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I share my opinion with stairwalker. level design on last few levels cries out loud that the designer is all out of ideas... 2/5 because of the lousy level design at the end. With proper level design 4/5
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Level 17 is a textbook example of bad level design, you have to guess where the platforms are going to appear. Wtf are you smoking when you made it?
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25, get all stars, and then look for invisible blocks to the left... from there you'll be able to caught the moving/flying big red flag.
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@iSauce. In fact, yes I am. I hate it when designers or programmers use retarded filters which any baby can create with some mouseclicks. Creativity is not a word in your dictonairy is it? -.-
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very interesting game. I found some of them are more difficult then they should have been but nevertheless fun. How do you do 25?
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Scratch previous comment. Got so annoyed with the last level (which is so stupidly designed that if you touch even a micro-molecule of acid you die) that I change my rating to 2/5! ARGH!!!
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You have to go BACK?! ARRGH level 18 is just cruel :/
Haha, it's actually not that hard, just frustrating...
lol, awesome game - I find it cool and fun :)