There is an issue affecting many games on Kong today. I've put a fix in place for Idle Breakout for the moment, so if you refresh the page it should now load.
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When doing a mouseover at "CANNONBALL" I can't see the "Damage Done" es the last line is outside of the infobox. I guess because the line "POWER" takes up two lines when the level and upgrades are high.
And: Great game by the way! :)
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it'd be nice if after buying the prestige multipliers we just had the new values of speed and damage that the balls are doing, rather than flipping between 2 pages and doing math.
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Snowball needs some sort of fix. It starts so slowly whole levels get cleared before it hits anything and if bricks spawn on top of it then it gets shoved to the lower left corner, still slow, and repeatedly spawned over until it runs out of time. Would help if bricks spawning on top were removed like the Demon Core does, or at least counted as hits to get the Snowball rolling.
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add a 10X button for balls and upgrades so we dont have to click way to dam much...would be really easy to add and make the prestige process way easier
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It seems as though if it's the main tab on any window then it will stay active with the game on the screen for those browsers that are cutting it off.
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The game has become so slow after the update.
Before, one could focus on destroying high-hp black bricks and make runs to well over level 100,000.
Now, with coloured bricks staying in every level, the black brick stay invulnerable for a while and you can't focus your efforts.
For me, the update took the fun out of the end-game.
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For some reason the laser FX option keeps resetting after every prestige or when coming back to the game. Lasers turn on, I turn them off, next load of game, back on again.
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with the new boss feature you could finally make poison ball useful! just make a poison multiplier upgrade and it would be great!
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Bosses are cool, but I think the one does kills your balls is kinda over the top. you need a buttload of balls and upgrades to attempt bosses, and by the point you get them making money becomes so slow that you can't recover and the only thing to do then is to restart.
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The cannonball also only seems to affect black bricks after all other bricks have been eliminated. Is this meant to be?
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i have noticed that in the upgrade shop clicking doesnt always register, maybe its lag, but it doesnt work sometimes.
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Now I know why other balls are needed besides just sniper balls as I wondered why I needed anything other than sniper balls to break all the black bricks . Turns out if you have at least 10 of each type the levels go by faster than F1 Drag Racer. If you have 20 of each type the levels go by faster than you can blink. However, the lag from the scatter balls seeing as I maxed out the amount of balls shot from the scatterball overwhelm my screen causing it to stutter and I have trouble clicking on the screen when I see power ups on it.
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It also feels like the standard balls should be faster than the cannonballs, right now cannonballs are just standard But Better.
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I feel like black bricks should not take damage from sniper balls, or at least take a significantly lowered amount of damage, so that snipers aren't so uniquely overpowered.
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Ice block boss doesn't freeze any balls if you have 2 different types with the same amount, solution - either freeze both of them for having an equal amount (i like that one) or just have it freeze the most common randomly selected or every other
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On the high scores menu, My name isn't popping up. Even on the friends tab? does it only update after refresh? or is it not optimized yet. ( I know game just came out).
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Two prestige upgrade ideas: Cheaper balls decrease the price of balls by 2% per level (Maxes at 50%). Cheaper ball upgrade decrease the price of ball upgrades by 2% per level (Maxes at 50%).
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When completing the test content... the extra gold doesn't get added past the first time doing the content even though it says "reward gold 7"
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I know this might be tough, but would it be possible to implement average damage per ball? you have damage total, which, while cool, isn't super helpful to newbies. damage per ball (for each type) would give a good idea of which balls work well and how effective an upgrade was. or maybe I just like having ALL THE NUMBERS!!