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LOVE THE GAME, nice music, wanna see more challenging levels, maybe powerups, continuing from the beaker you get at end... who knows, great work
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mac keyboard Esc button doesn't work as in many games (i think the electronic command is different). That needs fixing especially when it's the lvl reset button. But for now I'll just use my huge gaming keyboard.
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Accidentally (through button mashing) I reset my game and had to start from level 1 again. Needs a confirmation "are you sure you want to start a new game, this will delete your progress" box for the gumby among us.
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hmmm.. this game has more challenge then karioshis ones... wins karioshi, graphics are way better not like 8-bit stuff and dead bodies to get across... for toxic?!
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Great game, but there's a slight bug on level 13 allowing people to be safe from the spikes. It's the vent-like thing right next to the left-most spike.
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level 13 was hard, karioshi and these are almost completly different, you actually get to use your dead bodys to get across, its different. 5/5
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Cool game! I think the idiom you're looking for is "the sweet release of death", not "the sweet relief of death", though.
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@mhops, though i agree with you that the end was a bit of a "oh yeah, i did that..." but honastly what more could you get, a big banner that says "CONGRATS!!! You killed him you sick bastard!" lol
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So far it's good, and I like how you can run into the spikes and not die. Still, though, this game is too logical for me.
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i went into this game thinking "wow, very original (couh) karioshi (cough) but i have to admit that this is an amazingly well done game and does not borrow from karioshi at all other than the reward being to get to kill yourself.
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I wish the ending was more than just the in-game sprite drinking the potion and dying. I was expecting some comic panels or some closing story. In fact, I would have liked to see what happens after his permanent death. Maybe he was the only superhero in the world, and by killing him, all the supervillains are now free to take over the world.
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meh 4/5 not to intuitive as themightycaribou said its two games in a blender. but that isnt always bad just needs some smoothing
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I agree with Twist3d; even though he is under the threshold
The SFX are annoying; ALL OF THEM!
I swear though the die is Mermaidman from Spongebob
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I hate the fact how everything you do makes a sound. That URGH! and AGH! Gets ANNOYING AS HELL! All in all, not too bad.
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I loved it. I only had a few complaints. If a body is on a single space it can be quite tough to grab. I liked the plot but I think it would've been better to keep up with it.
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WTF?!?!?! So dumb... if hes invincible then how did he die 5 times on lv 1?!?!?!? didn't he get his wish with death?!?!?!
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You know how sometimes when you're standing next to the body and you press space he kicks it instead of picking it up? Yeah, that's gotta stop. One of the levels took forever because he kept automatically throwing the body instead of picking it up first.
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Expected a bad Karoshi clone, got a much better puzzler than expected instead. While the point about seppukuties is a good one, this game is nonetheless well done and more involved than some bad puzzle games I've seen lately. 3/5.
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Very short, and very easy. I would agree that using your own dead bodies to reach the goal is very much like seppukuties, and as such this one brings nothing new to the table. Essentially it is well made, but it lacks challenge and innovation. 3/5.
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Doesn't make sense. The goal of this entire game is to die, but doesn't he die all the time from jumping on spikes? :p