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@Mosxar Once the levels completely fill up with black blocks, the black blocks no longer have their immunity feature, so you can use the later balls for increased damage.
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Nice game but low lifetime, also need some balancing on plasma/sniper ball compared to other (low gold scaling for power they make the 3 last ball somehow useless
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maybe some challenges would make this game last longer, like limited funds, only one type of ball, limited time to reach a level, etc.
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The prestige upgrade for increasing level complete bonus lists it as a percentage, but the window that pops up to tell you what you get is just as a whole number. That's a hundred times the size the upgrade says it would be. Either you are giving the wrong multiplier or you might want to change the upgrade text.
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Snowball will just glitch off into a corner and no longer hit bricks after like 10 seconds. You really need to put a speed cap that matches the frame rate of the game so it can't glitch through the barrier.
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Sniper balls sometimes get stuck on wall, just sliding around like they cannot bounce off to nearest block. It happens once its speed is high enough. Not game breaking bug but still a bug.
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Poison balls should really get credit (in "damage done") for the bonus damage dealt when another ball hits an infected block.
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I like the concept and it's fun for a few hours. I wouldn't discourage any1 from trying it. But I've always viewed idle games as marathons and this one is not that. Success comes pretty fast and easy.
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I reached level 100 quite fast, and the game showed me a message telling me exactly how long it took me... then another message, but I missed it because I clicked through it too fast. What did it say?!?
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This needs its own chat room. Please, whoever is in charge of this, make it happen. Also, may I suggest more late/mid game upgrades, such as different balls, or a type of prestige+ where you completely reset, but with one really nice permanent upgrade or a choice of a few, such as a permanent boost to gold earned, or any sort of percent based boost to ball stats. Maybe *special* boosts to certain types of balls as well, such as a size increase potentially, an upgrade for either more damage from your scatter balls or some sort of speed increase for them. There is a lot of potential here I feel, it may just take a little time and thought. If you (the devs) can manage regular updates (even bi-weekly updates or debugs) then you might just have a good, yet quite simple idle game to add to my personal roster of idlers.
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It may be just the way I play this game, but the sniper balls on mass make each stage go by in seconds after upgrading speed with prestiges. And since the black blocks on higher stages don't seem to be affected by other balls, it seems obvious to just focus on those.
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time on the free buffs should be additive. Kinda sucks if you can actually get more than 1 2x money in a row but lose all that time.
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snipers look useful until you finish the multi ball upgrades. assuming it's firing out 11 (which is hard to tell on the upgrade tab, it should leave it at the max value when done) it's outputting 55 damage from it's spread shot, and 10 from it's normal shot. those things love to multiply and absolutely rule.
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I like the premise of this game, but it really needs a save import/export or a cloud save so a persistent save can be readily maintained.
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@TheLowerLight: The Cannon Ball smashes through bricks if its damage is equal to or greater than the brick's remaining hits. Of course, that's of very limited usefulness especially given its cost. I think making the ball smaller and faster and calling it a Piercing Ball and having it pass through all bricks in its path doing damage might be better.
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found what seems to be a bug. lasers don't do damage to blocks, they just kill them. I've got 300 dmg lasers killing 2k+ hp blocks in 1 shot.
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another idea to make the other balls worth buying is doing something like the black bricks for each ball (except for basic). like the game so far, interested in seeing more updates and content.
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balls need balancing... plasma and sniper are the only 2 worth getting for their prices. the idea for poison, scatter, and cannon are good, but plasma and sniper do more for less.
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For an idle game, it seems rather closed ended for replayability after reaching the achievements - unless one is trying to get a high score. There seems to be more content that could be added to make this better.
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I just bought 10 of every ball for the achievement... and discovered that Cannonballs are actually really good. They don't have a very nice effect or anything, they just have a really high base damage that gives them the best overall damage output.
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The powerups are kinda lame. 2X Gold is only ever one extra brick, Snow Ball doesn't do enough as just one ball, Click Frenzy just seems underpowered even with an auto-clicker, and the Demon Core scales to always be weak. Outside of 2X Money, they aren't great.
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I feel like the rest of the balls aren't nearly as useful as sniper ball. maybe buff them in some way? like having 1 more base extra ball for the breaker ball or having the poison ball shoot out poisoning spores. an fps counter would also be cool. great game so far.
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Could you switch clicking to when you press the mouse button down instead of waiting for you to release the button? It makes it a bit weird to click the bricks when they vanish after releasing the button instead of pressing it.