Under rating threshold (hideshow)
minor correction, golf was actually invented by a hobbit during the battle of greenfields when a Took knocked the head off a goblin and it flew 100 feet and landed in a rabbit hole. other than that, amazing game love it 11/10
Under rating threshold (hideshow)
Another things/ideas:
1. Add option to disable "Level Bonus" window, because when you can clear level in less than 1 second, that LB window is on all the time :)
2. In statistic window where you can see Power and Speed of ball, change displayed formula from, example: "5 x 5", to "25 (5 x 5)" so that the final sum of the upgrades is right at the beginning.
BTW, awesome game :)
Under rating threshold (hideshow)
Love the game. Would be nice if it showed on the main screen (without mouseover) and on the upgrades page how many of each ball you have.
Under rating threshold (hideshow)
So i noticed that the plasma balls only seem to effect 1 brick with the low setting active. But when you switch it to effects, so you can see the effects, then they actually do splash damage like I thought they would. I assume this is a bug?
Under rating threshold (hideshow)
Very nice game, i do feel the screen should zoom out and get bigger and add more blocks total every 100 or 200 levels the balls become so fast after even one prestige i cant even see my cursor and cant click buff thing
Under rating threshold (hideshow)
Really nice game. Few suggestions: crit and splash upgrades for click, ball with guided missles with splash, add some reward for achievements
Under rating threshold (hideshow)
in the very late game (level 1000+), plasma actually out damage snipers by quite a bit. a good balance i found is 3:2 ratio of plasma vs snipers.
Under rating threshold (hideshow)
Really sad that kongregate is not able to use a big number class for highscores. So all highscore cheaters are discovered immediately.
Under rating threshold (hideshow)
I would presume splash damage to mean damage to surrounding bricks. Even with upgrades to range, my plasma balls are doing no such thing. (That's what she said.)
Under rating threshold (hideshow)
Random fun facts: I did enjoy some of them - but can you please make it so that we only read each one a single time. A funny fact isn't funny if you keep reading it again and again.
Under rating threshold (hideshow)
At very high level, you want to spread your balls between Sniper and Scatter.
Plasma is only OP on early game.
Canonball and Poison ball just cant keep up with black brick.
Under rating threshold (hideshow)
I think it would be cool when the canonball even goes thorugh when the target has higher life. Example: 50 Damage 51 Life, 1 Life left... Because when the damage is lower than the life now... you just have 1 high damage normal ball for much money...
Under rating threshold (hideshow)
Solid game. Quite a bit of fun. 'd like to double gold for every 100 levels, as a sort of milestone, and to help speed things up a little bit. But aside from that it's quite a lot of fun to play.
Under rating threshold (hideshow)
An interesting take on an idle game... It would be nice if the game screen was a little smaller so I could see everything and some more stage layouts would be nice.
Under rating threshold (hideshow)
Plasma balls are very nice for their ability to instantly erase 80% of each new level, however. (Provided you have effects active, that is.)
Under rating threshold (hideshow)
The sniper balls were good enough without the "black brick" mechanic. With the black bricks around, they're just about the only balls worth having.
Under rating threshold (hideshow)
Ah... the damage from the plasma balls only seems to work with the effects on. When you can't see the explosions apparently they don't do damage.
Under rating threshold (hideshow)
The splash damage on the plasma balls should actually exist. As it is, with 2 Range upgrades (and a damage of 6, 25% of which is at least 1 whole point) they're hitting bricks and only ever doing damage to that one brick.