for there to eventually be some part of the game which WASNT match 3 and actually involved RTS and RPG elements.
Under rating threshold (hideshow)
In addition to having the horse-rider level up and gain nothing, some of the "magic bonuses" do not function on equipment. I was trying to use the "+1 HP per match" equipment to keep my melee heroes alive/revive them after they died (especially the horse-rider, he seems to rarely get any tiles), but after noticing that when their health got up to a certain point, they already did that, I compared it to what they were gaining per match. After they start getting more than 1 HP per match through having a high health score, the "+1 HP per match" bonus does nothing. So the inferior equipment I had been using because it was the only equipment with the bonus? Pointless. Gotta find another way to keep horsey boy alive.
Under rating threshold (hideshow)
I don't think the maker reads the comments. if he could make an awesome game like this, idk how it would be hard at all to just buff up the knight a little.
Under rating threshold (hideshow)
Oh, and also a real suggestion: Power-up and units really, really need to live over on the right hand side of the city board tile switching area, or something. I hate hate HATE having to waste a power-up because it's the only move left on the board.
Under rating threshold (hideshow)
Even though the stats on the level up screen say "+ -24" or whatever number it happens to be, they still actually gain. There is some sort of bug there, but they do NOT actually lose power even when it says they do. On a related note, even though my horseman is twelve levels lower than the other two by the end, his base leadership is higher than warrior-man's, and his HP is better than magic-chick's. His damage is a little better than hers, too. There isn't that much of a balance issue... Imagine how OP he'd be if he did level correctly with them. Oh, and to people who think it doesn't get harder toward the end, try getting a perfect game on the next to last level. Freaking wall-smashing dragons....... ><
Under rating threshold (hideshow)
I really liked the game :) I just think that the powerups are almost the same color as the heroes' colors, so it gets tricky some times to distinguish (either that, or im getting colorblind =P )
Under rating threshold (hideshow)
Bug: Sir horseman was charging when he died. When he revived, he ran out of his lane and i never saw him again during that level. What a wimpy king's guard running from the enemies -.-
Under rating threshold (hideshow)
f.... h..l this is bull...t. This game is so depentened on units that when you dont get 4 in a row 3-4 times the first 5-10 minutes your doomed.
Under rating threshold (hideshow)
Thanks for taking all the backup troops Mr. Knight, Although it's not his fault he's absolutely s***. All in all, except from the obvious problem with the Knight, this is a great game 5/5 :D
Under rating threshold (hideshow)
I initially rated this 5/5, but after continuing for a while and seeing my cavalier actually becomes weaker and mage overpowered I brought it down to a 4/5. Fix this problem, as everyone else has stated, and this game will get a 5/5.
Under rating threshold (hideshow)
My Cavalier hasn't gotten any negative stats yet, and I'm at level 25. Someone else mentioned their mage getting negative stats, when others say she's a powerhouse. (She is for me, too.) That makes me think that the stat increases aren't static per level, they're based on damage done, or enemies killed, or special moves used in each level. Agreed?
Under rating threshold (hideshow)
How do you expect people to get victory without a hero dying, when knight has so low hp and attack. If there ever was a impossible badge, it would be that all levels should be won on perfect.
Under rating threshold (hideshow)
This game is nice, but like everybody said there's an important balance issue. An other problem, the priests slow down the range enemies witch your melee heroes can't attack, it's a bit ridiculous... (An other point: Vortexbubbles said something like it was retard the heroes can't switch lanes. I think the goal of this game is having three heroes to guard three lanes. The gameplay subtilities reside in the disposal of your guards in the right lane, not switching heroes to kill everything with this single battlemage.)
Under rating threshold (hideshow)
Ok guys, here's the magic solution to all our worries. The Knight is the kind of character that needs to be supported, right? That in itself isn't wrong, but what is wrong is that he levels disproportionately because guard kills don't award experience. If guard kills DO award experience, the knight should level with the others, gain more health (assuming leveling up doesn't reduce his health, as many have claimed) and thus not die as often. Either that or make the knight be able to survive on his own.
Under rating threshold (hideshow)
i believe in what doctormarious has to say the game is inconsistent and the only one who would be the weakest proves to be the strongest and when you have the guards support with chavalier it doesent really mater he still dies and idont know why the mage is strong oh wait i do its becuase the infrequency of leveling makes it so she gains twice as much every time you battle its infrequant nad the graphics like burn chao said are too high why put high graffics on a game where the graffics should be low i mean every mission takes at least an half hour its not the game thats bad its the stuff in the game that really matters
Under rating threshold (hideshow)
in addition to all the other bugs I see mentioned, the game also needs options to lower the graphic quality. A puzzle game shouldn't require such heavy graphics, running so slow that every level takes an hour and a half
Under rating threshold (hideshow)
I would like this game a lot if there was an enemy countdown so you could see how much longer till the end. Other than that, great game
Under rating threshold (hideshow)
wow, the horseman is useless....
I started to place every guard I could get around the horseman first and then around the paladin. He STILL died :| ....the wizard needed no help at all. always full health.