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pretty simple vertical flyer game.. but its good :) . I like how the upgrades all break down/off the meteor as it goes up. not something ive seen in similar games
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I like the mechanics and the beginning feels sluggish enough to push you to upgrade - only I don'tlike the art style.
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I like the system of a second chance in getting some money, fireflies, to be exact. At least the launch character does something for you in this game. 4/5.
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so the shopkeeper can make a fuel tank out of coconuts,make wings out of sticks and plants,add an engine to a rock and he wants INSECTS for money?
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The only thing that's missing from the upgrades shop is an anti-bird rocket system that would finally get rid of those annoying rats as they constantly ram themselves into my rock despite access to a 3-dimensional flight path.
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I love how he feels sorry for a rock and then shamelessly captures swarms of fireflies and shoots down hordes of birds. Clearly, the lesser of two evils. Game logic = win.
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was this like your first game? it is very different from the others. what is it with this kid? and this world? i launched it into space in 19 days, compared to the real world. idk how long it took them to send somebody into space since they first thought of it. also, why does he pay in fireflies? you would've thought that shaman would want more.
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You had a simple concept and delivered it pretty well. Only complaint is that the end of the day tally could use a quicker skip function.