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"Medicine Man is now very rich." Lol. Since he got paid in squished bugs, I kind of doubt that. Oh well. As we all know, the economy is a very fickle mistress.
Either way, fun game.
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@eggplantsoftware: cos the bowl acts as a collecting point, if this guy is prepared to strap rockets to a boulder then he is seriously dedicated to his task! a mountains distance is negligible
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I Love hedgehog ripoffs!
Great fun, add badges and you got a smash hit! the only annoying thing is that the game screen feels to small, it becomes all about luck after a while when the speed increases.
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I love how the storyline was implemented and what you needed to get to upgrade.I also like the fact that there was "bonus" fireflys with each upgrade. I didn't even need all the top upgrades to get into space at day 23. 5/5
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wow lots of fun =D it is a lot like hedge hog but the obstacles were really interesting along with how it decreased your stuffs ability. 2nd try got 9 days =D BEAT THAT.
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could really use some advanced warning with the birds and red fireflies. at high speed, they come out of nowhere and slow you down
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Got too frustrated to finished, highest at 90%. Mainly since everytime I was on track to get there I'd literally hit 4 birds and 2 red bugs stacked on each other.
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I like this game. but it's much easier hitting the boost fire flies on the way down because there's nothing cluttering the play area at the bottom of the screen. More often than not the good stuff gets hidden by the menu graphics and you see them after you pass them while going up.
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its a good game and i like the upgrades system however a hight scoreboard seems quite pointless also it would be great with badges
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This game is good, but not brilliant. The premise is simple, and mildly enjoyable, but there are a few flaws that detract from theenjoyment of this game. The biggest issue has to be that massive size of the birds and the metorite comapred to game screen - there isn't much room to avoid even just one such obstacle, and two or three clustered together are unavoidable, resulting in inevitable speedloss, and more importantly, degradation of the ship's abilities (primarily, aerodynamics) as a result. Secondly, the controls can be a tad unresponsive, particularly for the boosters. With the LMB being pressed down for the engine, releasing and double clicking for a boost is somewhat awkward, and a few times these simply failed to register, resulting in speedloss. At least a few times I have been at full speed with my engine on when trying to use a booster, and by the time it has registered and activated, I was actually falling.